Gerg Posted January 24, 2014 Posted January 24, 2014 Hi there, i was wondering if theres any way to make easy quick missions easier lol? Im learning the planes systems slowly by using quick missions but seem to always get attacked within a few seconds of starting. If i start on runway i get a little longer but if start in air i get attacked almost straight away. Ive started using invulnerability while flying around the battlefields so i can concentrate on learning the weapons systems, its handy to be able to stay in the air while fumbling along with the controls and experimenting without getting blown out sky. I thought "easy" would have less technologically advanced enemies on the field but usually when i start i get sams aaa and jets on me within seconds. Is there any way to tone it down a bit so can learn the systems without having to use god mode, atm when using Invuln i end up with 5+ jets tailing me and never ending stream of missiles from the ground. This makes it almost impossible to play for any length of time when not using invuln. Thx for look.
Stevos758 Posted January 24, 2014 Posted January 24, 2014 Use instant action missions. start on easy. No enemy air in those and the missions start easy and get harder as you go. You can always place units in the editor for practice. Facebook Ripp's Garage Tech LLC
Shadow KT Posted January 24, 2014 Posted January 24, 2014 Yea the quick missions are ****ing weird :D you set fighters too min and it puts you 8xF-18s and you set SAM to high and it puts 3 Strela-1s :D (at NIGHT) :D ...you can land next to those tings and they wont notice ;d 'Shadow' Everybody gotta be offended and take it personally now-a-days
Yurgon Posted January 25, 2014 Posted January 25, 2014 Im learning the planes systems slowly by using quick missions [...] Learning and Quick Missions don't go together that well :D But seriously, if you learn to drive a car, your instructor won't just put you on a 6-lane autobahn and tell you how to fine-tune your driving. Why should a flight sim be any easier to learn? Leave the combat for later. Quick Missions, as I understand them, are supposed to offer a challenge for experienced players. As you're still learning, use the training that comes with the sim, look around the forum for user-made training missions (like DRAGONs TRAININGPACK) or use the Mission Editor to create simple training missions where you train specific tasks that you want to get into. :thumbup:
MadCow Posted January 25, 2014 Posted January 25, 2014 The day I got my drivers LEARNER permit (I was 15 years old), my mom thought it was a stellar idea to take me onto a 3 lane highway at rush hour. And then she about crashed us herself while she was on the passenger side lol. She laughs about it now, and agrees it wasn't the best decision...but it happens O.O
-Pv- Posted January 27, 2014 Posted January 27, 2014 It's been a long standing consensus the quick missions have too much and too aggressive enemy aircraft. You can turn them off and concentrate of anti air avoidance. Still the missions place all forces within reach of each other right at the beginning as if there was no warfare at all until everyone could see the whites of their eyes. Not realistic in the modern battlefield. These missions are not recommended for learning. If you search the file library here, you will find "training" missions at various difficulty levels. These generally work better although some of them are still too hard for the beginner. -Pv-
Lucifah Posted January 27, 2014 Posted January 27, 2014 I find most missions way too hard too. Instead I focused on preparing simple stuff in the mission editor. That also gives me the opportunity to practise EXACTLY what I want to practise without being forced to deal with stuff that I'm not ready for. You might want to give that a go, too, Gerg. The mission editor looks confusing at first, but it won't take you more than 30 minutes to create a first simple mission. Afterwards it's just rinse and repeat with minor changes to increase difficulty for yourself. All the more advanced options like triggers, lua predicates and whatnot, you can entirely ignore initially. My humble rig: Windows 10 pro 64bit; i7-6700k on Gigabyte Z170X G7; 32GB; MSI 980ti Twin Frozr; 512GB Samsung 950 Pro (NVMe/PCIe x4); 1TB Samsung 850 Pro; Komplete Audio 6; TrackIR 5 Pro; DCS 2.5 with almost all modules; favourites: Shark, Mi-8, Harrier, Viggen, Mirage, Hornet
Home Fries Posted January 27, 2014 Posted January 27, 2014 Use instant action missions. start on easy. No enemy air in those and the missions start easy and get harder as you go. You can always place units in the editor for practice. Concur 100%. The instant action covers a variety of skills you will need to use (and can practice), including strafing infantry and soft targets, LGB and JDAM delivery at standoff altitude, finding and engaging AAA and SAMs before the rest of the pack, etc. One trick with the A-10 in an immediate low threat environment: just put your plane into a 30 degree bank and engage the ALT autopilot (which actually acts as ALT/BANK). This will put you in a level turn (so you don't get closer to the bad guys) while you're figuring things out or setting things up. -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
Gerg Posted January 27, 2014 Author Posted January 27, 2014 Ah sweet thanks guys. I have moved over to the Instant action missions and its much easier now, i can avoid almost all threats if i stay high enough on the easy ones anyways. One thing i was curious about and i might just need to retake the training, but when trying to drop unguided bombs the sights are very low on the hud, sometimes off the bottom even when flying low. I managed to drop a bomb onto target but the reticule only slowly appeared from the bottom of the hud within a second of needing to release. Is it the gun systems thats pushing the nose high and forcing the bomb reticule lower on the hud or is there another setting for lowering the AoA so can see the reticule for longer? Also with the editor, is it possible to create missions that play out without players taking part, to create a battle that you can spectate without flying? Thx again.
Yurgon Posted January 27, 2014 Posted January 27, 2014 One thing i was curious about and i might just need to retake the training, but when trying to drop unguided bombs the sights are very low on the hud, sometimes off the bottom even when flying low. I managed to drop a bomb onto target but the reticule only slowly appeared from the bottom of the hud within a second of needing to release. Sounds like a good opportunity to familiarize yourself with 3/9 and 5mil CCIP modes. :) This video guide is pretty old, and it's possible some details have slightly changed, but mostly it should still be valid. Is it the gun systems thats pushing the nose high and forcing the bomb reticule lower on the hud or is there another setting for lowering the AoA so can see the reticule for longer? If I understand your question correctly, the AoA has nothing to do with the gun stabilization system (aka PAC). PAC is only engaged when the trigger is pressed. I think you just need to dive steeper and keep pushing the stick forward during the dive. Also with the editor, is it possible to create missions that play out without players taking part, to create a battle that you can spectate without flying? I think you'll have to place at least one player-controlled unit (skill set to "Client" or "Player") or else nothing will happen when you start the mission. But you don't actually need to fly that aircraft. Just place it at a remote airfield, set it to "Take off from ramp" and then use the external views and the map to see how the AI units perform. :thumbup:
Gerg Posted January 29, 2014 Author Posted January 29, 2014 Cool, thanks again. One last thing lol, when trying to boresight the TGP, sometimes it seems to align out the side of the craft instead of to middle of hud, is this where its supposed to go or am i doing the wrong thing?
Yurgon Posted January 30, 2014 Posted January 30, 2014 One last thing lol, when trying to boresight the TGP, sometimes it seems to align out the side of the craft instead of to middle of hud, is this where its supposed to go or am i doing the wrong thing? Possibly short press vs. long press? With TGP as SOI, China Hat Aft Short puts it in boresight, whereas China Hat Aft Long slaves it to steerpoint. That would be a plausible explanation for what you describe.
Gerg Posted January 30, 2014 Author Posted January 30, 2014 Yes i thought so, i have the hat control charts printed out from the manual but it wasnt working every time and thought i had some setting wrong. I think it could be my stick dropping button presses or holds sometimes as i also have random problems turning on autopilot. Sometimes it will switch on at every press and sometimes takes several presses even when flying level and with no control inputs.
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