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F/A-18C Basic Course! - Starting August 1st @ 2000 UTC - Learn all the essential you need to pester your enemies in the Hornet! https://discord.gg/takeflightdcs
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It is this. The first iteration of the Corsair was unlike any of the other warbirds, responsive and dangerous to fly, required a lot of attention. It even had wild stall/spin characteristics, unlike all the other warbirds which end a spin obediently with any application of opposite pedal. The new version of the FM is like a 2000hp general aviation aircraft. Old FM required good technique and I think would have been quite difficult without good peripherals. The new FM probably works just fine with a couple hours experience and a twist grip joystick. I would pay for the module again several times over to get the old FM back.
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A-10C Basic Course Start! - Starting July 31st @1200 UTC - Learn all the essential you need in taming the Warthog to put warheads on foreheads! https://discord.gg/takeflightdcs
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Those locomotives are really no different to the ancient games and software that people keep running on either preserved hardware, or emulators that mimic that hardware, including its many flaws. That evades exactly one of the issues I named, a changing environment. But no one balances their sheets on Excel 1.0 and most gamers are not into the old games. Note that no one uses those century+ old locomotives for their historic purpose, but they are only used for tourism and museums. It's really no different with old software. This is just due to supply and demand. There are programmers who love to do the same kind of programming that John Carmack did early on, where games were written in assembly, which is very close to the raw hardware (or at least the abstraction layer over the hardware). But aside from some rare exceptions, no one is willing to have programmers spend a ton of effort on relatively little functionality, nor do people nowadays tend to accept the limitations of the software of yesterday. So it's as useful to blame programmers for not sticking with that old software, as it is to blame railroad engineers for moving to electric trains, with wifi, charge ports, etc.
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It's improved. Before the Corsair was especially suffering from excessive yaw instability. And I'm not talking about the rudder inputs, it's like the tail was just sliding out from under it in any sort of maneuver, which the historical aircraft didn't experience and was actually noted to be very stable.
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This works well on my Thrustmaster pedals. Reduces the effect of the initial pedal movement, so now it needs a lot more pedal movement if you really want to stick the Corsair on its nose.
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Yet it's included in the high detail area of the map? Very confusing for buyers
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Alright, if you want to achieve this without using scripts and only through the Mission Editor's triggers, I recommend posting in the Mission Editor section of the forum to get more precise answers. That said, I haven't used triggers in a long time myself — I prefer scripting with things like MOOSE — but I believe you can achieve something similar using the "Triggered Actions" tab (on the right side of the group’s settings) when you select the helicopter. Set a task as "Land", then click on "Stop Condition". In these stop conditions, you can specify something like "when Flag X is true". Now, create a trigger that fires after 1 second using "AI Task Push", and select the "Land" task you just created. Then, set Flag X to activate when one of the pilots takes off, so the helicopter will stop the "Land" task and continue with its flight plan. Side effect: At the beginning of the mission, the helicopter will take off, but after 1 second it will be ordered to land at the point you defined in the "Land" task. If you don't strictly need the aircraft to stay on the ground from mission start, and it's acceptable for it to take off for 20 seconds before landing, this can work.
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After either the latest fix or hot fix this week, my DCS game is unusable. First thing I noticed, in the Launcher, is the appearance of Chinese characters in module names for aircraft and terrain. That's new. Tried a complete repair and cleanup. No help. Reinstalled the complete game twice. Didn't fix that. Minimal install the last time, no paid modules. Su-25 is missing, tried Instant Action with the TF-51. When the briefing screen comes up, I can see my head movements (TrackIR) behind the briefing screen. But when I choose the "Fly" button. Everything freezes. I am completely baffled. Latest updates for Windows and my nVidia 4080 Super card. Log attached. dcs.log
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I would love to try your Apache and Hind campaigns someday. I’m currently enjoying Mig Killers. Thanks!
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HTCC (Hand Tracked Cockpit Clicking) v1.4.0
actually_fred replied to actually_fred's topic in Virtual Reality
There's really just one thing needed here: -
This is half way between a bug report and a feature request: DCS's built in support for hand tracking is highly immersive, but not practical, because of how control interactions are triggered by a moment of 'touch'. For example: due to the switch positions and limitations of tracking, pushing the throttle fully forward will often... incorrectly turn off fuel pumps or engines in the A-10C eject stores in the F-16 activate the fire suppression in the F-18 due to tracking limitations and just closeness/stability, interacting with the UFC in the A-10C can incorrectly trigger a fire supression handle in many aircraft, interacting with the lower front and side panels can lead to accidentally ejecting HTCC still exists for DCS entirely because of this issue. Suggested fix Add option to require a button to be held for an interaction to happen Add option for a pointing gesture triggering a 'laser', like a controller, which *also* requires a button to be held if the above option is also on "A button can be held" should support: mouse buttons (e.g. PointCTRL with stock firmware, generic 'ring mice' from amazon/ali express) - this would need to ignore the mouse cursor position and just use the hand tracking position directinput game devices (e.g. pointctrl with HTCC firmware, slugmouse) nice to have: optionally some kind of gesture, e.g. pinching thumb and index fingers XR_FB_hand_tracking_aim makes this easy, but is not universally supported. It is currently supported on Quest Link in dev mode only, Quest-series headsets via Virtual Desktop, and Ultraleap-based devices (including the hand tracking module on the original Pimax Crystal) it can be implemented more generally by comparing joint positions this should be optional because like hand tracking overall, it is not perfect; people who have buttons bound are likely to want to disable this to further reduce the chances of incorrect interactions
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DCS Su-22 by VinntoreZ - Mod Developement Thread
szcz13 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
How's your Su-24 mod is going? -
To be fair, there are F-2 valiant, which has x4 prototype of M39 20mm cannons. These were variants manufactured as part of the Project Gun-Val program in the early 1950s. These aircraft were pivotal in the transition of the U.S. Air Force's standard guns from the WWII-era .50cals to 20mm cannons.
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Is this still an issue? Having just tried to use the thrust control grip to control my radios nothing seemed to change, does this helicopter currently have a working radio and am I missing something obvious or is it currently bugged/unusable?
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Aloe_Vera joined the community
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ReleaseTheMiG17 changed their profile photo
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Funnily enough you're talking to an ex-AS/400 dev and admin. Try getting devs for that platform if you've got a big project coming up. You'll find them surprisingly few in number and surprisingly expensive because its now incredibly niche. I moved away to other stuff years ago because the market was only going one way. Now try getting support for that 30 year old ERP suite you're still running. Or getting parts for your long since out of production mainframe when something goes pop. An example would be when I first started out in my IT career my then employer was still using the AS/400's predecessor (System/38). We got rid of that for an AS/400 because: - The OS and ERP software had zero support and we had to do 100% of everything ourselves if it needed changing - The operational cost savings alone covered a lot of the considerable bill. System/38 ran on 3 phase, required a fully air-conditioned space to operate in, had no feasible UPS capability and a simple power cut during business hours took roughly 12 hours to get 100% availability back from. And when things did break (and believe me, they did) then parts were increasingly scarce and expensive. - It was literally impossible to get any disaster recovery as no one else used that crap anymore (and a disaster did occur a while after I left when someone literally burnt the offices down, yet having pivoted to current kit meant the business was going again within a day and is still going now 25 years later) - It was quite hard to recruit staff as no one really fancied working on hardware/software that was almost as old as they were And I could go on for hours about how much better it is to write software now versus on those kinds of platforms. An awful lot of things we just take for granted now (testing frameworks, source control etc) just weren't really a thing on that vintage of platform. Things have moved forward with bloody good reason.
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@BIGNEWY @NineLine Could we please see an update for this or at least be informed about where this is at as it's pretty bad that the module doesn't have a correctly functioning altimeter coming up on a year into early access. I have no problems with EA but it's infuriating to see your altimeter jump up to 9,500ft and set 1050.0 HPA in the REF page because you (the user) forgot this is completely bugged/not properly implemented at the moment! I understand there is probably plenty of work going on under the hood/behind the scenes, and I know in the past few weeks we saw plenty of avionics related improvements added but this is a basic/fundamental of any aircraft and is desperately needed!
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DCS Su-22 by VinntoreZ - Mod Developement Thread
Raffi75 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Could you elaborate on your statement? I'm curious what you're writing about. -
Havent flown it yet. I am curious, was the FM changed to accomodate standard hardware, or was it actually improved? I have a long throw center stick and good rudders, and concerned the model may be less accurate now but more palatable to most short throw sticks. If thats the case I would hope they would just have an option in SPECIAL to accomodate either. OR... has the accuracy and quality of the FM actually been improved, even for those of us running physical setups better matched to warbirds?
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Except for DCS then the base product is free. Nor is it likely the case that any/every other DLC will work with DCS 3.0 without any change. The problem is that the platform is moving on and the only DLC that absolutely can't move with it is the Razbam stuff because no one who can is currently willing to change it to keep up. I used to jokingly refer to Windows 7 as Vista Service Pack 2 (I didn't think Vista was actually as bad as the press it got once 3rd party driver support actually caught up with it).
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How many RB modules do you own ?
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Tell that to fintech, their AS/400 mainframes and the associated software. Well-written software shouldn't have a shelf life, if it does its job adequately, replacing it just because a new thing exists is stupid. Updates should have a clear purpose, if the new version doesn't offer any actual improvements (be it for security, functionality or scalability), there's no need to spend thousands of dollars on the new shiny thing. In enterprise software, when talking software that costs $100k apiece, "full clean start" is often simply not on the cards, and even if you do, good luck convincing the customers to spend that much for "works the same as before, but we made the source prettier". Also, when you're doing office work in a word processor, fancy new graphics tech is useless, and in fact MS Office had been steadily getting worse since the 2003 version or so. The only compelling reason to update is if you need to connect a given PC to the internet, and even that is mostly the result of both TCP-IP and Unix being used as if they were serious designs and not hacked together experiments. It's actually possible (if slow and expensive) to write a computer system that can be mathematically proven to be unhackable. Such systems are rare, but they do exist. Indeed, those hardware/software combinations tend to be in use for a very long time. Tell that to people who make 8-bit pixellated throwbacks. Flight sims need fancy visuals because they actually affect things like spotting, and because they aim for realism by definition. For other genres, it's a choice, and "as good as possible" is far from the only one. CMO, for instance, does perfectly well with entirely unimpressive graphics, they do exactly what they need and nothing more.
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hello. "child failed to connect... timeout period expired" this means your connection to update server failed. have you edited your HOST file? C:\Windows\System32\drivers\etc also check that you DNS is resolving api.digitalcombatsimulator.com by checking in NSLOOKUP. also restart home network equipment and retry.