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Not yet, the team is evaluating the documents they have, and carefully looking whether or not "clean" means with or without pylons.
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I think if weapons malfunction are to be added. Do it to AI weapons first. Hung bomb, air to air missiles engine failing to start. SAM missiles going off, or even exploding right after launch (particularly older SAMs like SA-2 to SA-6) this will add some variation to the missions. Without directly causing annoyance to the players.
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Ok thanks, thats understandable. So no one announced making a campaign for iraq yet?
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Ну корректно и ранний доступ вроде как повелось не всегда рука об руку ходят, часто врозь.
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OpticFlow started following Virtual Carrier Air Wing 10 (vCVW-10)
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Confused by Mission 1 offset info.
OmasRachE replied to MnMailman's topic in F/A-18C Arctic Thunder Campaign
The elevation can be found in the kneeboard at the waypoints list. Every altitude in this list represents the actual flying altitude except the target waypoint which represents the ground elevation of the target. -
То ли сделать корректно с первого раза не вышло.
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1. Irag is nowhere near fully developed yet, so campaign creators need to wait for a lot of the regions to be more developed. Iraq South is not even released yet. 2. Campaigns take time. And they generally try to mimic, or give a sense of, real missions flown. See point 1.
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As far as I can tell both the tractors and the waypoint action have been put in for future use and there are no 'active' trailers as of yet. At least I haven't seen one.
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Contrail direction influenced by wind, is not okay !
P3CFE replied to P3CFE's topic in Weather System Bugs & Problems
It is allways getting verry quiet after this bug is brought up. I think it is a serious bug, thats why I brought it up years ago and now. It gets a bit frustrating to have to wait for a few years again, and then having to bring it up again. So.. Is there someone who can give some feedback about the contrail problem ? If it is impossible to fix, then it would be usefull to get a way to turn the contrails off. Just an answer, from someone who knows the facts about this bug please. Regards -
Interesting
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Good immersive campaigns should contain things like: Career: Squadrons with named AI members + statistics (kills, #mission, rank etc). They get shot down, get transferred, new ones arrive and so on Pilot photos Promotions + medals News bulletins about the war on a daily or weekly basis Transfer possibilities to other squadrons Continue career in a new campaign / map Dynamic campaign Frontline movement based on mission results Logistics / supply affected by mission results The "Career" part is most important imo and could be used in historical campaigns with more static frontlines.
- Today
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Как-то Ла-7 выбивается из этой приметы). То-ли модуль очень особенный, то-ли ждут пока рак (DCS) на горе свистнет.
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Help to understand why JTAC does not work ! (eternal issue)
vctpil replied to vctpil's topic in Mission Editor
Hi, Thanks for the reply. I am working on a complex mission. Some infantery JTAC are IR capable, some are Laser capable, some others are unable to do anything. The HMVEE is working but difficult to hide in a city! Any chance to have an update of the infantery JTAC in order to the same capability of vehicles? Thanks, Vincent -
need data Sound of engine winding down during startup
P3CFE replied to P3CFE's topic in Bugs and Problems
Glad to hear it's not just me... Would sound cool, if it was accurrate. It isn't.. -
Maneuvering On The Ground With Differential Braking
Etask replied to AG-51_Razor's topic in Bugs and Problems
Agree with the above…full rudder, full differential braking, lots of power, almost impossible to taxi it. edit: mission has wind. Definitely a bug. -
The original flight model was FAR from being AWESOME. And I don’t particularly like the current one either.
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Help to understand why JTAC does not work ! (eternal issue)
BIGNEWY replied to vctpil's topic in Mission Editor
Hi, you are using infantry, and they are not IR or Laser capable. Try using a unit like the armed HMVEE, set them to hold fire, and invisible and it will work. thank you -
edit: removed sold items, lowered prices
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Sorry for the delay, I did as you said with the paging file and now everything works. I thought I'd already done it last time when you told me and that it was still in memory... Anyway, thanks again. Gaetano "Fokker" Palmisano
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Hi, Really get upset with JTAC for long time already. In attached, a very short mission and track (F-16 - Afghanistan - no mod). The JTAC is very close, no obstacle, and report TYPE 3 no mark! How is it possible? Thank to help. Vincent TEST JTAC.miz TEST JTAC.trk
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Iraq work is very much in progress, the team are working very hard and when we are ready you will get to see that work in an update. I can not give you timelines it depends on completed tasks and QA testing, but as soon as we have news we will share it. Please remember that this is early access and the work can take a lot of time. Thank you
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Oh yes, maybe one or two of its missions will take place there and that will lead to me buying this map, or any other required but thats not the kind of campaign I thought about. I´m quite confused that there is a new theatre which was one of the most active battlefields for the last 35 years or so and offers a lots of opportunities to let our modern roster shine and nobody cares about it. Iraq must be perfect for the F18, F16, F15, A10, Apache and even other modern modules like the F14, the Harrier, the Mirage all the way back to the F4. Do I just miss it or is the map that awefull that nobody wants to make a campaign for it?
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Если это так, то получается недоработка. В АЦВУ зашиты баллистики как для ЯкБ, так и для ГШГ. Получается, положения ПМ должны несколько отличаться. Если выбрана стрельба со всех пулемётов, то используется баллистика ЯкБ. Для гранатомётов баллистики нет, работать надо в ручном режиме. Автоматический либо ручной режим для пулемётов, только ручной режим для гранатомётов.
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Hi anyone else experiencing this? Bombs releasing in Auto/Laydown mode. I Tried again this morning and on first attempt bombs left the aircraft, but I realised I had set no fusing. 2nd attempt bombs would not release, so set fusing to safe again to attempt to recreate but after another go around again no release so I cant recreate that. I already have dead zone on TDC although I struggle to see why this would be a culprit but there is 100% and issue here on my setup. EDIT: I appear to have found another workaround if anyone is experiencing the same issue. If you adjust your bomb fall cue with a tap of TDC aft or forward it seems to give authorisation for the bombs to release. I have my TDC on an axis on my TM warthog same as I'm sure with most hotas users so I've had to assign a press switch for TDC Forward and AFT because the sensitivity of an axis throws the bombing cue way off. So after designating a waypoint as a target with the DESG button, the waypoint will change from circle to a diamond on the HUD, tap TDC forward with a press switch the diamond on the HUD will now have a circle around it, TDC AFT to place your bombing cue back onto its original assignment and now bombs are releasing, I've tried this now lofting (pulling at 3.0 nm 30 degree pull up) and shallow dive and level overfly release all are working.