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  2. Yes, technically you are absolutely right of course. Coop is Multiplayer. Colloquially games that have a focus on cooperative play are often explicitly referred to as Coop games though. I think PvP is considered the "default" by some?! At least that's where my mind goes first when i hear MP...
  3. For everyone's general fund of knowledge: When flying the actual aircraft is your profession, that book is your life and you learn it cover to cover, because the information in it could save your life. Aircrews in well run units are quizzed on the information weekly on paper, along with system limits and boldface emergency procedures (written out, verbatim, from memory) annually as part of the APART process and with no-notice and post-mishap flight evaluations. I know this because I spent a major portion of my adult life as a civilian flight instructor and test pilot for the US Army. I trained soldiers to these standards and helped write that annoyingly complex book for the MQ-1C. The Dash 10 is necessarily complex because it is the single standard by which thousands of people will operate these aircraft across dozens of units over decades. The Book is The Book for a reason.
  4. I'm sorry, I don't understand what you're taking about. FFB effects and DCS axis curves are completely independent of one another. The software for my FFB stick (FFBeast) doesn't even allow for an axis curve within the software as far as I'm aware and there is absolutely no issue with using a curve in the game settings whilst applying all the necessary spring and shaker effects to the joystick. Maybe I'm misunderstanding what you're trying to say. Either way, I'm just telling everyone what eliminated my AFCS bit test failure in the MiG-29 - reducing the curve in the roll axis in the DCS settings.
  5. Because as i explained before, if the target is at true 90 degrees it will fall in the sidelobes of the 50 degree sector antennas. This makes that sector very insensitive to an emitter in that area. Combined with the low gain of the rear hemisphere antennas and the fact that both sectors have to independently detect the target at the same time to trigger the 90 light. This is why it triggers are very low ranges. They are not "merged" together or provide a boost in detection if that's what you're trying to get at. The system doesn't work that way. ED has said as much that the 90 degree sector is much weaker
  6. Hey Everyone, I've seen a few posts about this problem, but none of them have helped me. I'm fairly new to DCS and the F-16C and I'm not really sure what happened. I was doing mission 2 of the Dragon's Fury campaign for the second time (First time I landed at Anderson when I wasn't supposed to) and after completing the mission objective I was on autopilot towards waypoint 4 and I decided to accelerate time to get there a little quicker (tired of doing it again). A few seconds into the time acceleration my plane went into a spin diving towards the ground. I took control back, but I could not get full control. There was random full rudder and continuous full aileron both to the left. I turned on pitot probe heat since I saw a few posts about that (even though I was in a warm environment) and deployed landing gear. The landing gear seemed to help the rudder a little bit, but not the constant roll. I also could not trim it out. My stick was calibrated and DCS was not showing any input on any axis in the axis tuner. I could see the rudder pedals moving occasionally in the cockpit. I managed to touch down, but then lost control on the runway and crashed. The track file is just over the size limit, so it is not attached. After the mission ended I hopped into a free flight and no issues were present. This makes me think I did something when using time acceleration, but I can't figure it out. I thought maybe I mis-clicked a command on the keyboard when blindly reaching for ctrl+z with my VR headset on. Is there any sort of command that messes with the flight control surfaces? Watching the track with the inputs showing I can see the rudder going from neutral to full left repeatedly, but yet in the axis tuner it was not moving at all. Does time acceleration cause weird things to happen in game like it does watching tracks? I am playing in VR and using a Thrustmaster Warthog throttle and a Virpil WarBRD base with a Virpil MongoosT-50 CM2 stick. I don't yet have rudder pedals (saving up) and I am using the slider on the Warthog throttle to control rudder. I have only been using it on the ground. I'm currently on version 2.9.16.10973 of DCS. Cheers, thanks for any help/suggestions.
  7. Just to give additional hint. Luneberg lense antenna forms 4 beams. Each is supposed to be 20 degree width. Sectors 4,5(10) cover from 0 to +-20 Sectors 3,6(30) cover from +-20 to +-40 Sectors 2,7(50) cover from +-40 to +-60 Sectors 1,8(70) cover from +-60 to +-80 Luneberg lense can also cover more angle, but at expense of gain. In case of full SPO-15, documemt states 20 degree each. Remaining is the question for 90 degree. I have no info on pattern of rear antennas (they would offer least gain).
  8. Thanks all! Max - I'm using a WinWing setup - the Orion2 throttle, enhanced F16 stick and Skywalker pedals. The plan was to get their Black Shark collective so I could swap between planes/spaceships and rotary wing, but they discontinued that right after I bought the base HOTAS. I've been binging YouTube videos. Most cover the collective/pedal bit and I can get to that point, as well as usually avoiding the right rollover. But instead of lifting up into a hover (which some YT wizards seem able to do without any cyclic), I usually end up sliding left or backwards into the scenery. No amount of extra collective or cyclic seems to help. It's like I know what I should be doing, but can't see what's happening in order to react accordingly. The best I've managed is a hazardously aggressive launch into the air at 80-90% collective, whereafter I can transition to forward flight and enjoy bimbling around the Georgian countryside... and while I understand how to land in theory, I can't yet manage it without smashing myself into a ball of flame!! Other than that, I've really enjoyed the Gaz module, and have even fudged an Auto-hover enough to get a few HOT-3 hits on targets. It's just the fundamental manoeuvres I'm desperate to figure out.
  9. Actually - that's the reason I said MP, and not public servers, so I don't think it was missed. . Having seen so many people say they're SP only - I gathered that meant no servers at all, public or private. From many of the posts here, I think that's a fair representation too - given a lot of the issues seem to be time related to missions, etc. For instance - most of the missions (milsim, etc) that I've had experience with have been on locked down servers. (ie, not public). Interesting. For the sake of the conversation and clarity - I would treat co-op PvE as MP still, but given these two replies - it would seem prudent to use something other than just "MP" to describe the discussion, given that some people see MP more along the lines of just public servers, and not including the others. Thanks!
  10. If the UK map encompassed all the former RAF and RN bases in the South West, eg Cornwall, as well as Wales, do you think would be of interest to other players enough to make it viable? There are quite a few bases in the area that could be used for WW2, Cold War and just for modern flying. St Mawgan, Portreath, St Eval, Coldrose, St Athen, Valley, to name a few. This could be an extension of the Channel map.
  11. The square boxes are a thing with quad views. You can play with the size of the foveated region and the border region in quad views companion to tweak it but it’s always there a bit. There is a bit of smearing I noticed in the PSVR2, some of it for me was DLSS introduced. It is more than it is in my Pimax Crystal Super (but different worlds in price there!), but less than in the Quest Pro.
  12. I think a lot of people really avoid the public servers. For me Coop is just a natural extension of singleplayer (everything is better with friends?). I don't even think of it as multiplayer per se. It's the default way of playing for a lot of games...
  13. In other words, almost just like in the actual military, only it's easier to hide the beer. I'm all for using proper procedures and a detailed planning session, but "milsim" really shouldn't mean simulating the BS, too. Most of us get enough of that already.
  14. Why would you start with the Huey when your real love is the Gazelle. You can learn to fly a helicopter with the Gazelle just fine. They work the same, even if they might feel a bit different in a direct A to B comparison. @Tasky Only general advice I have (apart from watching Youtube tutorials), do everything slow and in small increments (talking about collective, pedals and cyclic). Add power slowly until you feel the Helicopter wanting to yaw. Hold it there and compensate with rudder. Add a little more, rinse and repeat. Eventually the Helicopter starts to tilt (pitch and bank), compensate with cyclic. If you do everything VERY slowly, you will eventually be able to balance it and pick it up. From there it is just practice, practice, practice. It helps if you have a stick with a long throw and little spring resistance.
  15. Try at 75-80 and see if it lights on. I did not have time to test ED's implementation.
  16. This week, my friend who flies a MiG will make a flight and I will describe it then, but the MiG-29 doesn't accelerate that fast, but okay, I think I'll get there on Thursday, pilot. I know this plane very well, I'm regularly at the airport and spend time there.
  17. If you try using multiple hydraulic systems at the same time, the gear will hang up occasionally. For example, if you drop your flaps too early and they have trouble extending, the pressure isn’t available to push the gear down. Try dropping the gear first, and confirm they are fully down before extending the flaps.
  18. Today
  19. If R-27R always takes 4 seconds to prepare why if I lock them inside max range do they seem ready in less then 2 seconds?
  20. Expected patch for the Mig-29 Flusrum. I hope the East German aircraft correctly display the NVA emblem on the underside of the wings. It's already incorrect on the Mig-29 (FC3). The emblem is always displayed from left (black triangle) to right in the direction of flight. It's correct on the upper side of the wings and on the rudder.
  21. Hello Everyone, I know that there was a problem with Mission 03 and was submitted to E.D. for updating in May. For whatever reason, that update has not been made available in the subsequent 3 DCS World updates so I'm offering the mission here gratis. https://drive.google.com/drive/folders/1a7kDbb3EmMJkvmLc4bbaglYIrFEKyGzq?usp=sharing I honestly have no idea when version OAS v3.72 will be released by E.D. but I hope it will be soon. All the best, King39
  22. The west directions are only active if there is enough wind from west (6-8 knots minimum). Else the east direction PRMG are active.
  23. Alright, so if the 2 sectors (50 & 90) are merged due to reduction of channels, that still doesn't explain why the 90 deg light doesn't come on (until what I tested to be around only ~5.5Km). If the two are merged then they should both light up at the same time, right?
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