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  2. I would suggest also reaching out to Microsoft. Have you identified the device that's causing the issue?
  3. Each module has unique clickable items, so you'll have to do this by trial and error using both files as a reference. (Unless someone volunteers to spend an hour or two doing this for you.) Mind that the "Exterior Lights Master Switch" already exists and can be assigned the usual way. Alternatively, try contacting the devs directly (here or on Discord) and ask them to implement this in a future update.
  4. We could say the same about the MiG-29A, you just need to learn Cyrillic and the metric system. But there is an option for an English cockpit, and so on, even though something like that never existed in this variant. DCS is just a game, and in multiplayer, sometimes American aircraft are used on the Red side. Imagine AWACS giving you everything in metric units while you’re flying an F-15 or your wingman is trying to explain you how far away bandit is.
  5. I would also like to note that for an accurate representation of 9.12A, we need the option to leave HUD symbology in Cyrillic. As far as I'm aware, German/Polish MiG-29s never got their HUD symbology changed to Latin characters, so while it is a nice addition for players who do not want to learn what the Cyrillic characters mean, the accurate model, post NATO adaptation would have: HUD: Cyrillic Labels: English AEKRAN: English Units in the HUD and Speed/Altitude gauges: Knots and Feet 'Natasha' voice: English (even though I think Germans had it in German) At the moment, setting Cockpit language (for labels) to English also changes to a 'fictional' English HUD. Therefore, I'd like to ask you to add these options in the 'Special' menu of this module.
  6. Well, they did spend time to make the equally fictional imperial version of the 9.12A cockpit so I don't see a problem here
  7. Today
  8. Something a lot of people don't know about DCS-BIOS is that DCS will ignore commands it doesn't recognise for the aircraft being flown. This means you CAN give DCS-BIOS more than one code line for a single switch. DCS-BIOS will send both (or more) commands to DCS and DCS will ignore the "wrong" ones. e.g.: // A-10C UFC Master Caution Switch DcsBios::Switch2Pos ufcMasterCaution("UFC_MASTER_CAUTION", 2); // Button on pin 2 // F-16 DcsBios::Switch2Pos masterCaution("MASTER_CAUTION", 2); // F/A-18 DcsBios::Switch2Pos masterCautionResetSw("MASTER_CAUTION_RESET_SW", 2); Note the pin number is the same for all three, meaning it uses the same switch. That code will send all 3 Master Caution Reset messages when a single button on pin 2 is pressed. DCS will respond only to one of them, depending on which aircraft you are flying. If the message in quotes (e.g. "MASTER_CAUTION" ) is the same for any other aircraft, that aircraft would also respond to the same line and it doesn't need to be duplicated. e.g. DcsBios::Switch2Pos gearLever("GEAR_LEVER", 3); // F18 AND A10C DcsBios::Switch2Pos gearHandle("GEAR_HANDLE", 3); // F16 The "GEAR_LEVER" message is used by both F18 and A10C, so both would respond to that single line, but the F16 needs "GEAR_HANDLE". Note the USB controller (such as Leo Bodnar board) could give you more flexibility for use with other games, but they're dependent on the game as to how buttons are interpreted. Reading the data for your gauges, etc. for multiple modules is a bit trickier , but it can be done.
  9. Same log error in logs as user who reported game wouldn't start for them earlier today. Removed their mods and worked. Not sure if anything related between these two re: common mods.
  10. Several of us were flying from the carrier to do a simple mission. Two of us launched successfully, but the third had issues for some reason. He had control of his A/C on the deck but immediately after launching he could no longer control his jet. Dead stick and throttle. I F2'd to him and the pilot still had his hand up on the handle on the canopy bow as well. The trackfile is too large at 70MB so I have to put a link below. Please let me know if it works for you or not. I have included images of the pilot as well. Thank you in advance! https://drive.google.com/file/d/1AQ9En_IFwOMu5Wq-HbG_WpM4iO_W9mYY/view?usp=sharing
  11. Just a quick heads-up: Some of the images on this thread, including all in the first post, are "region-locked". I couldn't access them from the UK. I had to switch my VPN to the US.
  12. Thanks for the advice. I've already tried them all, unfortunately without success. It's strange that this phenomenon only occurs on the Microsoft website (https://login.live.com/), as if the site is polling joystick movements. I've also opened a ticket at WinWing about this. Let's see if they can find anything out. Regards, Markus
  13. Interesting. I initially thought the bomblets were not powerful enough to do any damages so I decreased the burst hight to 300 in order to have a more concentrated effect but actually had worse results. So if it works as intended it seems these bombs are quite under powered. That might indeed be part of the problem. I think there might be a hit detection system/damage model issue on some vehicles. When I go for a gun run sometimes it destroys or realistically damage some BMPs. But sometimes I can send 200 rounds impacting directly the side of the target with zero effect. In this case it's the BMP3 which seems to be stronger than a tank. I've notice the same issues with rockets. Something is definitely wrong. And I suspect it's the same issue that is affecting the GBU99s. Here's a youtube clip that illustrate the issue. In the Debrief windows we can see it registered 153 direct hits...but zero damages. Now I wouldn't expect a BMP to survive a 20mm canon direct hit on the side and on the top. Even a tank would take substantial damages with repeated hits in the back or on the top. Hit_detection_test.trk
  14. Ok, starting with a new Saved Games/DCS folder fixed started DCS. However, I did not change a single file or setting since this morning and DCS does not start anymore. Something external must have changed.
  15. Yesterday
  16. Not sure where my reply to this went, but I’ll type it again lol. I’ll attempt it in the Caucuses, but so far, it’s been several airfields in the vicinity of the Straight of Hormuz. Always 4-ship flights, and it doesn’t seem to matter if they are flying with or against me. I’ve circled in the air to see if they are backtracking or something, but nope, they are sitting there cold. Only solution I’ve found so far is to just hot start them directly on the runway.
  17. Something got changed in a file somewhere (DCS or even in Windows). Some part in your computer finally started failing or failed just enough that it can't keep up any longer. Who knows. Regardless, with that many mods (or really with any), the most prudent 1st step in troubleshooting is remove them all and do a repair on your DCS. It's really not worth spending a lot of time troubleshooting until you do that.
  18. Well, this morning DCS started as usual. Without applying any other changes it does not start anymore now. I wonder what has changed.
  19. Aft cyclic will make the rockets go up. Forward cyclic will make them go down. The pylons do not articulate like an AH-64.
  20. After running Win11 24H2 since Nov 2024 I have updated to 25H2 two weeks ago. I didn't notice any changes or performance issues in DCS or other games.
  21. Wow, you've got a lot of mods installed and it appears you're getting bunch of errors on them. I'd start with removing them, if only reduce the clutter in the log.
  22. Have you made any changes to your mods before it stopped working? Have you already tried removing all mods, run a repair and see if that fixes your issue? If not, try renaming your saved games folder. If yes, add one mod after another to see which one causes issues.
  23. You got more infos? Like any airfield in particular? Like rather small ones with single runway and backtrack required? How many units are involved? Can you also replicate it on Caucasus?
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