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I use SmoothTrack: Head Tracker by John Goering, making use of a mobile phone as the camera/processor. Coupled with opentrack I get good quality tracking with no need to attach things to my head! Not affiliated, just a big fan. Been using it for a while now…
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Yeah, @harf4ng and I have discussed this in DMs. When he ask about assets missing, he's referring to the mod, which the mission neither needs nor use. Cheers!
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Reshade VR Enhancer Mod (VREM)
Hadeda replied to lefuneste01's topic in Utility/Program Mods for DCS World
Just started using this mod with a Quest Pro using Virtual Desktop. for what it's worth, I also get the crash when selecting 'Activate reshade techniques in VR' With it off I don't have any issues. Am I missing out on something with this off? It's not really clear to me what it does! Thanks -
Great work SEDLO. I’m sure you have a reason, but not sure why you don’t make commercial campaigns. Bold Cheetah is one of my favorites. This campaign made me realize how bad I am in A-A combat in the phantom. I keep getting wacked. But they are great scenarios and I love that they are longer scenarios allowing for air to air refueling.
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请教各位大佬,我飞A10C2的hotas猪杆按键设置都是对的,但是有好几个按键在游戏中不起作用。 1.油门苦力帽向下短按应该是交换左右MFCD,我的却无效,但左右和上切换都是正常的; 2.TGP的SOI时,短按CHINA帽向后应该是重置TGP镜头,我的却是切换LSS/LST模式。 3.HUD的SOI时,短按CHINA帽向前应该是设置MAV为SOI,我的却无效。 ... 以上是猪油的问题,还有猪杆也有几个类似问题就不一一列举了。 是BUG还是什么原因。我把这些问题按键设置清除后重新设置了也还是一样。以前飞A10C1时都没啥问题。是我外设变化的原因吗? 我的外设是:猪油+猎户座底座+猪杆+翼胜脚舵。
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That IS a waste of time. Always perform a repair. My first comment was sort of a joke, but it does look like what one could see in old game modes, which was a setting. Now, why didn't you write this in the OP, because now I remember where I've seen it before. When others asked. I think it's something with your sound cards software. Which sound card and what software does it use? Cheers! EDIT: LOL, sniped exactly when I pressed send.
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Razo+r...you were absolutely correct! It's linked to Alienware's Sound app, not that I've ever touched a setting in it. Anyway, Audio Visualisation graphic is now a thing of the past. Many thanks for your help.
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As @razo+r said, I have not seen this in DCS from time-to-time (if). I will say why not post the dcs.log so that people can take look at it and find something.
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samtheeagle started following AH-64D Flight School (w/ video tutorials)
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Main menu mouse "stutter" when ecores disabled
samtheeagle replied to samtheeagle's topic in General Bugs
I’ve tried to use the lowest polling rate the mouse supports and still got the issue. Overall the ecores tweak is great! It has removed the long pauses during flight which are a real immersion killer and really painful at critical moments. So I wouldn’t go back to that… I guess I’ll report back once I’ve upgraded to 11. Thanks for the suggestions all -
Mihajlo021 joined the community
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Agree 100%. In year 2000+ RL missions aircrafts from the 60ies/70ies/80ies/90ies were used, which is the main focus of DCS. Even 50ies jets are still in use in some minor air forces.
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Hi Ugra Media! You've made an incredible map with Germany. But I have one question : Why the base map (F10 or editor map) as tiles with same color than the "city" layer ? This can be confusing because it makes half the map appear "urban" even though some farmland areas appear as cities (even though they aren't). Screenshot example:
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Hi to all that responded. Nothing new is running in the background, that hasn't always been there. The graphic first appears on the main options screen (Mission, Mission Editor, Campaigns etc.) and then stays there regadless of what I do. The pattern that's produced follows the position of where the sound originates. I've disabled/quit every app that's shown in Task Manager to no avail. The history is that it was working fine, but due to lack of storage space, the latest update failed. I then transferred the entire ED folder to a new drive, and the graphic appeared when I ran DCS. I then removed the app, and deleted the entire ED folder. I then reinstalled DCS from scratch, but the graphic remains!
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Aside from door gunners no one is ever shown in the back of the Huey. You don't see embarking troops. At the moment DCS doesn't support transport tasks with visual troops or cargo inside the airframe. The community provided custom skins with modelled persons in the back but that is a static effect. It is as bad as the normal behaviour – only the other way round. These static models remain visible when the (logical) troops are commanded to disembark. I don't know if these skins can be changed between an empty chopper and a crowded one in flight.
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First of all I didn't comment so that you can approve or understand. It doesn't matter whether you approve or understand, the reality is what it is. As usual, you're arguing with me just to be arguing with me. The title of the post states very plainly that a "rtx 4090 becomes rtx 4090 48gb". This is not accurate. By the time that shop produces a 48G 4090, it has little to do with the card they started with. With appropriate mods, labor and materials, I can swap the wheels off a Countach to a freaking Toyota Yaris...doesn't make it a Lamborghini And I'll say it again: A 24G 4090 cannot "become" a 48G unit, the substrates are not the same, period. Physically not possible, end of discussion. Cannibalizing a few parts off a beer truck won't give a honeywagon "the ability to turn in to" something that carries beverages. All that other stuff is icing on the cake, relevant to neither a gaming discussion forum nor a website that purports to be about gamers.
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We dont have present time flyable modules in the first place, our lot 20 Hornet is already phased out from USN, and retiring from USMC, same with Harrier, F-15C retired this year, except Jeff we dont really have FF module that can play modern redfor, and even Jeff is old, no AESA pre blk.3 variant, A-10C kinda fit, but have fun against 2020's threats, same can be said about Apache facing manpads proliferation and UAV that can attack helicopters, any realistic scenario would be painfull with existing assets. What DCS really lack, are early 2000's threats, our early XXIc modules have to face boring early 80's Soviet SAMs, new CH assets will be filling this hole a bit, but it's a long way.
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Missions 10 "Gunnery" and 11 "HVAR rockets" had wrong mission success parameters, resulting in a too low score. This is fixed in both the complete campaign download and in a hotfix for the two missions: https://www.digitalcombatsimulator.com/en/files/3346482/ Thanks to @Scotch75 for pointing it out and sorry for the inconvenience (it is my first campaign, so a big learning process) The recording (and the accompanying on screen text) says "When you are out of ammo, you can RTB". It is just a note to the player, what do, when he is done firing his guns or rockets.
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pecac joined the community
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I don´t know if anyone would have great fun in playing a combat flight sim that represents the 2025 battlefield. BVR from hundrets of miles away in an F35, F16s degradet to hunt shahed drones, and combined arms with randomly exploding collums due to dji drones. My desire would be a vietnam theatre where we can use our Phantoms, Migs and Hueys like its meant to be. And new modules from that time like the Hun, or F105. Aircrafts that actually need to be flown by the pilot. That said I would also appreciate more from the late 90s/early 2000. Since we are about to loose the Strike Eagle I am realy looking forward to the FF Eagle and the Typhoon. And I would agree that some newer SAMs would be nice.
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SGT Toffee started following Misleading Trigger Parameter
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Hi Developers and Drivers, I've had a slight problem with the trigger setting where if the aircraft reaches a certain altitude, a message is suppose to pop up. The parameter is: *Aircraft is higher than 9000 feet MSL-> Message to Group What I found is: *Aircraft reached 29,900ft (~9000 meters) -> Message comes up Is there a way to fix this wording or change the parameters to actual feet? Much appreciate it - Toffee
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Mh that's sad. And not really understandable why the developer should ghost you after you have already provided all the files and stuff. Anyway thank you for your reply Sir. I really hope it will be implemented one day. You amazing work and all the effort you put into it deserve the publicity and recognition.
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F-15E S4 Стал неуязвимым
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Es gibt einen Kopf links an der Seitenleiste mit einer Liste der Triggerzonen.
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The data mine does show drag index of some objects DL: 6 BRM-90 pod: 10 C-802: 9.4 Fuel tank 800L: 5.7 Fuel tank 1100L: 6.1 SPJ: 2.6 WMD-7: 4.3 AKD-10: 2 SD/LD-10: 2.2 GB/6: 10 LS-6 500: 8 LS-6 250: 8 LS-6 100: 1.7 PL-5: 1.6 C-701: 4 Durandal: 0.7 Launcher: BRM-1/AKd-10:4 SD-10 single pylon: 2.6 SD-10 dual: 6.14 C-701: 2.5 C-802/fuel tank pylon: 9.4 LS6-100: 1.7 LS6-100 dual: 8.5 LS6-250: 4.9
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Thanks for the words! Happy Flying!
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For sure! The devs will be reviewing the QV parameters and working on revisions to improve performance based on user feedback. Please file a support ticket, our engineers will reach out to you shortly.