Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. In real MiG reacquiring the lock is possible and useful and recommended by real manual. But not in Su-27. MiG stores it's guiding signal at all times, Su generates a new one with each lock.
  3. I've always adored this heli. Pure wow factor every time I used to see it in documentaries. Plus it have the AAR capability, so it would be a first in DCS to be able to do that.
  4. Ch53 Super Stallion or King Stallion would be great. Iconic helo
  5. All buttons are perfectly usable in DCS setups, I use the PFP-7 in the A-10 and Apache, so there's nothing stopping you from using the functionality mind you I fly VR, so the screen does not have any added value (though I still would love to see things fully functional)
  6. Agreed...I don't know if there are Autobahn runways planned for the CW map, but I'd like to see a few robust autobahn runways modeled after real-life areas, with all the hotpit refueling, rearming, ATC, etc. This would add to the realism and enthusiasm for the map and its potential scenarios. Thanks for your time.
  7. What voice? Your ingame character voice? Your voice with the ingame Voip? If we want to troubleshoot this, you have to provide a whole lot more infos.
  8. I don't know if there are Autobahn runways planned for the CW map, but I'd like to see a few robust runways modeled after real-life areas, with all the hotpit refueling, rearming, ATC, etc. This would add to the realism and enthusiasm for the map and its potential scenarios. Thanks for your time.
  9. I always love these videos... lol (sorry unrelated)
  10. You're the man! That quiz is really helpful! But if I may make a suggestion, it would be to include the airframe of the respective radar in the provided answers - that's the information which is the most important for me as a pilot in the end.
  11. ED has only given a side note, just as ED has done with other modules in the past. Until there's a big "official" announcement, everything will continue as usual. Has M3 officially said anything about this? Has it confirmed any official modules?
  12. Thanks for taking your time to watch the track! I am fully ok with the amount of the error. It's a bit hard to explain, but the issue is that the error is always pointing south. If you come from the south as I aligned, it will be a bit short but ok when you lock at about the same distance. It works as intended there. However, if I come in from the west the error points south (to my right) and if I come in from the east then it still points south (to my left). Offsets should be angles (with parallax error of course) but not north or south. It's an angular error, not a cartesian one. It should always be short / left / right then, no matter the direction I am flying too.
  13. Man what a cool concept! I can't wait to check it out!
  14. Ships and other unit damage model improvements are planned for the future, it wont happen soon as we already have a lot of work to do. We have adjusted some warheads recently and that will help, and we are also working on better fragmentation that will also enhance the current implementation. thank you
  15. Does anybody know, what this HUD symbol stands for?
      • 1
      • Like
  16. It is "SimpleRadio Standalone", but never mind.
  17. Hey @OmasRachE First of all, thank you for your detailed feedback. I am very happy to hear you enjoy the campaign so far, even if the sim and realism level is sometimes a bit more flexible. About the wingman: the behaviour of the default DCS AI wingman has been a long-standing challenge. Back when I built this mission, I decided to keep the standard AI wingman instead of creating a separate AI group with a custom F10 radio menu, mainly to keep things beginner-friendly without adding features outside of vanilla DCS. For a future project, I will likely try a separate group so I can make him immortal, give unlimited fuel, and so on. I will also review the mission win conditions. At the moment, the mission should be marked as complete when 40% of the vehicles are destroyed, but I may adjust that. I am also planning to add some extra Jester voice lines to give more hints about the MANPAD position. Regarding cluster bombs, as far as I remember, there were some changes to splash damage in one of the June or July patches, and I will check if that has affected their performance in this mission. A quick tip from my side (spoiler warning): your northern run-in is a solid choice. After that, I would recommend egressing east and then coming in from the north again. I usually approach the target area as fragged, use the road as a reference, and place my bomb pattern east of the road, just outside MANPAD range. Three passes with two clusters each usually work well for me, and sometimes there is still a chance for a few gun runs afterwards. About the missing check-in calls — do you mean on the ground before take-off? Regarding Jester: I understand not everyone enjoys his style, and I also see room for improvement in the dialogues and radio calls. I am very grateful for honest feedback, because that is what helps me get better. Please keep in mind that most of us start as hobby mission builders. I have never written dialogues or stories before, so this is a big learning process for me in all aspects of campaign building, not just in the mission editor. For a future update and new projects, I am considering adding an option to deactivate small talk. Thanks again for your support and feedback. It is a great motivation to keep improving.
  18. This is the same story as with ground vehicles, if ED doesn't do the groundwork on the core, there's no point in talking about a new damage system... We'll know if ED is working on damage model advancements from the Friday newletter reports, so let's assume that all modern vehicles, ships, and aircraft will continue to ship with the old damage model, unless otherwise stated.
  19. Судя по звуку, турбовинтовые (турбовальные) двигатели со свободной турбиной, создающие вместе с винтами высокочастотное «несерьёзное» жужжание. Должен быть земной и полетный малый газ, номинал (MCT/MCP), взлетный, чрезвычайный может быть и полноценный реверсивный. Пойду почитаю, вернусь с ответом))) Четырехмоторность ещё добавляет всяких вариантов. Так, мельком видел процедуру взлета на трех движках.
  20. I have tried 72hz and stutters worse reverted to 90hz and as good as its got for me along with GPU running 9.8G-13.6G on a 4090. Regards
  21. @Mapi For both of you. Were you under 4000lbs? The goal fuel to be at to get topped off is around 1200-1500lbs. Even with wing tanks. Best practice is to open the refuel door the minute you land to depressurize the tanks so they can take fuel. Isnt it bad code. If you arent low enough in fuel then the amount of fuel you receive will vary. Just like in real life. This area of the F16 is actually modelled pretty well.
  22. SAAF #Cheetah D climbing out This rather surreal and dark image of a enemy Angolan #Hind Helicopter operated by FAPLA taking off in Angola during the Border War in the late 1980’s.
  1. Load more activity
×
×
  • Create New...