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  2. If you're not providing updates and you're not giving owners of early access modules a response when they ask what development is being done, then the module is effectively abandoned. This module is dated before its even been completed. Why should people keep buying EA modules if this is how development is going to go. It's the same with the supercarrier, just endless early access.
  3. i have the AI bombing from 50 - 100 ft. AGL using the bombing Advanced Waypoint action and bombs with 11 sec fusing (in BOTH ends or they will not be delayed!!! - plugged in the nose and 11 sec in the tail is not working). in the bombing action you need to set "Altitude Above" to the altitude you want the AI to deliver from. I have it set to 98 ft. and they will drop from 98 ft. AGL. I think the functionality is miss labeled and should be called "delivery altitude"
  4. AI will only drop 2 bombs on an Advanced Waypoint (Bombing) even if the action is set to either drop ALL or drop 4. This is also valid if the AI flown mosquito has 4 similar bombs (2 in bay and 2 on wings) They should be able to drop all bombs no matter type or fuse settings in one go if that is selected.
  5. Here is the latest Log file. I looked though it but can tell what item might be related to the crash. Thanks! dcs.log
  6. So SSAO on VS off looks the same to you? And yes it is 100% a QV issue. However I'm quite surprised that SSAO "on" made no change on your end.
  7. Just flew M10 again today. Wingman died again. At some point after ordering him to attack the convoy he attacks with his mavericks, runs in another one with guns and at some point just flew away and than died/disappear. I could RTB and finish the mission. Shadow will be back
  8. What you say is true, and I still need to do more testing to see if the reduction in base frame rate and added input latency is worth while. However my main purpose for both smooth motion and DLSS frame gen (in MS FS) is to improve the smoothness and clarity of looking around the cockpit and moving scenery for my pancake display. I have an IPS LCD which has more visible ghosting at lower frame rates. The difference between 30, 60, 120 and even 144 (res limited) is astounding, like a completely different display.
  9. @ChillNG that’s awesome news! I loved FIWOS and LOWOS
  10. I would have NEVER told you this in Feb 2024 when I built my rig but TODAY, in Sept 2025 you should be OK. From my chair the problem stemmed from Intel's neglect in setting the Intel defaults for the Motherboard manufacturers and instead of perfecting the Microcode themselves, they left it to the motherboard manufacturers to do it. This ended up with the most base default setting driving up the CPU voltage and heat creating a level of degradation that wasn't normal and would basically kill these CPU's in 6 months to a year if left unaddressed. As it stands, Intel forced all the manufacturers to follow the same template for the microcode so that the advertised and labeled "intel defaults" really were safe parameters set by Intel. All that to say, you should be fine. - Now if you are looking at another CPU and MB combo, I'd also recommend AMD's 9800 X3D.... If I had waited long enough I would have opted for that build.
  11. There are mods who take care of that. Run a search, and you’ll easily find them.
  12. That will be difficult to say without a track or video. From my experience watching people debug user reports regarding Shrikes almost on a daily base, I can say that the weapon is very tricky to use and most user reports end up being incorrect usage on their side. For example the SAM site turning off their tracking dish or tracking another player instead. Or you (or whatever the SAM targets) not flying in a way anymore that the shrike rides down the radar beam anymore but sidelobes instead... really complex topic.
  13. I flew the F-4 a few hours ago, and sounds are normal on my end.
  14. Does it work if you disable this setting again? The soundscape is usually optimized and mixed for it being off. Other users have not mentioned such a problem yet, so sounds odd.
  15. Today
  16. Just tried that; No joy. BUT. ..it was the quadviews. But with QW off, it is even more jittery and swimmy.
  17. I just bought the map today, and none of the videos I watched on YouTube prepared me for this. Thank you Ugra Media, you already had me with Normandy and Syria, but Germany CW might have earned my eternal respect!
  18. In my case it significantly reduced the issue. but I can still see it. Turn SSAO on and see if its worse.
  19. from the operator's seat, point the sight at the target; hold down the laser and hold down the "target designate" button. The target data with coordinates will appear on the screen. Then, press the "store" button.
  20. A target point created in flight is recorded on the last page of the targets (TG List). Targets are numbered from the end (99T, 98T ... and so on)
  21. It's not just about shaking. It also lets you feel the speed by raising the forces you need to move the control surfaces accordingly when you you're getting fast. In the opposite, when you are getting slow, the forces relief and the stick starts to shake when you're close to stall. And, as said before, trimming gets much easier. To trim the speed, you just trim the forces out of the stick. Of course, you can feel the weapons, the afterburner and you can even feel when flaps and gear are extended or raised. However, in regards of immersion, hand tracking is so much more relevant. At least for me. You don't need to move the mouse anymore. Everything is done just by pointing with your index finger. By the way, I wear a half gaming keyboard on the right thigh and a num-pad on the left thigh that have some important functions mapped, that can't be done by hand tracking. Furthermore, I forgot to mention Vaicom Pro, which is a DCS related plugin to Voice Attack. It lets you do all the radio messages by voice, which adds additional immersion to single player missions. I like to use in particular when doing AAR and carrier ops. Cheers
  22. I've never used SSAO. It is allready off.
  23. Understood. At least a fix is coming. It is an interesting issue as the 14700k or 14900k would be my go to upgrade soon-ish.
  24. No problem, glad you´re ok and here again. I´ll send you a PM with one (i use two) of my debrief files. Thank you. PS: i tried the new upload but it crashes as before.
  25. Hey, I got this weird problem. I can hear only oxygen mask, I dont hear jet engine sounds. it is especially annoying during cold start. RPM are rising but no sound at all. It is only in F-4 Phantom. F-16 is ok. I have Pimax Crystal Light. My sounds settings. I have everything on 100%. Switches I have at 200%. I enabled also hear like in helment. Couple of patches agos I had beuatiful loud engines sounds on the ground, rising up and down depending on my thurst settings. Please bring it back!
  26. With the model viewer, you can open the model of the cockpit inside the F86 folder, and use the tag “textures” to locate which is the source of the textures you’d F 86 is using. They look like the originals. Have you moved the original zip file from DCS out of the dcs root? sometimes DCS will find the textures some where else
  27. hello. sounds like a double binding. but not completely sure. find F10 in the common controls and make sure to change it. DCS has no logic to prevent double bind keys. DCS also uses context cascading menus. like you said, pressing f10 in the comm menu does something completely different. i am tagging a cohort that i believe still uses voice attack. he may have insight. @MAXsenna any input to this input error? (see what i did there?)
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