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Shagunn62 posted a topic in DCS: F-15C
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29-ый гермафродит?... поясню Бог, типа по запарке, наделил новорожденного обоими половыми признаками, а потом, когда увидел что получилось, подумал, махнул рукой и сказал: "Ну и хрен с ним... пусть будет"
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At some point, around the beginning of 2025 I think, a new VPC Configurator version was released. If you try to import an old device profile to this or older software version then LEDs won't work. Basically you have to create a new profile and configure it from the scratch. So if you import device profile then try creating a new profile instead.
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Yes. PC audio is through HT , connected via HDMI. in Nvidia panel, it identifies audio as Nvidia Audio. However spatial audio has to be encoded in the signal. Receiver or Nvidia won't magically spatialize otherwise stereo sound. I get deep bass, good audio. But I don't feel that Atmost/DTS/Surround speakers are used. Just the 2.1, front and subwoofer, when in DCS.
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@Ornithopter Why opt for an F150 if you can go straight to an F40?
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If we can get a system of localized weather, yes that solution is better. currently weather is global to the whole map, meaning a timed setting is more practical within the current engine.
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I set custom FoV ("zoom normal") on most aircraft, and I also set "Custom Snap View 5" for looking down the gunsight. Over the last year (give or take) I have had a hell of a time with multiple installs of the game on multiple computers with it saving those settings between load ins. This never used to be a problem, but since 2.9.something it's really been frustrating basically having to reset this weekly or every few days.
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I finally finished the campaign, I know I’m super late to the party! I like to leave a review for anyone wishing to get multiple points of view. Full disclosure, I am one of BD’s voice actors (Jupiter for one mission and Sparky in Reflected’s campaign) but I try and remove my bias as much as possible. Overall I enjoyed the campaign a lot. The missions are varied so I never felt like I was doing the same thing over and over. The briefings are clear with what feels like what actual intel pictures would look like. Having the kneeboards separate was very nice. While I often use my iPad as a kneeboarding, you can use the in game kneeboard on the pilots leg and still be able to read it well in VR. It’s not perfect, but that’s hardly in BD’s control. I never found the missions to be too difficult, but there are some situations that will challenge you. M6 was the only one that I had to fly multiple times before I finally completed it. It was the only mission that I had a hard time passing, but I did refly a couple of missions just because I didn’t think I did well enough for my tastes. This campaign will not hold your hand at all with weapon employment, so study up and come prepared. However, the campaign is flown as a wingman almost exclusively so you will be told when to perform all the admin sections of the flight. I never found myself on the wrong frequency because of this set up, which I really appreciated. The voice acting is top notch. I particularly enjoyed Chainsaw’s actor through out the campaign. I liked the moments that the Finnish pilots use their native tongue far more than I thought I would. But unless you speak Finnish, keep the subtitles on through out the campaign. I must admit it is still strange to hear myself though. My only complaint, and it’s a small one, is load-outs with regards to drop tanks and TGP. This is a personal preference having work on the Hornet for the Navy, but I dislike a drop tank on station 3 with a TGP on the cheek. There was one mission that was double ugly which I throughly enjoyed, but too many time I’m triple bubbled when double ugly should be used, in my opinion. I understand why BD uses the load-outs he does (no refueling and less complications with trim) but he makes these campaigns quite realistic so it feels just off. Again it’s a small person preference, and some people probably appreciate that he does this. And it is very possible that other Nations configure these missions very differently than the US Navy. If you are on the fence about buying this campaign, I would highly recommend it. The two campaigns being intertwined with each other was really nicely done, and the two creators should be applauded for the accomplishment. Keep them coming!
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SynAckFin changed their profile photo
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I can assure you both that these priorities are not in conflict with one another.
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Двадцать девяты-ый действительно начали разрабатывать в семидесяты-ых, но это не важно, что он пошёл в серию в восьмидесяты-ых. Надо смотреть, как на прототипе изначально планировалась работа закрылков на разных режимах. Возможно, с него перекочевало.
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I hear that's one hot helicopter, that Gazelle. In the Huey, you just pull the collective back a little bit, and learn to work the cyclic and pedals until you can hover in front of a fixed object through trial and error, not much different than learning to ride a bicycle when you were a child.. And that's the tutorial for that helicopter. You guys that use the Gazelle as your ab-initio helicopter trainer must really have the right stuff!
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HypersonicOcelot started following DCS: F-16C Viper , DCS: C-130J , F-15E and 1 other
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You can’t actually dump fuel on the F4U-1D. Pilots usually burned off excess fuel by circling before attempting carrier landings.
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yawlorange joined the community
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Precisely brother! People don't understand that trying to make one common system is indeed what ruins consistency. That because now you start discriminating individual system features in order to attempt a generalized approach. Why even bother making multiple EW aircraft, if they1l all fit the same bill with the same/similar capabilities?! Short-sighted thinking has never worked in the long run. Throw the notion of "balance" away. DCS will never have units respective to their counterparts for mainly political- and confidentiality reasons. EW is an even bigger problem, as there is even less information regarding it, than aircraft that we cannot currently get. Documentation isn't everything either; norms, practices and generally info that SME's would besit is scarce at best. I won't say never, as ED F-35 has surprised those of us being with the simulator since its inception the most, but I highly doubt they'd venture into this field for many years to come. I'll also add that this is a very niche field too. Not only do the aircraft often require multiple crew members (with modern aircraft, this is less of a problem due to automatization), but it would be an incredible niche in what already is a niche product. I cannot see such an aircraft selling enmasse, given the fact that it wouldn't carry any weapons.
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Thanks for the feedback. I'll check again and see what needs to be corrected. I've still confused with 1. where did that bingo fuel, holding pattern altitude for the own squad and decision altitude setting come from as I don't get it in the kneeboard or the comm. 2. What frequency does the flight listen on as I need to keep contact with the flight while tuning the other radio for the carrier approach. Not sure which radio is to kept as is for comm within flight. Also, is it possible for player to acknowledge (e.g. with spacebar) before responding ready to copy coordinates.
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graphics driver issue HUD display bug since release 2.9.18.12722
Lixma 06 replied to grim_reaper68's topic in Bugs and Problems
Same here, seems to be on AMD's side. This is from current 25.9.1 drivers I rolled back to earlier drivers and it's fixed. -
There were a series of bloopers from that era of that game play as well. They were MP de-synchs with effects or music. Can't remember the channel name.
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Oh wow, I didn't even realize those options were there - you're right! What I found was the following: - Changing mirror resolution from 512 (my original setting) to 1024 didn't seem to improve the image quality much; - Checking 'mirrors every frame' did improve the refresh rate, but still felt choppy to me. If I then unchecked 'render mirrors sequentially', the refresh rate improved considerably - but I did lose 10-15% FPS. I think for me the improvement in refresh rate is worth the FPS loss. - Going into the options.lua and setting 'mirrorsResolution' to 4 (presumably 2048, larger than what can be selected in the menus), the sharpness of the image went WAY up. It looks fantastic, and at least on my system, had no resultant FPS drop. The only downside of this is that if you ever enter the graphics menu again, it resets to 256 resolution, so you then have to change the options.lua back to 4. I'm so glad I saw this thread - I had never before thought to change the mirrors resolution in the options.lua file.
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Mattmad1234 started following Virtual VFA-192
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VIRTUAL VFA-192 VFA-192, part of the broader Joint Task Force 191 (JTF-191), is now recruiting dedicated pilots ready to commit to becoming part of a high-performance virtual strike fighter squadron. We are a DCS squadron that emphasizes realism, structured progression, and a professional yet enjoyable atmosphere. Who Are We? VFA-192 “Golden Dragons” is a realism-focused DCS squadron currently flying the F/A-18C as part of a larger, joint operational structure under JTF-191. We're a new squadron with big goals—formed by experienced virtual aviators and professionals, including real pilots, to create an environment where high performance is earned and excellence is expected. Schedule Flight Nights: Most evenings, coordinated through squadron channels, most times are at 8PM EST Joint Ops: Saturdays 8PM EST (JTF-191 large-scale missions) Training: Self-paced, student-scheduled with instructors Fun/Off-Nights: Integrated periodically throughout the week to relax and break up the high OP tempo What We Offer Structured syllabus modeled after real-world naval flight training High-fidelity, squadron-level realism within a multi-branch joint task force Tight-knit squadron culture built on shared standards and mutual respect Balanced approach: serious when it’s time to train and fly, relaxed when it’s time to have fun Who We're Looking For DCS players willing to commit to learning and training Able to fly consistently and be ready to grow Beginners are welcome Mic, and a stable setup are required How to Join Join our Discord! Talk with one of our recruiters Alternate Link
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drewd484 started following Orbx Volanta not working with DCS SRS
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I have been trying to get Volanta to work in DCS, but when I get it installed, SRS no longer connects to the game. I saw someone else had posted a similar issue, but with Tacview instead of SRS. They were able to fix the issue by editing the line of code in the export.lua file. The original line is: dofile(lfs.writedir() .. "Scripts/DCS_Volanta.lua") The edited line was: dofile(Tacviewlfs.writedir() .. "Scripts/DCS_Volanta.lua") I figure this would also help my situation, but I have no clue what I would add to the line instead of "Tacview" to make it work. Any help would be greatly appreciated!
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But that's the problem. What do those seven people do? You've got an AI aircraft that represents seven people operating a huge number of radio antennas, looking at the signals they receive and responding to that in real time. So we need to distinguish between what the aircraft theoretically can do, and what it would actually do in a real battlefield situation. They can choose to jam some frequencies but not others, interfere with comms and employ various EW techniques, at different power levels on different frequencies. The AI needs to make all those decisions in a believable way, but even this level is problematic, because those details are all classified.