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It's still your answer, because it's WHY you're not getting the MP you're expecting. At full forward throttle on the real Corsair ADI kicks in, which is what boosts MAP into the 59in range. Since currently injection is NOT being activated by throttle position in the M3 Corsair, it's not going to reach that pressure UNLESS you hit the "Water Injection On" button. Throttle alone isn't enough.
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The difficulty of handling the Corsair has been GROSSLY exaggerated by popular culture. In reality, it was found to be not much more difficult to fly than any other high-powered fighter under most conditions. Flown in a clean configuration (no or combat flaps, landing gear up) it was stable and relatively benign, and gave ample warning of a developing stall. It was also not unique when it came to spins: The P-51 had wicked spin behavior, and was notoriously unstable if maneuvering while the fuselage fuel tank was full. Its low-speed "dirty" stall (full flaps and gear out) was a unique situation.
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This issue reminds me of something that might be before a lot of people's time. In 2018, ED changed the wheel friction for a lot of warbirds to make them slide across the ground. The move wasn't made to increase realism or improve FM's but to improve accessibility to the module, "The ground handling was changed along with Spitfire ground handling improvements, it does feel 'easier', but the wing tipping was pretty easy before. Its felt this is a better representation taking into account that you lose a lot of that feeling you would have as a real pilot to prevent such issues." Nineline, Aug 9, 2018. DCS does have an issue with rudders. A lot of people in this day and age don't even have rudder pedals, let alone good ones, and modules need to be sold to keep the lights on. Aligning a plane on a runway with rudder is important, and if you do it wrong in a real aircraft you get a screech and a big kick in the pants and several words from any nearby CFI. But it is hard to do in sim so they make the planes slide around the ground without biting into the concrete to make this task more doable. Same thing with engine torque, and spins, and basically overall ruder use, which plays an outsized role in warbirds. There has to be a balance that works commercially, and I know I will always be in the minority on these things. I liked the K9 better back when it tipped over and smashed a wing if you weren't lined up on touchdown. If you make the skill ceiling too low these things get boring quickly. Too high and no one wants to play. I don't know what the right answer is to these questions.
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Inside wing texture missing when zooming out
Nealius replied to Ghostrider 147's topic in Bugs and Problems
Gun camera box(?) and the cowlings as well. The cowl flaps in particular if fully opened will completely disappear at the first LOD level. It's hard to get any decent screenshots/videos since the holes appear at such a short LOD distance: -
Any such head restriction must be an option so the players can choose to fly without it. If servers have issues with cheating then they can enable or disable as they please.
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Twitchy, responsive, difficult to handle ≠ good or correct FM. This would be like comparing the Spitfire's FM to the Mustang's and claiming the Mustang's FM isn't good enough.
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That's not my question. My question is if the throttle range is okay, as I am not getting the manifold pressure I should be getting according to the throttle setting.
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I splurged for the new rig. Big monitor. 5080. 150+fps. DCS is absolutely beautiful with all the settings maxed. Only problem: I can't see the bandits at all. Two miles away? Nothing .The bandits just get swallowed by the antialiasing. They're just a greasy streak until they disappear into the nothing. I've tried forcing the K-preset. What else is there to do? I'm back to where I was with my old computer. Thanks. -Ryan
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I just finished building a force feedback flight stick with this DIY kit. The craftsmanship and quality are excellent. The kit was shipped within a week and arrived to the U.S. within two weeks. rafalg78 always answered my email questions by the following day. The kit has several important key features: It has threaded inserts and can be disassembled/reassembled indefinitely without concern for threads stripping The gimbal is printed in carbon fiber (PETG CF) The rest of the components are glass reinforced PETG Almost all screws are grade 5 allen head The parts have very tight tolerance control so be careful to crisscross tighten the screws and you will hear a pleasing click as the parts snap into place. Overall assembly is easy and the parts fit very snugly. All electrical connectors are already installed. I used this power supply. You will also need a USB b to USB a cable, the VPForce DIY kit and a flight grip. I used a Virpil Alpha Constellation. Support has been great from rafalg78 and VPForce. I use this with X-plane, MSFS 2020 and MSFS 2024.
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- force feedback
- rhino
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Excellent report, thanks! The ARC-210 isn't used a whole lot in the campaign; the presets come from the legacy A-10C version where only the ARC-164 would have been able to dial in those freqs, and these presets should all be correct for it; but you're right of course that the ARC-210 presets should also be set. Shouldn't be too much hassle to also name them. Will take a look at that!
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just because software can be updated doesnt make it financially viable. This isnt GTA5, it doesnt get the billions of shark card revenues like R* gets.
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Take Flight - Weekly Events
Drunken Leprechaun replied to Drunken Leprechaun's topic in Tournaments & Events
A-10C Basic Course Start! - Starting July 31st @1800 UTC - Learn all the essential you need in taming the Warthog to put warheads on foreheads! https://discord.gg/takeflightdcs F/A-18C Basic Course! - Starting August 1st @2000 UTC - Learn all the essential you need to pester your enemies in the Hornet! https://discord.gg/takeflightdcs Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts! -
F/A-18C Basic Course! - Starting August 1st @ 2000 UTC - Learn all the essential you need to pester your enemies in the Hornet! https://discord.gg/takeflightdcs
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It is this. The first iteration of the Corsair was unlike any of the other warbirds, responsive and dangerous to fly, required a lot of attention. It even had wild stall/spin characteristics, unlike all the other warbirds which end a spin obediently with any application of opposite pedal. The new version of the FM is like a 2000hp general aviation aircraft. Old FM required good technique and I think would have been quite difficult without good peripherals. The new FM probably works just fine with a couple hours experience and a twist grip joystick. I would pay for the module again several times over to get the old FM back.
- Today
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A-10C Basic Course Start! - Starting July 31st @1800 UTC - Learn all the essential you need in taming the Warthog to put warheads on foreheads! https://discord.gg/takeflightdcs
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Those locomotives are really no different to the ancient games and software that people keep running on either preserved hardware, or emulators that mimic that hardware, including its many flaws. That evades exactly one of the issues I named, a changing environment. But no one balances their sheets on Excel 1.0 and most gamers are not into the old games. Note that no one uses those century+ old locomotives for their historic purpose, but they are only used for tourism and museums. It's really no different with old software. This is just due to supply and demand. There are programmers who love to do the same kind of programming that John Carmack did early on, where games were written in assembly, which is very close to the raw hardware (or at least the abstraction layer over the hardware). But aside from some rare exceptions, no one is willing to have programmers spend a ton of effort on relatively little functionality, nor do people nowadays tend to accept the limitations of the software of yesterday. So it's as useful to blame programmers for not sticking with that old software, as it is to blame railroad engineers for moving to electric trains, with wifi, charge ports, etc.
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It's improved. Before the Corsair was especially suffering from excessive yaw instability. And I'm not talking about the rudder inputs, it's like the tail was just sliding out from under it in any sort of maneuver, which the historical aircraft didn't experience and was actually noted to be very stable.
- Yesterday
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This works well on my Thrustmaster pedals. Reduces the effect of the initial pedal movement, so now it needs a lot more pedal movement if you really want to stick the Corsair on its nose.
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Yet it's included in the high detail area of the map? Very confusing for buyers
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Alright, if you want to achieve this without using scripts and only through the Mission Editor's triggers, I recommend posting in the Mission Editor section of the forum to get more precise answers. That said, I haven't used triggers in a long time myself — I prefer scripting with things like MOOSE — but I believe you can achieve something similar using the "Triggered Actions" tab (on the right side of the group’s settings) when you select the helicopter. Set a task as "Land", then click on "Stop Condition". In these stop conditions, you can specify something like "when Flag X is true". Now, create a trigger that fires after 1 second using "AI Task Push", and select the "Land" task you just created. Then, set Flag X to activate when one of the pilots takes off, so the helicopter will stop the "Land" task and continue with its flight plan. Side effect: At the beginning of the mission, the helicopter will take off, but after 1 second it will be ordered to land at the point you defined in the "Land" task. If you don't strictly need the aircraft to stay on the ground from mission start, and it's acceptable for it to take off for 20 seconds before landing, this can work.
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After either the latest fix or hot fix this week, my DCS game is unusable. First thing I noticed, in the Launcher, is the appearance of Chinese characters in module names for aircraft and terrain. That's new. Tried a complete repair and cleanup. No help. Reinstalled the complete game twice. Didn't fix that. Minimal install the last time, no paid modules. Su-25 is missing, tried Instant Action with the TF-51. When the briefing screen comes up, I can see my head movements (TrackIR) behind the briefing screen. But when I choose the "Fly" button. Everything freezes. I am completely baffled. Latest updates for Windows and my nVidia 4080 Super card. Log attached. dcs.log
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I would love to try your Apache and Hind campaigns someday. I’m currently enjoying Mig Killers. Thanks!