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  2. Там (на сервере Dogfight) вроде Contact Light обещал выложить обновленные EM диаграммы:
  3. iirc there was an effect in special/su-25T for the cockpit jitter in the form of a slider. It has been a year since I last played DCS so check it out and let me know if this helps.
  4. how come the FAB-100 dont have delay fuzes? I asked grok about it and he replied: The AVU-ET fuze, compatible with bombs like the OFAB-100-120 (a fragmentation variant closely related to the FAB series), provides "point detonating and inertia action, ignition SQ and two delay modes." The AVU-ETM fuze offers explicit delay timings, such as "Setting Assault – 10…14.5" seconds after impact, in addition to near-instantaneous options (e.g., 0.01–0.09 seconds).
  5. в первую очередь игра это WT например. Хочешь играть в игры - иди туда, баланс там тоже найти можно. DCS это про реализм и симуляцию Какие есть предложения? Что сделать, чтобы был баланс? на днях у Дипхака интервью с Вагсом вышло. Где он английским по белому сказал, что 35 - сугубо для оффлине/кооп. По крайней мере, пока что
  6. A lot of servers such as contention do not allow modified textures and it kicks you when using this mod
  7. Ты пропустил главное, dcs это НЕ ИГРА.
  8. On each altitude closure rate is the same between FC3/FF. Basically both are 0 km/h, so the only thing there to contribute do closure rate is speed of the target. I wish I recorded timings, but this would require some coding.
  9. So, when I try to join by IP I get a Server Not Available error. But it's clearly online on my \profile\my servers. Also, the web GUI is working now.
  10. На сервере Dogfight все зависит от комнаты, в которой вы находитесь. В некоторых комнатах играют «многие против многих», и вы можете набрать много очков за сбитые самолеты, но я говорю о режиме «1 на 1», и могу вас заверить, что даже хороший пилот DCS mig-29 будет с трудом побеждать других истребителей. ----- In dogfight server, it depends on the room you are in. Some rooms are "many vs many", and you can have a lot of kill, But i am talking "1 VS 1", and i can assure you that a good DCS mig-29 pilot, will have a hard time to beat other fighters.
  11. No any issue here. You have several options for attaching the ladder. This is already discussed in the post above.
  12. Almost in 2026 and this fixed massive cpu spikes and stuttering. Thanks so much! (especially using time acceleration).
  13. Today
  14. Undecided at this time. This would likely be a big project and very time-consuming.
  15. This is interesting. Maybe what I'm about to say is not possible in DCS. Maybe this is not possible for the F-4. Maybe this is something you could try to implement in the future. That's a lot of maybes, but are you familiar with A2A Simulations wear and tear model? It's pretty good, the screen below was taken from their Bonanza in P3D v5. But they have a similar system in place for their Comanche and Aerostar in MSFS 2020 and 2024. (heck, the Aerostar even has dirty simulation on it, you can start with a new, clean aircraft and end up with a dirty one). So, A2A's system works in a way that if you damage or destroy some system, you can call up the mechanic shop menu and the screen below will appear. It gives the player a summary of the general state of the aircraft, and if some item needs fixing or replacement, you click on it and the item is fixed. Also, you can have the whole aircraft to be overhauled in a single click. This type of selective maintenance would be a great addition in HB products. I don't know if is possible or not, just a suggestion. I think it would be better than the total wear and tear of the aircraft and the only way of fixing the items is by doing an complete aircraft overhaul. null
  16. That's great - thanks for sharing the info, I've learned something here!
  17. Curious to see which version will it be, I assume a C model but which standard? F3 would be on pair with F-16 or F-18, anything earlier than F3 is quite limited in its capabilities. Since F2 for example didn't use TGP as far as I know, and F1 was only AA capable. F3 also has SPECTRA system, TGP and AASM (laser guided / GPS guided, rocket boosted) bombs along with GBUs from the US, and with MICA and Meteor for AA. There is also Exocet, SCALP and ASMP missiles. SPECTRA is imo most interesting part of this jet. TGP is self explanatory:) AASM bomb has very long range for a bomb, with its rocket booster. Very good SEAD wepon, something like AGM-130. If we get this + the rest of the weaponry it would make for one very capable jet in DCS. Hope we get some info soon.
  18. Passive aggressive, much?
  19. I''m having the exact same issues after the latest update.
  20. Yes. It's to do with the hydraulic system which drive the nozzles, and the fact that each engine is responsible for powering a separate system, only one of which actuates the nozzles. From M.A.T.S.:
  21. You shouldn't need to uninstall and reinstall QVFR and the companion app. Known issue in that upgrading PimaxPlay can cause it to disable Mbucchia's Quad Views and use the PimaxPlay one instead. Install this tool and then after any upgrades you just need to tick the Quad Views Foveated box again to enable it (turn off the PimaxPlay one as well). https://github.com/fredemmott/OpenXR-API-Layers-GUI
  22. SteamVR has an OpenXR runtime, so it would still be OpenXR. However, don't use SteamVR for Pimax headsets.
  23. Для объективности хоть какой-нибудь надо пробовать и из кабины МиГа. Заглянул туда и сразу увидел парня, набившего 27 фрагов на 29-м, в то время как у остальных на разных самолетах в несколько раз меньше. Заглядывал на 16-м. 4:2 и пару не засчитанных (29, 15, 27, 16, 14) и это ни о чем не говорит. Народ самый разный, летает по разному, очень напоминает старые замесы на Винни Пухе в Старичке, со стрельбой в того, кто в прицел залезет сам))
  24. I don't have a problem if someone wants to post an unpopular opinion. I DO have a problem if it's OK for them to delete a thread that has opposing opinions and immediately repost their original post without any of previous opposing opinions. If you want to remove it totally, fine. Delete and immediate repost I disagree with.
  25. I don't know the reason for it but there are pictures just like that of RL A-models.
  26. I'm far from an expert, and I don't know what all their sources were, but It doesn't seem that unlikely to me. The flight model adheres closely to the -1 performance data, but there's nothing in there tying it to true AOA. It seems very possible that some assumptions had to be made in development. Indeed, that's my report. But it's important that it be fixed correctly. I'm fairly certain already that there is an AOA indication error, due to the mismatch in reported stall values from what we have in DCS. I think the AOA limit is just a symptom. My theory/conjecture: An incorrect assumption was made on the relation of the True AOA in degrees to the Indicated AOA in units. The flight model was based primarily on available performance data and descriptions in the -1 manual, which describe the aircraft handling purely using Indicated AOA. Of particular note is the Stall AOA. The -1 manual states that stall occurs at 27-28 units (indicated) for our F-5E-3 - or 24 units in "older F-5E". The Taylor/Skow report linked in the AOA bug report, meanwhile, states that stall occurs at "approximately 23 deg angle of attack". The report does not precisely indicate which subvariant it concerns; however, based on the departure descriptions and the age of the data presented, an older variant seems much more likely. Testing in DCS shows that the AOA gauge indicates 27.5 units at a True AOA of only 20 degrees - this is wrong if Taylor/Skow is for F-5E-3 (unlikely), and very wrong if Taylor/Skow is for F-5E (which stalls earlier). Two more data points: takeoff (with nose hike) and landing roll. The video quality leaves much to be desired, but these appear to indicate about 11 units and 6 units respectively. Landing roll should be at 0° AOA; takeoff nose hike adds 3°. I have not yet confirmed these in DCS. https://youtu.be/WPtpS2wf-0Y Plotting these points gives a very rough idea of how "Indicated" and "True" AOA relate: How this connects to max AOA: visually extrapolating (and correcting a little for the noticeable, but unsurprising, nonlinearity) places 30 units indicated close to 30° true AOA. This aligns closely in my view with language in the -1 which indicates various departure onsets in this AOA region, and a small ability to pitch beyond stall. Simply increasing pitch authority to fit the expected 30° AOA would result in the ability to pull 50% beyond stall - this is not consistent with the language in the manual or the expected behavior of this type of aircraft. It's my belief that the entire pitch axis behavior is scaled improperly, and not just the peak AOA, but also the lift and drag polars need to be reevaluated. Another possibly related problem: the wing-snap issue. If the pitch rate is right, but the stall AOA is wrong - then you will reach max lift more quickly, the g-onset is too fast, and the wings are rapidly overloaded. One more ongoing concern for me is the departure resistance - while our IHQ F-5E-3 should be much improved over the older F-5E, few if any of the departures detailed in the -1 for the E-3 are present in DCS. I'm not sure if this connects to the AOA issue at all, but I thought I'd mention it while we're on the subject. Please let me know your thoughts - maybe I'm overthinking this, or have missed something critical, but that summarizes my thinking on this matter.
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