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It simply shows that the people here have never produced any design documentation. Performing calculations and presenting them properly is not a guessing game. Or I have a bad news for them...
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Neuer Termin vorne
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Short of making a different set of buildings for every 5 degree change in slope, I don't know what you expect them to do though. If you look at this image of actual houses, if you reduced the actual terrain to a mesh with even 2m resolution on contours, the buildings on the actual site would have terrain clipping windows and doors in midair... I agree about the cars though - either don't put them on terrain with enough slope to make terrain clipping an issue, or have all scenery cars sit perpendicular to the local terrain, not to the horizon (& I may be showing my ignorance her, but it seems to me there are way too many cars parked in backyards for rural Afghanistan anyway - ? There's only 1 motor vehicle (of any sort) for every 18 people in Afghanistan [one for every 1.07 people here in NZ], and surely they're going to disproportionately in the cities & more affluent / industrialised parts of the country, not parked in the back yard of remote houses with no connection to paved roads?) As someone who lives amongst houses built on hills, apart from some issues with shadows, the buildings in the attached snip look pretty convincing in their perches. Another storey added to the foundations wouldn't hurt though...
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Hi, The situation evolved for me to few second crashes few weeks ago (i fixed it, i thought, with unparking all cores w/parkcontrol) to permanent blue screen crashes on start up. There were few cases: *The game logs me in then the nvidia screen appears->it simply shut down to windows (eventually it booted after few attempts) *The game logs me in then the nvidia screen + dcs "screen with planes" appears-> it simply shut down to windows (eventually it booted after few attempts) *The game logs me in then the nvidia screen + dcs screen with planes appears->blue screen and reboot What is strange is that different message appeared on the blue screen: sometimes Kernel** thing, sometimes win32**, even apc index mismatch etc Plz advise dcs.log-20250729-064044.zip
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Thanks, those are cool modules but I have no clue how they work, let alone how they were used in combat so campaigns for them are highly unlikely...
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Of course, this is great news - but it is worth adding that this airport is currently located on the Persian Gulf map, so it will probably transfer the models and the entire airport structure from one map to another. However, something in the north would also be useful, somewhere in the middle of Iranian part of the map, at least two or three military airfields. That would be great.
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Yes, my goal is to only have the info and capabilities a real pilot would have. Of course the sim have the tools to know all you want. You may argue that padlock is just for convenience because ex. you have only 4-way hat to look around but it's still the job of the pilot to find the target and keep it in sight. You don't do much if it's automated for you. It's hard to miss a runway if you do proper TACAN approach. During the night the lights are on after calling inbound.
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Nice found :)!
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CoolCat74 started following Freezing/DCS crash at Mission Wrath of Euphrates
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Hello all, after the new updates (latest: 2.9.18.12899), I'm experiencing freezes of DCS after rescueing the downed Apache in this mission. This happened twice yesterday at almost the same point in the mission and one time after I got the distress call, that the Apache is shot down. Unfortunately, there is noch trk-file in the folder, that I can share. Has anyone had the same issue? Best regards, Cat
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It would be great to expand the supercarrier with these two iconic ships: USS Enterprise (CVN-65) USS Nimitz (CVN-68) Hopefully we'll see an update someday. Even a paid one. DCS: Supercarrier is one of the best modules for DCS, although it would be better if it was part of the DCS core free for everyone, I would gladly pay for it again.
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kaltokri started following Prevent incorrect/accidental activations when using hand tracking
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Prevent incorrect/accidental activations when using hand tracking
kaltokri replied to actually_fred's topic in VR Bugs
+1 for that. I love HTCC in combination Quest 3 hand tracking. I use a cheap finger mouse for left and right clicks and scroll wheel. The only problem is the mouse crosshair will be to small to see I when I stretch out my arm. Can this resizing be disabled somewhere in the lua files? I am very grateful that Fred provides HTCC as a useful alternative. But a good working in game solution would be even better. A lot of people didn't know HTCC. And there's just a little bit missing to make it truly usable in DCS. So please do it ED. Please. -
Apologies for the repeated delays and the lack of updates from the logistics team, despite the assurance that the shipment would be dispatched within 3–5 days of Customs clearance. I fully understand the frustration this has caused, and it is clear that proactive communication must be improved—particularly as we had informed the user they could expect to receive the headset within the specified timeframe. In addition, I have filed an internal complaint, and action has been taken.
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Many thanks, @nakushh. Issue reproduced, but the track is very long. I'll see if I can make a shorter one.
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Thank you and I will try
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It looks to me it has a small touchpad underneath the scroll button, so you can use it to move the mouse cursor. But you can also probably use only the buttons and scroll ring with hand tracking from the VR headset combined with HTCC
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А что, реально Иглы держат настолько устаревшую версию DCS доступной для скачивания?
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I am certain he can add some more colorful description next time. @tavarish palkovniknadam se de se ne ljutite zbog mog komentara: možete da obeležite mišem deo legende u gornjem tekstu i potom odaberete boju sa ovom ikonicom: Siguran sam da će to smanjiti broj nesporazuma.
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Yes, I set the 1) gun depression to 020 2) Master Arm 3) Rest of the training works This was so much fun to fire them rockets - Thank you to CrimzN Can dev sticky this or get this fixed.
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He doesn't mention colors at all. It's funny because he used to make fun of @MA_VMF for not describing his images.
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Issues with the launcher will likely be due to some files in the Saved Games\DCS folder. This won't be touched when reinstallng the game. Backup your Saved Games\DCS\launcher.sqlite3 file and then remove the original. DCS will recreate this when it starts up. Failing that rename Saved Games\DCS to DCS.old (rename, don't delete, so that you can copy back your bindings from the Config\Input folder) and start DCS. You mentioned "cleanup" but I don't know entirely what that entailed. You should delete your Saved Games\DCS\fxo and metashaders2 folders after updates. In addition to this your log file shows you running DCS from the bin-mt folder. This will be removed in the future. Run DCS from the bin folder. If using the standard shortcuts use the non-MT one, they are identical now.
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Read his comment. He mentions them sequentially, plus later 2 have 2 time designations that you can spot on the diagram. And yes legend would be graet, but text can do as well.
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Успеть вернуть? Или успеть полетать?
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Its not possible to manipulate SAMs from server side scripts, available options that can be set are rather limitted, and some are even missing compared to CA UI. RWR can show false readings if there is a desync between server and clients.
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I know colors' names, thanks. I wanted explanation what colored lines represent on the chart.
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ANDER5ON joined the community
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Reinstall doesn't touch Saved Games\DCS folder, where the problem lies. Backup your Saved Games\DCS\launcher.sqlite3 file and then remove the original. DCS will recreate this when it starts up. Failing that rename Saved Games\DCS to DCS.old (rename, don't delete, so that you can copy back your bindings from the Config\Input folder) and start DCS.