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  2. Good point (unfortunately).
  3. Stumbled on another (smaller) terrain elevation glitch
  4. It's a bug. They jiggle a lot more IRL.
  5. That does sound cool. I'd probably have some of the same issues-but maybe a "loss" would be part of the overall model and acceptable. The dynamic campaign will definitely be game changer-campaign creators could follow your idea-make some specific events happen, and then the player responds. I remember in ancient times playing Falcon 4.0 and that dynamic mission.
  6. Great find and nice reporting.
  7. Where can I find the practical aerodynamics manual?
  8. "Scenery Destruction In Zone" does remove the light, you can see some trigger i've put on Damascus. I'm asking for the same effect, juste without the "whole destuction" factor.
  9. Wow, forgive me haha. Idk why I wrote spoilers instead of ailerons. I must have had spoilers on my mind while typing because aircraft that use spoilers for roll, like the F14, tend to see proverse yaw. I edited my post to correct yet. Proverse yaw is the opposite of adverse. When making a lateral input, the nose will swing INTO the direction of the turn. Instead of AWAY like with adverse yaw. Which is why I’m puzzled as to why the MiG demonstrates proverse yaw. It’s not from the rudders because if you look in external view you’ll see that the rudders have zero movement when rolling with the stick And I’m not saying the real MiG doesn’t demonstrate proverse yaw, I’ve never flown one. I’m just surprised that ours does in game because everything I know about aerodynamics tells me that it shouldn’t. So I’d love to hear from people more knowledgeable than me as to if it’s correct. I’d be very interested in knowing why it does I’ve done a good amount of testing on this. You can barely see them move with big stick movements, like 2-3 degrees, and only in a dampening capacity it seems. They’ll work against the direction of roll. But you have to really zoom in to see them work
  10. 1. That is very interesting. I hadn’t thought about the possible effects of the aileron being tilted up on yaw tendencies when rolling. But, I’ll be honest, I’m having a time understanding what factors go into negating the relative difference in lift/drag on wings being commanded to roll. Not saying that it doesn’t do what you say, but just that aerodynamics are complicated and I cant wrap my head around it. 2. So the rudders aren’t used at all in the simulation’s FCS currently? I could have sworn I’ve seen and felt them moving around.
  11. I am currently on a week leave so trying to get as much done as possible. Next is to fix the 3d printer, as it just stop printing tomcat panels. Don't worry I have been stalking this forum for over 12 months, and only just pull the trigger.
  12. Not the same thing ad a whole country blocking services. This is politics because some people are worried about kids watching videos of the most destructive creature of the planet Earth mate. Thank you for reminding a sysadmin of 30 years how to do backups. /s Whatever you smoked today is not for me. /j Well, the first they came for the images services. They are only making people's lives miserable for no reason. Tor is free, even for kids. Kids will always find a way to watch pr0n. Can't believe politicians are really this stupid. Actually, is very believable. "OFF with the heads!" /j
  13. Bad programming. It's not the first time. Sent from my SM-A536B using Tapatalk
  14. 1. It does show proverse yaw, it is just the opposite of adverse yaw. Planes that use spoilers may experience this, or on this case ailerons that are tilted up. 2. the rudders do not move with the ailerons unless you move the pedals. IRL it would BUT only at high AOA, such as 18-26 degrees. It may be implemented eventually, but at normal AOAs it will not happen 3. The ailerons do give slight washout effect, however the wing already exhibits 4.6 degrees of washout. If you read the practical aerodynamics manual, they will mention that the ailerons are 5 degrees up to improve high AOA roll control.
  15. Thanks! It's not a big deal. -Ryan
  16. For coop just move switch forward for radar (remember it will limit you to pursuit eventually, it was normal for pilots to flip it forward at 20-30 kmh) You only need to move radar to dummy/EKV for IRST modes. The N-019/N001 has two spaces for datalink in its target illumination cycle. So you will be able to guide both fine. You can even break lock mid flight and if you regain it before impact the missile can guide.
  17. I don’t know if I’m missing something or if I’m losing it, but the Mig29 doesn’t control roll through spoilers. It uses ailerons. Also, I haven’t heard the word “proverse” being used to described yaw tendencies. Generally speaking, only adverse yaw occurs when ailerons are responsible for commanding the roll. Ailerons will always cause induced drag on the wing that rises because anything being lifted results in more drag. That drag “pulls” the lifting wing backwards, which is the same thing as saying it yaws the airplane opposite of the roll direction. I know aerodynamics are complicated (especially on fighters), but I don’t think it possible for ailerons (being used on their own) to induce a yaw into the roll direction. The “proverse” yaw you’re seeing is probably the rudder input being commanded by the FCS/stabilization system. Most large/heavy airplanes have some sort of system that commands inside rudder to cancel out the adverse yaw and keep the turn coordinated. Recently I did see someone comment about both ailerons both resting at a positive angle, but for the purpose increasing the washout effect of the wing as a whole (not to address adverse yaw). Washout describes the amount of twist built into a wing. With the twist resulting in a wing that has less AOA near the tips, than it does near the wing root, which is meant to guarantee the root stalls before the outboard portion of the wing, which theoretically results in milder/more controllable stall charcteristics. Setting those ailerons to have the positive angle sounds like a neat little trick the designers used to simplify the process of producing the wing. As I would imagine that allows them to build a flat wing instead of one with a twist. Or say the wings are built with washout, using the ailerons in such a way could fine tune the intended effects if the designed washout twist was found to be insufficient during flight testing.
  18. Yep here is what I try to on my tests : - Work on acquisition (mainly in HPRF, sometimes AUTO, but if AUTO works as intended it might use the wrong PRF cycle and fail initial lock) - Work on closure rate like a rocket - Dump one alamo or both if forcing the merge (is the jet guiding both with two sep DL chans ? Or one is in degraded inertial mode ?) - Then switch to MPRF at closer range (or when target is starting to maneuver) And most of time I loose lock here, still reviewing tacviews to see if it is bad radar management or speed gate. This trash almost 90% of my shots because lock is broken in final guidance. - Then trying RHS/FHS to try to get back a last minute track file. At this "transition" range it is to short for CC unfortunately, so there is a time gap before really getting in merge. Regarding COOP I only push the switch but migh be mistaking on usage
  19. But I cant get this symbology for R73 without IRST. Before patch I can
  20. Some things Pirsuit mode works at any aspect not just “pursuit.” I recommend to turn it on when 20-30 kmh from target (depending on if above or below 3,000 meters). Radar picking up IRST lock and vice versa only works in coop mode. To make this happen move coop switch forward, and in IRST modes set radar to “dummy/ekv.” When fully implemented it will lock radar pursuit/MPRF mode. Very happy it helped!!!!!!!!!
  21. Today
  22. Yes that is correct symbology for when R-73 has lock without IRST
  23. What is link? I want to shoot missile without IRST (КОЛС), only by heat seeker and I should see correct helm indication. null
  24. In fact, with friends we were really disoriented when we realized that the wheel was not working and we had no range. And yes your video answered the question ! I understand that the TDC is the actual range ref and can put your antenna onto orbit if you slide your TDC down. Also what CrazyGman pointed out on HUD scales changes between Head-on/Pursuit makes it even more challenging. Btw very good video, well explained and detailed. Learned cool tricks and then shared it to people discovering eastern radars. It will help a lot man.
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