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  2. The APG-78 FCR was not designed to engage maritime targets. However, the FCR can, in fact, detect them, but you will need to use RMAP mode to see the raw radar information, as the FCR will not process "ship" targets. You will need to use the TADS for targeting.
  3. What does it matter? Just use flaps up as your “up one level” and either take off flaps or landing flaps as your “down one level”. It doesn’t matter, as they are functionally the same.
  4. Ah that's good to hear at least. I was worried I'd either have to learn Russian or imperial units.
  5. This is correct as of the latest update. It was mentioned in the changelog. The box and crosshair will appear if lasing while in XR mode.
  6. There is, sort of. But ED needs to fix that and it has been reported.
  7. I was thinking of having a crosshair that you could select areas with to land, then the crew chief would guide you there. Curious what other people have in mind for crew chiefs.
  8. ? Did you read carefully what I wrote?
  9. Where can I get these files? Sadly some of my missions can't be loaded without them right now but if these two folders fix it that would be great
  10. So is there currently no way of having the English cockpit with metric units? Like on the Mig-21? I'd like to be able to read the labels while not having to faff about with mach, feet, knots and all that... Changing the language settings under Gameplay as suggested by some doesn't do anything. It's either metric Russian or imperial English.
  11. In real life, the Mig-29 only has 2 flap positions. Up and Down. See this other thread where it explains why the flap selector panel has an UP and 2 Down switches.
  12. Yes, I previously made similar comments on the conditions you would see perceive blooming in real life. A normal flashlight would bloom in your vision if pointed at your eyes from 3 feet away, but would not from 100 feet away. Unless it was a very focused/directional flashlight beam. A laser being the most extreme example of focused light, it can result in a blooming perception from miles away if it happens to hit your eye directly. Nav lights are not really all that directional or focused by design. I don’t think I’ve ever been able to perceive distinct nav lights on airliners flying at cruise altitude in clear atmospheric conditions (I’d guess that would be 7 to 15 miles away depending on my viewing angle from the ground). But I bet I could make them out under the right viewing conditions. You’ve given me a project for tonight! Strobe lights I’ve noticed, and I think also the white position lights on the tail. I agree, a slight amount of dim blooming, with an appropriately sized halo that matches with distance, would be a reasonable way to simulate light intensity. But I don’t think DCS is modeling it this badly because it’s an industry standard, because they are not applying it to all airplanes or light sources, nor are they applying it consistently across builds to the same lights (looking at you supercarrier IFOLS)
  13. Hi all, All is in the title, during a caucasus mission 19h 14/02/1998 (light rain), stars are slowly flashing, like someone was playing with a light dimmer.
  14. Thank you! That's great news and exactly as I imagined! Cheers! Sent from my SM-A536B using Tapatalk
  15. Well then mayyyyyyybe I should use something else.
  16. Getting a cheap secondhand GPU for testing? And he said he can't get RAM really cheap. There are still people here on 1080is. Sent from my SM-A536B using Tapatalk
  17. No: up until now, that metric/imperial setting only affect the mission editor and F10 map. Our MiG-29 is the first module to also use it.
  18. I got the throttle settings to save for me. My past attempts were made while in VR. Immediately after the latest patch, I started up DCS in 2D and made the changes. Since then they have not changed. Don't know if this was just a unicorn or a way around the bug, but thought I would share.
  19. No, adding bloom to point light sources is the industry standard to show brightness on contrast limited displays. And you don't need bad eyesight to perceive this in the real world too: The sun is actually a rather small dot in the sky. So some "fake" blooming is needed in graphics to give a realistic impression of a point light source. The issue with DCS is, that aircraft nav lights are just badly done. That's all unfortunately. It's not just the weird bloom (that scales incorrectly with distance), it's also the lack of rendering distance. In reality the lights should be visible over 50km or so. I would be happy with half the distance already... currently lights from aircraft vanish after few hundreds of meters. It looks unrealistic, but most importantly it makes night flying unrealistically difficult and frustrating.
  20. I got used to flying the FC3 version of the Fulcrum and have all my numbers memorized in KPH. None of the cockpit options allow for KPH units on the ASI steam guage. But it seems I’m reading that if you change the core DCS program to metric, then the cockpit instruments will go to metric? That would change everything other module to metric, correct? Is an English cockpit with KPH steam gauges being planned?
  21. Sorry, don't have the Fulcrum! Ask in the drop tanks thread. Cheers! Edit: Remember that in all FF module, (except for a few), you need to double check the PTTs in each. Like the F-16 has two and the Warthog four. Instead of using the comms menu. Sent from my SM-A536B using Tapatalk
  22. I recently found out the two spinning drums at the base of the HUD are actually meant for tracking the position the pilot head/helmet. Cool. I mostly use my Fulcrum to simulate being a billionaire that can afford a Mig-29 purely for joy-riding. The little spinning drums are slightly distracting in VR. Is there any way to turn them off in the module?
  23. This is in relation to this. Reported internally and should be fixed soon. Hopefully.
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