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  2. The link you provided is a legitimate webpage hosted by ibiblio.org, a well-known digital library and archive run by the University of North Carolina at Chapel Hill. The site is a reputable source for historical documents, particularly those related to military history. Great find!
  3. I think a lot of it just has to do with the fun factor. You're jumping in, getting your slice of the (admittedly unlimited) pie, feeling that little extra bit of expectation. There's also the idea of showing support to the developer and the sim in general. And the savings of course.
  4. no news... right?
  5. I'm just curious.As you can see in the pictures above,they are all A6M5c but this forum section is called A6M5b...So I thought it's M3's A6M5c
  6. Bunlar yapmaz ebabil. Bunada el atarım.
  7. Didnt honestly notice that, It is missing for some reason. Will fix it. Another time, thanks for this great explanation. I will adjust it further so it is closer and closer to the original
  8. I'm fairly sure there is no more work being done on the BS2 version.
  9. Having just muzzle flashes akin to the fire and smoke effects to be placed would be a great solution. Place them around buildings or in the forests.
  10. Wow, thanks for the quick reaction! However, what I meant is something like in my screenshot. Reason is that it is already hard to match the sound with the corresponding airframe. But knowing which radar type is in that fighter is even one step harder - and frankly not that relevant IMHO. Please excuse, my first post was not very clear in that regard.
  11. That's what I meant, yes. I do not find it amusing when I spend time carefully placing things in a mission only to later find out that I can't share it people freely because at some point I used something form an asset pack. It isn't always obvious, and it's definitely going to get harder when there are more asset packs around.
  12. What does that mean? Can't another 3D modeler come along and make an A5M Zero? (remember a official ED Zero module has incoming) Or is it exclusive to M3? ED has officially confirmed it for 2024 (Wags/Nineline) and already said at the time that it would be part of the PTO. The fact that M3 hasn't added them to the M3 PTO assts pack it after three years isn't ED's problem. On 2025 February... ED show your zero to the PTO assets pack
  13. The group included planes and crews of the guards units of the Long-Range Aviation: a squadron of Tu-16 of 251st guards TBAP from Belaya Tserkva and two squadrons Tu-22M3 from Poltava 185th Guards TBAP. They were stationed at two nearby airfields, Mary-1 and Mary-2, the only ones available at that time, even if they were further from the target than the border bases (for the "long-range" the difference of 200-300 km was not significant). Mary-1 was home to the 1521st Fighter Air Base MiG-23 and MiG-29, which "played along" as the enemy during the training and periodic inspections of fighter pilots. Here 11 Tu-16s were deployed - three detachments and two control group vehicles. There was a local airport on the other side of the runway, which was another reason for the division of the Long-Range Aviation group. Mary-1 airfield was also used to receive "transporters" with the withdrawing troops, UN representatives were invited there, and the menacing -looking "Backfires" did not fit well into the ideas of Western diplomats about the implementation of the Geneva Agreements. Photo 01: Tu-22M3 from the 185th TBAP go on a combat mission. Airfield Mary-2, November 1988 Photo 02: The 1984 Panjshir operation involved Tu-16s from the 200th Bobruisk and 251st Belotserkovsky regiments. Source: Камуфляж И Бортовые Эмблемы В Афганской Кампании, Авиатехники Советских Ввс, Виктор Марковский - Игорь Приходченко
  14. у меняидея возникла , хоть бы разработчики ее реализовали , это сильно упростит создание миссий , точнее размещение юнитов и других построек на карте с привязкой к точкам
  15. Stumbled upon this and thought it could be useful. Cannot verify its authenticity and it doesn't appear anywhere else that I've found. https://www.ibiblio.org/hyperwar/USMC/Boyington.html Much of it is fairly high level combat airmanship stuff. Of particular note is multiple references to Zero's using split-S to separate. Perhaps something to implement in the AI as the Zero model is developed.
  16. The F-23A Mod is now available! Download is now available.
  17. Is it possible to create such a function as snapping to points in the game mission editor? That is, create a grid on the map like in the old version of the game IL-2 Sturmovik, and magnetize objects to points for quick and easy placement of equipment nearby
  18. I would shut down VAICOM Pro and DCS then try deleting the export.lua in the Saved Games/Scripts folder, then restarting VAICOM Pro and see if it works then. It should make a new export.lua to replace the old one. v6, boNes
  19. Read my post please...M3 showed Zero in 2022 From https://www.facebook.com/100057409782744/posts/pfbid02SKiu5Hb5bcaMoBLuaiDMLubYsN2d8FqhsR4Rn9HT3CpwaqySdsquxrLB9ey773p1l/?app=fbl
  20. Thanks for the reply. I'm using the one it is supplied with. I'm still waiting on the face pad kit being delivered.
  21. Final update on the Pico Ultra... After one month testing it has been already sold to the next owner... To recap, the setup was easy, the Cons is that one needs to buy the Virtual Desktop from Pico store, cheap but still.... Nice quality, I was running all ta max resolution, the only Cons is the Pico lenses distort the image around their outer perimeter thus making the usable Field Of Vision much smaller. Unusable in warbirds where you need to clearly see controls to the left and right lower end of the cockpit (when you need to twist you body to the extreme to reach things). Still unable to read these tight areas of the cockpit. Otherwise nice visuals overall. I have not tested in jets where one has less body twist to reach and see things. Still A/B comparison with my Quest3, the Quest3 has larger FOV and it is lighter. The face interface it is much softer and comfortable, while the Pico Ultra is kind of hard face interface and hard on the top of the nose. To conclude, to date, the Quest 3 is still be best VR headset quality/price, but one need to master the Meta app and most of all the Oculus Diagnostic tool and best to register as Developer to open up other settings. Looking forward the next gen of Quest. I may give it a try to the Pimax even if the price it is hard to digest.
  22. Oh man, this might work. I had to zip the file so let me know if anyone can see it or not. I will try to get a smaller flight/track file later on if I am able to. 4YA_SA_PVE_V2.106[03_MAR_BKN]-20250812-081202.7z
  23. It resides under the UI Layer: Names have changed over time... null
  24. Today
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