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  2. Keybind problem solved. Moderators, please close this thread.
  3. Accidenti stanno uscendo moduli a rotta di collo (finalmente) Certo che tra questo e il CH-47, la gestione logistica acquista veramente spessore, specie in un contesto di campagna dinamica.
  4. Spekulation, aber ich vermute es wird wie bei der CH-47F mehrere Crew-Stationen geben und man kann bspw. nach hinten auf die Loadmaster-Station wechseln, während der Autopilot an ist, und Kurs hält, bzw. "Bob, der virtuelle Co-Pilot" die Maschine fliegt... Ich denke es wird auch die Möglichkeit geben Dinge wie den Frachtabwurf aus dem Cockpit (per Menü?) auszuführen, ohne extra auf die Loadmaster-Station wechseln zu "müssen". Bin mal gespannt, das Video sah sehr vielversprechend aus. Pre-Order ist erledigt. Das Anubis C-130 Mod wahr schon genial, aber das sieht nochmal nach ganz anderem Level aus.
  5. Don't worry We are all a bit excited I suppose. Looking forward to reading through the manual.
  6. Another aircraft I'd love to have in DCS is the P-3 Orion. It would be very welcome!
  7. Purchased !! I have been waiting for a quality C-130 addon for long time !! Looking forward for its release !!
  8. Sorry, I missed the question mark. Perdón me falto el signo de pregunta
  9. 1 - I’ll try the page file suggestion when I get home tomorrow. 2 - Can try that as well 3 - I’m not running Tacview 4 - All the different DCS folders and Pimax folders are already excluded 5 - I have no external scripts 6 - I have no RGB tools 7 - I’m not running an overclock 8 - I don’t us any sort of hardware monitor actively So basically that leaves me to tryout options 1 and 2. Thanks for the suggestions and I’ll report back when I’m done
  10. Hey, First off thank you for a great immersive experience. I've come back to this campaign after a while and it's really awesome to fly realistic missions with comms. In my last two missions I've had odd wingman behavior where they fly off in another direction and won't rejoin if the normal commands are used. This coincided with the last update (and post hotfix). In the first case Gravity turned and flew an opposite track between wpt 2 and 3. I eventually got her to rejoin but when asked to refuel she just flew behind the tanker (close enough to refuel but didn't). We pushed for our anchor point, but her jet had flaps half and probe out the whole time. I'm not sure if this is a bug or a simulated failure. The probe and flaps stayed out for the mission, and she wasn't in the f10 menu to attack targets as expected. She wouldn't hit the tanker on the way back to the boat and flamed out after a bolter and crashed. The next one Shadow flew off into Iranian airspace at low level after attacking the convoy and was shot down. Again, he wouldn't respond to any comms to rejoin, rtb, etc. Results were mission failed. I really do feel for mission designers as it seems that building a mission that works is kind of black magic but keeping it going through ED updates is an entirely other thing. Hope this input helps. Sorry, I don't have track or tacview files. Goose
  11. Да, теоретически, с Геркулесом существует какая-то минимальная вероятность проблем. Но даже в этом, очень маловероятном случае, Вы потеряете лишь 4,5 тыс. руб. К тому же успев попользоваться таким интересным модулем, вероятно, в течение не одного года. Стоит ли отказывать себе в удовольствии из-за надуманных проблем?
  12. Well just pre purchased it. Love the Herc
  13. Thanks for quad views controls, that is a really nice feature. You guys are rapidly turning into the simming kings of VR. No one else in the VR world gives a rats arse about us and our hobby.
  14. if ED continues to postpone terrain, ATC and AI bug fixes (not to mention dynamic campaign) I think we will have an Early Access in a decent time
  15. There is two parties involved, you make many assumptions on many things here, please refer to the first thread for anything official. Thanks.
  16. Sinai is one of the few maps I don't currently have installed. Like Eric said, if you can recreate that issue in the Caucasus map, that'll make it much easier for people to take a look.
  17. Interessant, weil: es wäre mal etwas ganz anderes! "Multi-Crew Multiplayer" und "Share Cockpit responsibilites" bedeutet ja es gibt sicherlich die Funktion des Copiloten, Bordingenieurs, Cargomasters etc. Wie funktioniert dann der Singleplayermodus? Springt man zwischen den Crew-Funktionen oder gibt es auch ein Menü/Wheel wie der F14 oder F4?
  18. But by this logic you could justify never making an announcement, if the agreement covers an open-ended period of time, which is almost certainly the case for the regular contracts you sign with developers (since the contract would cover the period where the module is in the store, and there is presumably no reason to limit that period in advance). So then the agreement would only be fully implemented if the open-ended arrangement ends, which can be decades in the future. Anyway, still waiting to hear whether ED has fulfilled all of its obligations so far, under the agreement.
  19. Whens does it actually get released?
  20. Signing is only one step of an agreement.
  21. Why else would you sign an agreement other than to resolve an issue?
  22. Why am I so excited about the C-130? Lol.
  23. Thanks, checking LG
  24. The differential braking bug still persists. I uninstalled the module then reinstalled it. No difference after the re-installation. The diff brake and tail wheel performance remains unchanged - difficult to make the appropriate turns while on deck (CV or land-based). @-Rudel-, how does this stack up in the priority list of bugs to address? @_Hoss, you are very fortunate to not have any issues with steering on deck! I made some small adjustments to my brake & rudder curves but nothing as substantial as yours. Additionally, applying rudder + brake in the direction of the turn has 0 effect on the turn radius.
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