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How to lower the .1% Frametime?
The_Nephilim replied to The_Nephilim's topic in Game Performance Bugs
I did find out why the .1% Frametime was so high, it was because of QuadViews. I turned that off and again got Frametimes both CPU and GPU at 100%.. Even in Singleplayer I get a slight stutter every now and then, what is causing that in a singleplayer mission? -
Mig-21 doesn't have KH-23, (that was SACLOS like the RB-05 on the viggen or bullpup). Grom (which it never carried was Kh-66?)
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I can confirm the issue too.
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Sorry for the late response. Are you able to share it?
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Hi, Unfortunately, that's the way it is. Years ago, I bought the NS 430 as a pop-up window (requires DCS World version 2.5.2 or above). However, waypoints, city names, airports, etc. are still displayed. The map in the background is missing (example: Syria): null
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Interesting, thanks!
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Visibility range of aircraft external lights
twistking replied to twistking's topic in DCS Core Wish List
I don't want to derail that thread, but in theory every light source gives you blooming. It should be directly proportional to perceived size of the source and perceived brightness of the source (and the condition of your cornea etc). Atmospheric conditions can of course further add to this. Even high quality photographic lenses struggle to render point light sources at their geometrically correct size. Your eye is optically inferior by a long shot. The issue in DCS is obvious. The implementation is just done without care. It's inconsistent between aircraft and even on aircraft where it's less bad it still scales weirdly and vanishes too early. Other light sources (city lights, the ships on PG maps, airport lights) look beautiful, have nice bloom, scale well and have acceptable visibility range - technically still too short, but "good enough" for gameplay purposes in most cases.- 12 replies
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NineLine started following ATP: Lost crosshiar in TVXR and Apache FCR doesn't detect ships
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The APG-78 FCR was not designed to engage maritime targets. However, the FCR can, in fact, detect them, but you will need to use RMAP mode to see the raw radar information, as the FCR will not process "ship" targets. You will need to use the TADS for targeting.
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What does it matter? Just use flaps up as your “up one level” and either take off flaps or landing flaps as your “down one level”. It doesn’t matter, as they are functionally the same.
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Ah that's good to hear at least. I was worried I'd either have to learn Russian or imperial units.
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This is correct as of the latest update. It was mentioned in the changelog. The box and crosshair will appear if lasing while in XR mode.
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There is, sort of. But ED needs to fix that and it has been reported.
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I was thinking of having a crosshair that you could select areas with to land, then the crew chief would guide you there. Curious what other people have in mind for crew chiefs.
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? Did you read carefully what I wrote?
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So is there currently no way of having the English cockpit with metric units? Like on the Mig-21? I'd like to be able to read the labels while not having to faff about with mach, feet, knots and all that... Changing the language settings under Gameplay as suggested by some doesn't do anything. It's either metric Russian or imperial English.
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In-cockpit head tracking apparatus for monocle
Raven (Elysian Angel) replied to Cgjunk2's topic in DCS: MiG-29A Fulcrum
Yes, in the Special Options. -
In real life, the Mig-29 only has 2 flap positions. Up and Down. See this other thread where it explains why the flap selector panel has an UP and 2 Down switches.
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Visibility range of aircraft external lights
Cgjunk2 replied to twistking's topic in DCS Core Wish List
Yes, I previously made similar comments on the conditions you would see perceive blooming in real life. A normal flashlight would bloom in your vision if pointed at your eyes from 3 feet away, but would not from 100 feet away. Unless it was a very focused/directional flashlight beam. A laser being the most extreme example of focused light, it can result in a blooming perception from miles away if it happens to hit your eye directly. Nav lights are not really all that directional or focused by design. I don’t think I’ve ever been able to perceive distinct nav lights on airliners flying at cruise altitude in clear atmospheric conditions (I’d guess that would be 7 to 15 miles away depending on my viewing angle from the ground). But I bet I could make them out under the right viewing conditions. You’ve given me a project for tonight! Strobe lights I’ve noticed, and I think also the white position lights on the tail. I agree, a slight amount of dim blooming, with an appropriately sized halo that matches with distance, would be a reasonable way to simulate light intensity. But I don’t think DCS is modeling it this badly because it’s an industry standard, because they are not applying it to all airplanes or light sources, nor are they applying it consistently across builds to the same lights (looking at you supercarrier IFOLS)- 12 replies
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Hi all, All is in the title, during a caucasus mission 19h 14/02/1998 (light rain), stars are slowly flashing, like someone was playing with a light dimmer.
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MAXsenna started following Mission Editor
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Well then mayyyyyyybe I should use something else.