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  2. I was blown away by the F-14 cockpit at that resolution. Everything is really crisp, the dials all comfortably readable and by using DFR and the transformer model DLSS on performance with a 4090 it runs almost locked at 90 fps (usually if it drops it’s CPU and that’s despite running a 9800X3D and 64gb of RAM). Also @Qcumber if you find things look good at the sweet spot but struggle to keep it there consider getting the globular cluster head strap for the headset. I was struggling to keep it in the sweet spot, now I have the globular cluster setup properly it’s easy to get it there and keep it there.
  3. The loss of lock is not. You can very much lock onto targets through clouds.
  4. Really needed for air refueling, as well. Sometimes sun blinds me or blinds the hud.
  5. As always, when finding a bug, uninstall all mods and try again.
  6. For BVR ?
  7. The rollout is expected this week. The patch notes mention improvements to headset tracking.
  8. 150% SS in SteamVR is roughly 41XX x 42XX per eye. Looks pretty good in every cockpit. @Qcumber If you get a PSVR2, also check night missions. They are a blast with the powerful OLEDs of the PSVR2 (because they are HDR capable too). Night missions were a thing i tried to avoid with a standalone headset and streaming, because the resulting image quality was really bad. And the most important thing, many complaining reviewers got this wrong, get your correct IPD setting dialed in and check if the HMD sits in the right position on your head. Mostly all negative reviews come from this simple mistake.
  9. I transition to win 11 24h2 via to learn neither my headset (reverb G2) nor rudder paddles (CH/Saitek) are working. The later became usable again after disabling core isolation... Sorry for sidetracking, bottom line, I converted to Steam VR with the OASIS driver and also found improved average FPS. Since tweaked my setup to have a 20-30% overhead, I maintain my 90 FPS even in more demanding situations as the overhead then just goes down to zero. As for the sharpness, I've some distrust in SteamVR reporting it correctly. After also perceivedly seeing a but more blurryness, I set the resolution from 100 to 150% in SteamVR, which didn't have a noticable performance impact, but also little impact on picture sharpness, but I feel risky got me back to WMR standards. After feeling the improved smoothness from the OASIS/SteamVR combo, I felt daring and increased demand by setting FXAA and MSAA from 2/2 to 16/4. The averaged FPS were maintained, but in the 'extreme' situations, the stutter was more felt than with WMR. => I feel that it has been tweaked for higher FPS and reactivity, but at the price of you run out of overhead, the stutters are more noticable. Thus,I would recommend to choose your settings with enough headroom for your targeted FPS, like DCS to that target, and you'll enjoy more smoothness! Please take everything with a grain of salt, I transition from Windows 11 23h2 to 24h2, where I found a loss of 20% of performance (repeatedly) for the regular 3Dmark Timespy benchmark, but had slightly better performance in the extreme version of it. So thanks @mbucchia for your devotion to VR, from OpenXR tools to OASIS driver to going against Meta for locking everyone else out!
  10. Today
  11. Moin Moin zusammen, kurze Frage an die Skinner hier. Gibt es eine Möglichkeit herauszufinden, welche Textur ein Teil des Models nutzt? Z. B. mit dem Modelviewer oder so?
  12. Happens to me pretty much every single replay on the instant action cluster bombs mission on the NTTR map. In the replay the speed brakes deploy (despite me having never utilized them) and the the aircraft starts violently shaking.
  13. I have been watching a lof of documentaries about WW2 bomber crews lately, and got the urge to buy the FW-190 A8, so I did yesterday. The FW-190 A8 was the A-10C of WW2, armed with four 20 mm canons (!) and built like a tank. Looking forward to attack bomber formations, strafing airfields and ships
  14. He ( a team I assume) made SA , works for Orbx too if I’m not mistaken. It was only published under RB name. It wasn’t actually an official RB product. I believe.
  15. Looking forward to the latest version. Thank you for your hard work, wish I could help.
  16. Clarification: Not as bad IN the real thing, or not as bad AS the real thing. My understanding has been pop culture has exaggerated the drop, especially when flown in a clean (no gear/flaps) configuration IE during combat maneuvers. Also, incredibly jealous you've gotten to fly the real thing. As for the controls, I wonder if there ought to be some sort of stick length setting that will adjust stick input automatically to correct for the difference in the amount of deflection.
  17. So, September rolls around... Do we have any update about this? When can we expect a fix?
  18. When they launch they don't hug the treetops until the get to open water, they end up running into trees or terrain. Is this suppose to happen or am I doing something wrong? Using the Kola Map.
  19. Roger that, I also noticed in the changelog notes and already finished the campaign, great stuff
  20. You mean 19?
  21. Waiting on a Bluetooth Dongle from Amazon as the G2 controllers won't pair in Windows 11...does Microsoft suck? Ask anyone that has a G2...LOL! Lots of people will be able to play in VR again thanks to Mbucchia!
  22. I would be willing to pay for another F16 Variant featuring these new systems. I like the idea of having a modernized variant. We had two F15s, and we are getting the F35 fairly soon, so maybe at some point in the future we could get a later block F16. Totally happy to wait on this though!
  23. +1 for a sun visor! Def needed esp in VR to see HUD better!
  24. Hi BIGNEWY as requested here is also a Report for the Trains ( Late Activation Problem ) This may help programmers pin down the problem - If the Train is set to late activation or late activation visable before activation the results are the same problem. 1 - When a Train is set to late activation it should be invisable. ERROR - The Train is visable 2 - It should become visable when time more 10 sec trigger activates it. Error - The Train is already visable - The trigger does start the Train ok. 3 - The Train should halt and wait for 5 seconds at first waypoint. The Train does not halt or wait for 5 seconds. 4 - The Train should Halt at final waypoint for ever. ERROR - The Train does not halt and bounces back off the final waypoint and continues back and forth between first and last waypoints for ever. Result is that if a Train is set to late activation it cannot be invisable and it will not halt using the advanced waypoint actions. Compared to the road vehicle - 1 - When road Vehicle is set to late activation it is invisable. - ok 2 - It does become visable when time more 10 sec trigger activates it. - ok 3 - The Vehicle does halt and wait for 5 seconds at first waypoint. - ok 4 - The Vehicle does Halt at final waypoint for ever. - ok Result is that if a Vehicle is set to late activation it will be invisable before activation and it will halt using the advanced waypoint actions. NOTE - If late activation is not used the Train will halt as required. Late Activation not visable before activationTrains.miz Late Activation Trains.trk Late Activation Visable before activation Trains.miz No Late Activation Trains.miz No Late Activation Trains.trk
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