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Нуу, Су-25 бомбы носит и Х-25МЛ. Это другой уровень. И живучесть+лтх ему позволяют выживать лучше в условиях противодействия, типичного для контрпартизанской войны. ПЗРК и ЗУ-23 вполне сносны, 12.7 мм можно сказать пренебрежимы. В то время как максимально приемлемое противодействие ганшипу - автомат Калашникова. 12.7 мм это уже экстрим. Да и не сказать чтобы убежденных любителей даже Су-25 было прям много)) Все же есть у него свои ограничения, оч существенные.
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Но на Су-25 народу же нравится играть, например. А там не на мифическом Су-25Т в условиях насыщенного ПВО тоже крутого парня не построишь из себя, только между птичьими гнёздами на ветках прятаться.
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Так-то оно так, но сценарии против технически отсталых пешеходов и очень мягких автомобилей в условиях абсолютного превосходства в воздухе - для дкс редкость. Даже для пве типичная цель - танчики и прочие бронекоробки потому что это солидно. И певео какой-никакой прикрыты чтоб уж совсем не беззащитно и игрокам не расслабляться. Однако интерес к ганшипу все же есть, по факту. Пусть и нездоровый))
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Ну а я, как обычно, реагирую на твою писанину. Ты опять все перепутал. Пишешь в теме "Вопросы" про то, что ты хотел бы. Ну и, как обычно, делишься (я бы сказал, что навязываешь) своими "необычными", и самое главное, никому ненужными мыслями! По типу переезда на гражданские рельсы, ну и про всякую прочую лабуду. Ну, по моему разумению, несешь ахинею. (Это выше.) Это просто реакция на написанное. Ничего личного.
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Наверн по классике, мышой прежде всего. Плюс выбор сколько движков мы хотим двинуть одной осью, одновременно. Кмк так.
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А в чём проблема? Два двигателя же в настройках имеют общую ось часто.
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Потому, что он - секс, это раз. Есть ранние модификации с явно более простой электроникой, это два. Но тут я предположу, что из C-130J никто не будет делать AC-130A или AC-130H. Но AC-130A/H воевали от Вьетнама до Ирака всё же.
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Thx a lot for this sheet My problem is that i have to input "medium" setting for the Elnya tanker, the large one does not work.
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hfur joined the community
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Интересно, разработчики как-нибудь адаптируют управление двигателями под две или одну оси игрового устройства? Мало у кого стоит квадрант на 4 мотора в домашнем кокпите.
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Would be a great addition to the WWII environment. I found these airports on Solomon Islands and Bougainville island of Papua New Guinea: Airports of Solomon islands in order from south to nord with coordinates: 1. Santa Ana -10.84827, 162.45435 2. Tahaworo -10.67602, 162.20512 3. Kirakira: -10.44888, 161.89715 4. Ulawa: -9.86054, 161.97963 5. Marau: -9.86169, 160.82584 6. Parasi: -9.64161, 161.42555 7. Honiara Int.:-9.42827, 160.05417 8. Afutara: -9.19117, 160.94912 9. Yandina: -9.09368, 159.21951 10. Atoifi: -8.873263, 161.011366 11. Gwaunaruu: -8.70248, 160.68176 12. Manaoba: -8.32492, 160.80042 13. Gatokae: -8.73842, 158.20271 14. Seghe: -8.57839, 157.87550 15. Batuna: -8.56239, 158.11918 16. Viru Harbour: -8.50760, 157.68889 17. Munda: -8.32738, 157.26109 18. Ramata: -8.1681, 157.64238 19. Fera: -8.10683, 159.57716 20. Suavanao: -7.58531, 158.73117 21. Ringi Cove: -8.12517, 157.14315 22. Nusatupe: -8.09876, 156.86427 23. Kukudu: -8.026393, 156.947916 24. Barakoma: -7.91154, 156.70568 25. Geva: -7.57590, 156.59719 26. Kagau: -7.32965, 157.58447 27. Mono: -7.41522, 155.56666 28. Ballale: -7.41522, 155.56666 29. Choiseul bay: -6.71170, 156.39611 Airports of Papua New Guinea (whats holding up with the Solomon islands): 30. Buin: -6.73135, 155.68408 31. Tonu: -6.65569, 155.43216 32. Aropa: -6.30552, 155.72805 33. Buka: -5.42218, 154.67290
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И поэтому Harvest Hawk тоже выглядит лучше т.к. место оператора одно и возможности вооружения выше. Но все пчм-то уперлись в этот ганшип))
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Thanks, are you using a xmp profile for your RAM? Your dxdiag shows some memory timing issues, it maybe be worth trying default values and see if you notice a difference. Also with windows 10 EOL consider upgrading to windows 11, you may find better performance with it as it handles cores much better then windows 10. Also are you using VR? Just noticed your desktop resolution does not match your dcs resolution.
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dfdhgfj joined the community
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3) минимальная длинна ВПП ограниченна 3000 футами по NATOPS. Это всего 915 метров. STOL Competitions обязательно будут на геркулесах у комьюнити
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Из ночного дискорда: намеченный месяц выхода модуля в РД - октябрь. Бас уникален своей активацией автомата тяги постановкой РУД на защелки Climb. Вряд ли 4-х винтовому аэроплану такое дозволено, но всё может быть.
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Shouldn't this be "TENS of M.PH." not "TEMP of M.P.H"? Not really sure what the Temperature of Miles per Hour is, but it's definitely not how fast you're flying.
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Seems to be an issue when Force Feedback is turned on in Options. Have the Moza base running in Telemetry only for the tests so I'm not fighting any induced force on the stick. - With FFB turned off ( just the option in DCS) the Mossie flies great, decently easy to trim, slow to react, like you would expect it to be. No weird Flight model tendencies. - with FFB turned on it almost impossible to trim straight at all. All of the trim locations, based on the in-game indicators, to try to keep even remotely straight and level are at much higher values( for lack of better term). The flight model also does very erratic things. More unpredictable random movements and the biggest bother to me, almost religiously around 260-270 mph( going straight, up, down, wherever), it will start pitch down severely (I'm guessing from the very far forward nose down trim you need to attempt to keep it straight at 240mph) and takes almost full back stick to pull out. OR you can give it a few taps of nose up trim, literally, and it will pull right back out of the same dive that took almost full stick deflection to pull out of. It does not do this even remotely when the FFB Option is unchecked. I fly warbirds a lot in DCS so I am familiar with ever changing trim and hands on at all times. Hoping I'm not the only one with FFB issues with the Mossie. Anyone else having similar issues? It's not an issue with my base or anything. It works perfect on every other module I own. I attached a couple of tracks .Freeflight on Caucuses. Not sure it will help, but maybe it will help gather data on the drastic trim differences and maybe some FM issue when you enable Force Feedback. Mossie_No_FFB_FM_Trim .trk Mossie_With_FFB_FM_Trim .trk
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Valla hocam sen de olmasan ayvayı yedik şu ortamda
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Even though my tomcat is still awaiting being turned into a IKEA flat pack, I am already thinking about the screens I will use as the main displays. I know that a lot of people are going the VR route, but I already have VR and due to my tropical climate and sinus issues it’s not the best the solution. I am keen to hear what others are going to use as their main display?
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Он как эирбас что ли управляется? Или нет гейтов у него?
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After about a 125 hours in DCS and the F14B, I am/was fine with most aspects from Carrier Landings to BFM, BVR and AG missions, except for Air to Air Refueling... In the last 5 flight hours managed to make AAR work (14 refuels and counting ) by doing the following; Use Autopilot Altitude Hold Initially to Trim Out the Plane - Through Voiceattack I have setup a 3 positon switch on my throttle base which allows me to do the multiple switches on the autopilot to hold pitch followed by the joystick nose wheel steering button all setup to the 3 position (down position = autopilot switches of, middle position = pitch hold, upper position = altitude hold with voiceattack performing the work). Sweep wings to bomb mode leaving Altitude Hold On - After I am at about the right altitude behind or beside the tanker and using the Altitude Hold I swing the wings back to bomb mode (55 degr sweep back). With holding behind or beside the tanker at the same speed (250 or 350 kts or whatever speed) while still on Autopilot Altitude Hold this will adjust the trim for level flight. As reported and stated, bomb mode reduces sensitivity to pitch and role inputs and increase AoA and drag allowing more throttle in an operating area with finer/quicker control. Extend probe and left rudder trim - Next I extend the probe and give some left rudder trim input to remove probe drag and resulting slight side slip. This prevents having to give left stick inpit or continious left rudder input with your feet removing another small challenge from staying in position. Disconnect Altitude Hold and Get on the Tanker Drogue - Once level and trimmed for pitch and yaw using Altitude Hold, I disconnect the autopilot and perform the routine of fine stick pitch & role and throttle movements to get into the Drogue and stay on it. The later becomes easier as you manage better throttle control and engagement speed, allowing you to stay on after stabbing. Set stick pitch and role axis tunes to a curvature of 35 - I went from 15 to 25 and thought that was plenty. Tried more dead zone. Then recently I went to 35 with only 2 degree dead zone. This was key to allow for finer pitch and role (left/right) movements. While I have top notch rudder paddels as well, I find slight left and right role to get into position easier then yawing the plane. Rudder remains great for take off, cross wind landings and high AoA (> 15 units) BFM role inputs. Also 35 still works fine for the rest of regular flying and more aggressive BFM, although ideally there is a switch I setup together with some joystick program to go easily in flight from 35 to to say 20 or 15 and back. Still need to figure this out. Balanced Dual Throttle Input - While I believe the 35 stick axis curvature has been the main step forward, i also switched off the split RX/RY throttles and use a single throttle input moving both handles, even though physically i have F15 Winwing dual throttles. Since I do not split throttles anyways and have them linked with a latch or pin mechanism included with these throttles this works fine. It reduces any left/right engine imbalance and additional lateral movement as I move the throttles back and forth to stay in position. All in all a very happy camper now... I assume the same would work fine for the F14A, be it the TF30 maybe slightly less responsive. Given the fine inputs and patience required I doubt there will be much difference though compared to the B with the GE110's. Hope this helps to make it work for you, or perhaps some aspects of this approach. Take care and happy days in the F14. Its in awesome plane, from its looks to all round capability. A true GOAT.
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From what I remember, attempting to turn on the APU gen before the APU reaches 100% stalls the APU start-up.
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Uxi started following Global fix for all FC3 Dependent Mods
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Global fix for all FC3 Dependent Mods
Uxi replied to SkateZilla's topic in Flyable/Drivable Mods for DCS World
A shame it comes to this and always wished ED would build in Mod integration (off main menu) to help community and rivet counters cover stuff they clearly aren't able/willing to. -
F-23A mod by ThunderStruck Simulations
Uxi replied to Thunder Chicken22's topic in Flyable/Drivable Mods for DCS World
Good stuff. I do kinda wish F-23A had it centered because I like where it was on YF-23 better but this is accurate to the F-23A EMD drawings. Great work looking forward to watching this one develop!