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  2. Mach3DS

    glass color

    Well, based on the information I can see from the screenshots, the textures you're using for YOU don't have the coloring to allow it work anyway. The Glass New texture defines the tint. Yours is white. So there's a mismatch between yours and your wingman's. The tinit needs to be enabled in your special functions. It can also be enabled by customers in the description Lua. Which it is in all my liveries. Can you post a screenshot of your Glass New texture and that of your wingman's? The Roughmet only changes the opacity of the glass not the color tint. So, it looks like the 3nd image has yellow ish tint in the glass New texture.
  3. Hi MikeNolan, please may we have some news about the a7?
  4. UPDATE v2.52 Probably the smallest of the updates so far, but I couldn't find the solution to the issue before and it turned out to be pretty easy. Made the glass textures clearer - they should behave much more like a real glass and not a semi-transparent wall.
  5. Having just recently retired, LtCol Marks offers a very candid and detailed interview of his 30+ years and 7500 flight hours in the A-10C including his 16 deployments (I thought I had a lot at 11) from Desert Storm/Shield through Iraq and Afghanistan deployments. Being the highest time (most experienced) A-10 pilot in it's long history, LtCol Marks offers some VERY interesting insights into flying and employing that weapon system and I think anyone reading this forum will really enjoy this interview. At 5+ hours, this was really enjoyable and I didn't think it was long at all. It's available on You tube and also as a podcast through your preferred podcast app.
  6. Dear ED Team, First of all, thank you for your continued work on providing new theaters. I’d like to raise a terrain-related issue that affects all maps in DCS and has a critical impact on mission planning and visual navigation: DCS currently displays Tactical Pilotage Charts (TPCs) as the base map layer in the Mission Editor and F10 view—but the actual in-game terrain does not reflect the contents of this chart. This is not a minor discrepancy. Entire features visible on the TPC—towns, roads, airfields, railways, dams, power lines, smokestacks, vertical obstructions—are completely missing from the terrain. This breaks both immersion and function for players who expect the TPC to be an authoritative reference, as it is in real-world aviation. This is the key point: DCS is explicitly showing the TPC as a reference map, which implies that what you see is what you get. But that is not true in practice. Pilots and mission creators plan based on that chart, only to find that key features simply do not exist in-game. We are not concerned if some features exist in-game and aren’t on the TPC chart. The concern is the opposite: if a feature is shown on the TPC, it must exist in-game. Examples of missing TPC features: Towns (even large ones) shown on the chart, but no buildings or textures in-game. Roads and railways that appear on the chart, but do not exist in the terrain mesh. Dams, bridges, smokestacks, or power lines visible on the TPC but entirely absent from the map. These are not minor decorative details—they are tactical elements for low-level visual navigation, mission timing and leg planning, target area identification and IP selection, and obstacle avoidance. What we’re asking: We understand this is not a trivial fix. But we ask for a long-term, map-by-map effort to bring terrain data up to par with the TPC reference layer already used in the Mission Editor and F10 view. Specifically: If a feature is shown on the TPC, include it in the terrain. Start with key navigational aids and obstacles: roads, towns, power lines, railways, airfields, vertical obstructions. This would greatly improve realism, usability, and trust in the mission planning tools provided within DCS. Why this matters: You chose to display the TPC chart as the reference map in both mission planning and live operations (F10). That choice is excellent—but only if the game world matches it. As it stands, the chart becomes misleading, which hurts gameplay and immersion. We’re not asking here for new assets or visual upgrades—we’re asking for basic terrain consistency with the chart DCS already uses. Thank you for your time and consideration! Examples: Eagle Dynamics - Old Map - NTTR No towers, antennas or water tower. Eagle Dynamics - New Map - Afghanistan No power plant. Category 2 city is missing. Ugra Media - Old Map - Syria The railway bridge is missing, as well as all the villages to the south. Ugra Media - New Map - CW Germany No large antenna.
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  7. Hello. I saw some people complaining on core parking issue with 9950x3d that are not existing with 9800x3d. I replaced my 12800K by a 9800x3d and got great fps boost.
  8. hello @cfrag, Last week, I posted that CSAR could not be excutedvia Flag when using Persistence, and reported that it worked fine after I reconfigured Persistence, but after a few days, I checked and found that it was not actuallyworking. It works with 'autoTrigger', but does not work when changing Flag with trigger. I think there is some code missing after 'then' on line 1486 in the Lua code of the CSAR Manager module, is this line correct? If it is correct, then my problem lies elsewhere, but when Presistence is running on a Dedicated server, no matter what I do, I cannot run CSAR via Flag. I know you may busy fixing API changes made by ED, but could you please take a lokk at line 1486 of CSARManager module. Thank you &I appreciate your contributions to DML in DCSWorld.
  9. OMG guys. Thanks for creating this little gem. I can’t believe the detail that has gone into this Mod. Wow. For what it’s worth I believe it would be a huge loss for the community to loose something like this.
  10. https://forum.dcs.world/applications/core/interface/file/attachment.php?id=283407&key=ce30d6ce68a36b4a0e9bd11b2f759a14
  11. Okay. Thanks again for your help
  12. when day can we play?
  13. Besten Dank für die schnelle Hilfe. Genau daran hat es gelegen.
  14. There is obviously no timeframe for this and other than "We will share if we have more news" is the only answer you'll get from ED. So it's coming whenever it is ready, in a few years or so.
  15. Totally forgot about the B position. Thank you!
  16. "flood candles" defo the best description of them lol
  17. Yep, that seemed to work., thanks. But if I open Scratchpad in Mission Editor I don't get the tick box or the +L/L icon. Is that normal behaviour?
  18. Ah, the NF-2 Lights On "flood candles" -- let's hope that the LUV's get fixed soon. Massun's objects are fantastic, and their emissive lights is nowhere near where I need them for the purpose of directing night flights. Thank you for the hint, @razo+r, much appreciated.
  19. Today
  20. nullFound them, thanks again cobragva. The problem is, that the mission will not move forward after the "Eee, wait one..." radio message
  21. Hi@all, According to the changelogs, it's not yet possible to engage ground targets with the R-60s. When does ED plan to implement this? Or have I overlooked something and it is now possible after all?
  22. Expecting that they are still working... Until they get fixed, you should use the floodlights from Massun that have been added to the game some time ago.
  23. The pilot suit is just a cosmetic mod. You can enable the pilot in first person while flying to see the different color flight suit. You can see it in external view while flying. Or you can eject and walk around.
  24. Sit in a cockpit and try again
  25. I'm sure that I'm late to this party - I just started a night miz that I wrote some time ago. In it, I'm using the LUV Tigr to provide active light sources at a make-shift FARP to land helicopters. Running the miz today, the Tigr's lights are gone, everything's dark, only some passive (non-emissive) lights are present. What did I do wrong?
  26. CAGE mode is a pilot controlled "panic" radar override (for when you get jumped by Migs). It is 5nm only. You need to explicitly leave CAGE mode again to get back to the normal radar modes. You do so either by moving the Weapon Knob in or out of the B position or the WSO needs to press the A2A button. Jester can do latter if you press the context button twice.
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