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  2. I don’t think so….. I currently have hyperthreading disabled again and DCS runs incredibly well. fast load times, preload radius loads very quickly vs seeing a slow transition of water to ground terrain then buildings and so on. To be fair I will add that I did change my memory clock from 5400 to 5600 using “memory try it” in my BIOS. I suck at manually tweaking my memory so I had to use MSI’s feature. That little adjustment sped up my load times, BUT - if I re-enable hyperthreading it basically kills any hope of flying without some sort of lock up. I really do think that there is an issue here and I hope ED really does take another look at hyperthread support because it is like night and day when it’s disabled vs enabled. In all my experiences hyperthread enabled ruins the game vs hyperthread disabled fixes every long load and stuttering issue. I will do a little research into tweaking my memory manually and see if it’s a memory issue conflicting with the CPU but it doubt it’s a factor since I never had to do anything like this after the update that was released almost a year ago that directly addressed full and hyperthread support. That update was amazing. Since then it has been touch and go with hyperthread support. one update fixes it and another ruins it and so on. Curious to know how others are doing with this.
  3. I get your point. But there are whole world civil sims that work without streaming with only moderate disk space needed. And until DCS gets it released, maybe 1 Terrabyte SSD for that whole world isn't quite as much as it sounds today? I like the spherical aspect of the project. On a flat earth, aircraft never disappear behind the horizon.
  4. Для этого есть отдельная ветка!
  5. I've been doing the VR thing for a few years now... I've had the Reverb G2, the Quest 2, the Quest 3, and the original Pimax Crystal. Today I continue to use the Quest 3, as I think it offers the best balance between visuals, ease of use, reliability, and comfort. Is there anything new or noteworthy in the headset world? Any others I should try that offer a better experience than the Q3?
  6. Sorry but you are incorrect. Thanks for the log, we have a fix coming in the next patch for people experiencing longer load times, it should help.
  7. The problem is, to make it feel like a real JA 37, not just a grey Viggen 3d-model with a generic cockpit, you will need to use accurate HUD-, radar and TI-symbology, in a correct way. While a lot can be inferred from publicised photos and media, to make it right would probably require access to the user manuals (SFI), which are still, to my knowledge) classified. That precludes the creation of even a FC Viggen. Also, I think a too simplified JA 37 would lose some of the stuff that makes the JA 37 interesting, like the autopilot assisted gun mode.
  8. and updates in nearly every patch
  9. The helicopter displays the ETE as "hour and tenths of hour" but the correct unit would be Minutes and tenths of minute. Here is one screenshot. One with a WP at 9 NM and with an indicated airspeed of 88 knots. The time to fly there would be around 6 minutes at this speed however the indicator shows ETE 0.1 while it should show ETE 6.0 more or less Could you please fix this. This feature it is actually quite useful for precise navigation, accurate TOT and for coordination with other aircraft while the actual indication of "hour and tenths of hour" is not useful at all. Thanks
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  10. 3 years and 3 variants...
  11. A looooong time without any news, pretty worrisome.
  12. This whole idea seems farfetched. ED doesn’t have the resources for a map like this nor is it necessary or suitable for a combat sim IMO especially one with historical eras. They’ve stated they can’t afford streaming technology either which is the only way a map of this size could work. If this has to fit on a local drive it will just be a bland auto-gen map without cities or airports like flight sims had 15-20 years ago.
  13. For those of you using WhisperAttack... do find it to be a significant upgrade? Does it enable more flexible speech input - like liberal use of callsigns and more flexible phrasing?
  14. ORBX is the publisher not the developer. Kola has the same developer as South Atlantic. These issues are also present in the SA map. ORBX does both; develops scenery and aircraft for flight sims and publishes 3rd party scenery and aircraft. Which later is the case in DCS. They do need some improvements indeed...
  15. Sadly, I did get a chuckle out of this. Thanks for that! Pls don't hold that against me...<wink>
  16. I havnt experimented with that yet, but from what I have seen from others that have - they seem to prefer doing the sharpening in piplay now.
  17. Today
  18. I'm sorry if you did do it in your track. I am currently away from my computer so I cannot check your track as of now. Just to make sure, after he sais advise when ready etc. for some reason, you have to wait a good few seconds before you reply. If you reply too quickly, he will ignore it. So wait like 5-10 seconds before replying, then he should continue as usual.
  19. It's not. It's been repeatedly stated over and agian, that they're currently working on it.
  20. Your track with IR works for us. Setting weapon to Auto and designation to Laser should also work. Im not sure why you are having difficulties.
  21. Hi Oshag, I just replied... sorry for the delay.. Thanks
  22. It's been 3 years but I hear you, it's very quiet on that front.
  23. Ok, thanks, this worked. I find the original much better than the PP QV. mbucchia QV allows for turbo mode and to reduce the border size. I think the PP version doesn't do this.
  24. ФФБист - педали+ рус=160 000 руб.Ручка рус и удлинитель в комплект не входит.Могу ещё смарт рош предложить. Вопросы в личку.
  25. I face the same issue with the WWII japanese ground units, see here:
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