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  2. Actually you are wrong on this, in fact when it comes to both a game and realism, ED should in fact strive towards balance, and balance not meaning to make every jet working the same, but making a standard across all modules in terms of modelling of FM, avionics, damage, weapons etc... and not have one module done this way, while others the other way. Doing so IMHO just creates BIAS and away from realism, because realism doesn't just mean one thing being done realistically, while others which it is interacting with, are not.
  3. B-1A The B-1A was the original B-1 design with variable engine intakes and Mach 2.2 top speed. Four prototypes were built; no production units were manufactured.[133][162] B-1B The B-1B is a revised B-1 design with reduced radar signature and a top speed of Mach 1.25. It is optimized for low-level penetration. A total of 100 B-1Bs were produced
  4. Just remember that only works in CCIP when pipper is moving up the HUD
  5. Yes, it’s in the manual by ED. You can try it yourself
  6. Idk where you saw that. You don’t need to touch anything APU related on startup becuase the APU starts automatically and you have enough battery.
  7. When I try to turn the HSI knob below zero, it freezes. It stays at zero and can't be set to a lower value, like 350. Only after a certain amount of time (a lot of turning, not like forward) is it able to jump over 0 and go to a value below. This should be rather smooth; turning the knob forward should work the same way backward. Importantly, I use the buttons for this, and whenever I turn it back to below zero, the knob freezes. I'll add a track later. Thank you.
  8. Потому, что топлива не хватит. А у земли МиГ едва ли быстрее.
  9. Yes, I’ve tried the demo — it’s much better than the current version.
  10. I don't think so, since you've gone off-topic. The topic is about a request to introduce buttons that would work step by step. The configuration topic is a separate topic, and it's worth discussing there if you have something new. Thanks, could you provide the title? I have several original pilot manuals—Yugoslavian, Soviet, German, and Polish—but they don't have that section. It does specify the 25 degrees, but as before, it's about the entire configuration. The buttons don't control the flap angle only, as some people believe, but the front flaps and rudder deflection. You have to look at it holistically. A friend of mine, a MiG-29 9.12 pilot, promised to check his notes and get back to me with more detailed information. At least he told me that the airframe configuration varied depending on the buttons.
  11. @BIGNEWY Could you provide some insights into these error codes?
  12. You seem to have misunderstood the game. Balancing isn't DСS's job. Every developer here strives to make the aircraft model closer to reality. And if that's how reality works, there's no point in distorting it to make things more convenient for some players.
  13. Understanding how many inputs are modeled is important when considering this issue. Btw, which white paper? You mean Q&A or additional answer we got?
  14. Pushed my V3 version as of 9/28/2025. Mission File is in the OP and updated in the user files. - Updated the rockets used. - Air Spawns are now set to Active pause. - Kneeboards updated. - Kneeboards are in correct order. - Adjusted the PID range so the targets are closer together for easier searches. - Units "Hidden" from MFD so they don't fill the CTRLM page. Might have been the old rockets that are no longer in DCS causing IC issues. I just updated the mission file.
  15. Today
  16. Тестов именно в ДКС не нашел. По всякой синтетике - да, немного слабее. Но ощутимо сильнее моей 3070 Кстати, тоже надо поставить потестить А я драйвера последний раз обновлял года так два назад, так что явно что-то древнее
  17. Yes, you're not the first one to ask about this. I'm already working on it. It's a bit tricky, but I already have a plan.
  18. Thanks for your feedback! I'm working on it!
  19. have you ever tried running a stress test on your components like OCCT?? If you have not maybe try and see if you get errors running the stress tests..
  20. Try in this folder, not main game folder C:\Users\xxxxxx\Saved Games\DCS\Config\View
  21. Я проверил через редактор, заспавнился верез горячий старт на полосе - всё так же молчит. Оповещение о невыпуске шасси и пуске ракеты не работает.
  22. I read on Wiki that using the deck cannon was not possible with the under-hull auxiliary tank: "Original production MiG-29 aircraft cannot fire the cannon when carrying a centerline fuel tank as it blocks the shell ejection port. This was corrected in the MiG-29S and later versions" Is that true or not? I know that there is a hole through the tank to vent the gases from the APU, but this is the first time I've heard of this restriction...
  23. @Mainstay If you could post track-file and give heads-up to moderators, posting as much data as possible (track-files) helps them out to correct the issue, we community are basically beta-testers when a module is in early access, so our data is important to get a module optimized.
  24. Thanks @Schmidtfire I will try your method out, I was wondering how to make it work!
  25. This may be resolved in DCS 2.9.20.15384; at least in one play through Zeus reports taking ground fire but no "getting hammered" message or mission failure.
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