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  2. As far as I understand, there is a feature in development for Jester 2.0 that allows Jester to "listen to" AEW callouts so he'll point the radar in the appropriate azimuth/elevation himself.
  3. Maybe there is something going on with the centre of gravity and fuel burn. Sent from my SM-G998B using Tapatalk
  4. Нормальные текстуры, вполне себе кабина, мне очень даже понравилась . И не нужно ее стареть , в новых на много приятнее летать чем в обшарпанных )
  5. With the C130 to come, and its cargo logic, it would be good if the CH47 (or any UH) cargo logic would have the same behavior: weight and space limitations. As far as I know, for now, the cargo weight is not link to its content as I can load 100 units of each weapon in a 1500kg cargo box. Taking the AIM-120C as example: It seems its weight is around 156kg. WIth 50% of fuel aCH47 should be limited in weight to 60x AIM-120C. Same with volume: taking the hypothesis we do not have a container for each missile, 3.66x0.64x0.64m = 1.5m3. A CH47 cargo is around 43m3... So, only capable to load 29 missiles without containers. For the gameplay, I can understand that realistic limitations may be not the solution, but it would be good to let mission creators defining the limit per cargo: content and associated weight.
  6. Thank you! Really appreciate your help.
  7. Ничего там не подводит. Текстуры кабины отличные и вполне точно отображают кабину реального самолёта.
  8. Me too !
  9. The wirelocking doesn't extend from the main seat post to the upper seat cover fully......... literally unplayable, delay release, patch when?
  10. Загружал Ми-24 на пробу, текстуры там фантастические, да. Надеюсь, у МиГ-29 будут не хуже. По видео не очень понятно.
  11. Which would be not very realistic. A lighter aircraft should be more inflicted by the wind.
  12. Folks please if you have other reports to make, do a new thread with track replays specific to the problem. thank you
  13. Romeo

    DCS МИГ-29A

    ну. так, а я про что? именно так и выглядит, как серый пластик. итак из-за угла зрения в игре все нереально искажается, так еще и текстуры подводят.
  14. Hey Zev, what you have to do next, depends on the situation. In best case you are at least a 2 ship. If you are allready on cap you should be flying in line abreast and be setup to air-to-air. If not, you should switch A/A and go line abreast. In the F4 it is better to fly slightly below the bogey because the radar is not very good in finding targets against a background ground clutter. You then turn to the bearing provided in the BRAA call. You want to be as fast as possible, without using burner, so set mill-power (but first maintain line abreast on the new heading). Next is to identify the bogey as bandit. Without specific ROE normally you need two indications for a bogey to be declared hostile. First would be Jester calling no IFF. The second could be a call from awacs, or a visual ID. That was the big problem during vietnams Operation Rolling Thunder. But in DCS you can aply other ROEs, so if you like engage as Jester calls him a bandit. When engaging you want to be faster, higher and full hot on the bandit. Meaning you put in full burner until you get supersonic and then make a smooth climb maintaing your mach at 1.0x. You can tell jester to lock a specific bandit (helpfull if its a group of at least two bandits) by selecting it in the Jester Wheel or you can snap Jester Context Button short and he will lock the next available Bandit. If you have problems finding the bogey on radar you can manipulate the radar search by either using the Jester Wheel or switch to boresight mode by pressing the cage button. Jester focuses the radar emissions straigth ahead whichs means you have a nearly instantanious refresh rate but also lose SA on everything whats not in your boresight. After getting a solid lock you have to wait until in range and also wait for jester to count the potatos. When you get your shoot indication you hold the trigger until the sparrow fires. After that you perform a cranking manouver and put the bandit on the edge of your radar beam and guide your missile in. Sending some countermessures is a good idea because the bandit will likely be firing at you as well. Given that you are not facing an enemy with Fox 3 missiles you should be in an advantage because you are faster and higher than your enemy, so your sparrow should reach him first. Hope that helps.
  15. These are different versions than the MiG-17F or Lim-5. I would rather stick to realism in the official version but there will definitely be such repaintings from users :).
  16. Truthfully, I don't know the exact numbers, but it will go high enough to knock.
  17. If you have Carrier as No 2 in the group, no arrestors will work. If Carrier is No 1, all arrestors will work. I had this prob some time ago. I assumed it was caused by adding Fletcher and Iowa mods. I removed mods and it remained. I deleted mission and started again with a new Carrier group, Wires were working and have been ever since. I assumed Mission was corrupted. This morning I created 2 Missions to confirm your findings. Carrier as No 2 = No wires. ..
  18. New mod for both Player and AI: a hypersonic air-launched ballistic missile (AGM-183) for the Hornet — now fully player-controllable, not just AI. The missile is designed for air-to-ground use and supports Pre-Planned (PP) guidance mode.
  19. подскажите,как сбрасывать бомбы по одной,а не сразу парой(левый-правый)?имею виду бомбы одного типа.,например если на су25Т на оба крыла повесить одинаковые бомбы и можно скидывать бомбы по одной или сразу парой или все сразу с заданным интеравлом,у него в настройках управления есть пару кнопок,кол-во сброса и интервал,а на су33 не нашел в настройках упр.
  20. I completely agree. I showed this screenshot on my phone to a friend a while ago and he thought it was... a photo!
  21. For red AC I have an ACHS -1 clock I found in Vietnam (keeps pretty good time). I put it by the monitor & make the clock on screen the same size as the real one. That zoom's pretty convincing...
  22. I have found that the weight of the aircraft affects the turning ability, too. Taxiing to the runway with full fuel (just ammo for machine guns) was more problematic than taxiing with about 30 gallons and no ammo remaining. Cheers! Sent from my SM-G998B using Tapatalk
  23. Today
  24. Может имеет смысл в западной части форума сделать тему (типа: "Фидбек реального летчика"), где указывать все недочеты.
  25. Flyout

    DCS МИГ-29A

    Я имел в виду кольцо индикации. А сам монокль, да, непропорциональный. Если его делать как в реале, он полэкрана должен занимать. Но тут уже игровые соображения. Главное чтобы индикация была правильной.
  26. this game texture is too large
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