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Who wants to make best Mi-24 mod ever?????
AeriaGloria replied to AeriaGloria's topic in DCS: Mi-24P Hind
It’s a good idea! But we gotta set our sights higher R-27ET -
blackfoxtrot22 joined the community
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You’ll have to usually notch with EWR. On SPO-15, the 90 degree light only shows at very close range.
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Qcumber started following Steam VR, Quest Pro and QVFR
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Good point
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14 500 р. АП
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r_slege joined the community
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Всё там нормально в VR. Но если "глаза" влепить в заголовник, то да, индикация может не поместиться вся. В реальной кабине лётчик сильнее ограничен в перемещениях точки обзора чем в виртуальной. В любом случае положение точки обзора (настройка кресла) должно быть правильным.
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sante joined the community
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В реальности тоже хочется голову немного вперёд подать, что бы не так близко к рамке индикация была.
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I must be doing something wrong. Followed all the instructions, but SimShaker seems not-so-great as compared to SimHaptic. I'm using the beta with the Corsair profile. There is no variation in feedback from the motor with changes in throttle position or RPM. Overall all of the shakes seem pretty weak, even cranking them up to 100 and enabling boost on the sound module. Things like gear and flap movements are just a couple of quick blips rather than a constant vibration during travel. Gun shakes are too tame. Stall is way to tame. I think I need to either find a profile or start making my own with .wav files. Andre has a thread on the forums here I may hit him up there and see what I'm doing wrong.
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draconus started following VR settings and separate start option
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Or you can follow the threads you post in.
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I have been testing Steam Link with my QP and am quite impressed. It's much better than when I last tried it a couple of years ago. However, I am having an issue. If I enable QVFR it works fine on the hanger screen but when I try to load a mission it just gets stuck. No crash but long loading times. I have waited up to about 5 minutes but no mission loads. That is the absolute limit of my patience. I've attached the QVFR log. This is the last part where the errors show. Does anyone have any ideas what this issue is? 2025-09-13 16:42:09 +0100: xrLocateViews: XrResult failure [XR_ERROR_TIME_INVALID] Origin: XRNeckSafer_xrLocateSpace(m_ViewSpace, viewLocateInfo->space, viewLocateInfo->displayTime, &location) Source: E:\VS2017\Projekte\XRNeckSafer\XR_APILAYER_NOVENDOR_XRNeckSafer\dllmain.cpp:639 2025-09-13 16:42:09 +0100: xrLocateViews failed with XR_ERROR_RUNTIME_FAILURE 2025-09-13 16:42:09 +0100: xrLocateSpace failed with XR_ERROR_TIME_INVALID 2025-09-13 16:42:09 +0100: xrLocateSpace failed with XR_ERROR_TIME_INVALID Quad-Views-Foveated 13-9-25.log
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- Today
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I think majority of this footprint is satellite imagery. Using ortho for XP in x-plane can illustrate how massive those images are. A world map using a good autogen mapping with decent vectors for roads, rivers and buildings while some nice tech for vegetation cluttering wouldn't weight much more than Xplane 12 with a similar mesh resolution. It is technically feasible on low footprint at least, but the inhouse tech needs to exist in the first place. Paid regions expansion with satellite imagery can then be made after.
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насколько я помню в VR индикация была даже больше чем сама рамка, приходилось немного придвигаться вперед чтоб видеть все.
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That's fair enough. Thank you for the explanation and, of course, it's already a new great feature
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Bonjour à tous, Je souhaite créer un nouvel escadron sur F16C, donc je poste ce message pour les ames perdues qui n'osent pas faire le pas vers le multijoueur et venir jeter un oeil à mon serveur discord. https://discord.gg/N5Auu4TMmk Au plaisir de vous croiser.
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If you read my posts you’ll see the context - it’s pretty straightforward. Yes late war I was as you say - while the initial cadre of pilots were still around in numbers - 1:1 Again…as per operations/loss records/latest research.
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ED has not explained how the world map will be presented. As it gets closer to being finished, we likely see more information. Mike Force Team
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Interested Would you consider shipping to Belgium?
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Yeah against a single oppenent, I can bank on the 29's ability to get speed, and altitude and throw the missile further and faster then my oppenent usually, if I decide the high approach. In that case yeah I don't really need chaff. But against a second oppenent in the flight I would like some chaff to help with notching the wingmans shot though.
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There was a great DOS game called AV-8B Harrier Assault that depicted a fictional US/Indonesian conflict on Timor using a basic dynamic campaign. Played a lot of it when I was a kid. I really looked forward to recreate that experience in DCS, but first Check Six said that their map won't be including Timor, and now our Harrier is as good as dead.
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Did some recent update broke elevator trim in P-51D?
-Cipher- replied to milo85's topic in General Bugs
p51 trim.trk here's a short track showing its working, if you provide a trk file showing otherwise it could help. -
I'm quite confident CommandT is going to make at least another video when v1.2 drops .
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Hello, I am having some issues with my light not working after this last update. here is what I am getting from the error and dont know what it means could you assist, thank you. TMHotasLEDSync v1.0.9 Physical USB HID devices managed by script! Currently plugged USB HID devices[2]: 1: "Joystick - HOTAS Warthog" - "USB\VID_044F&PID_0402&REV_0100" 2: "Viper TQS" - "USB\VID_044F&PID_0412&REV_0200" USB HID device with hardware id "VID_044F&PID_0404" cannot be found Error: (internal) cannot associate a filter with the selected USB HID device "VID_044F&PID_0412" USB HID device with hardware id "VID_044F&PID_0413" cannot be found USB HID device with hardware id "VID_044F&PID_0416" cannot be found USB HID device with hardware id "VID_044F&PID_0417" cannot be found USB HID device with hardware id "VID_044F&PID_0438" cannot be found USB HID device with hardware id "VID_044F&PID_0439" cannot be found USB HID device with hardware id "VID_044F&PID_0432" cannot be found USB HID device with hardware id "VID_044F&PID_043A" cannot be found USB HID device with hardware id "VID_044F&PID_0420" cannot be found USB HID device with hardware id "VID_044F&PID_0428" cannot be found USB HID device with hardware id "VID_044F&PID_0421" cannot be found USB HID device with hardware id "VID_044F&PID_0429" cannot be found USB HID device with hardware id "VID_044F&PID_0422" cannot be found USB HID device with hardware id "VID_044F&PID_042A" cannot be found USB HID device with hardware id "VID_044F&PID_041B" cannot be found USB HID device with hardware id "VID_044F&PID_041C" cannot be found Virtual HID devices managed by script! Connecting virtual joystick...Done Device name set to Thrustmaster Combined Connecting virtual keyboard...Done Connecting virtual mouse (absolute axes)...Done Server socket listening on TCP port 29914 main returned 0
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PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
After using the PSVR2 most of today I am not convinced enough to replace my QP. In my opinion the QP is at least equal or superior in all elements except for the display port link. In testing though I cannot see any obvious compression artifacts with VD or Meta Link and the PSVR2 showed the black borders at lower FPS which I don't see with Meta link. I think my initial thoughts regarding better "softness" and "less jaggy edges" are related to Steam VR rather than the PSVR2. I tried Steam link a while ago and was not impressed. Playing around today I managed to get some impressive results. -
Well, that’s standard SARH battle. Then there’s the closing to the merge
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Pioupiou joined the community
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Carrier landing issue as Essex not as #1 in group This issue was initially noticed when we attempted to have more than one USS Essex carrier in a single ship group. Aircraft can spawn and launch fine from any of the carriers, but the issue arose with landing. The arresting cables didn't function upon return to any of the carriers besides the number one carrier in the ship group. This is confirmed in the provided track file. Track file test: - Takeoff from #2 Essex carrier. - short pattern and attempt to land on #2 Essex carrier. bolter. - Moved over to #1 Essex carrier, successful landing. Also to note, this issue does not occur with the Super Carrier. I had replicated the test and attempted the same process with the F/A-18 and F-14 with no similar issues I had with the Essex carrier and F4U Corsair. In all attempts, easy comms were used to test if established communications had any effect on carrier landing ops. No effect was observed. Only note is that Essex carrier comms do not function when carrier is not in the #1 slot of the ship group. As our group (vCTF-58) plans to have Task Groups (up to 22 ships in one group, 4 of which are carriers) this will become more of an issue when we would like to be able to launch and recover from any of the carriers in the same group with the same heading. A temporary solution would be to separate the carriers in the own group in the same formation, but this becomes an issue for out mission makers. Tests were made in single player but issues were similarly noticed in multiplayer. carrier issue.trk