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  2. With Pimax Play Sharpness, DCS looks sharper. See the effect in DCS here: Pimax Play Sharpness On & OFF in DCS on the Pimax Crystal Super
  3. First of, make sure your plane is in the correct landing configuration. Speed brake out Gear down Flaps down DLC out All these things change the pitch of the aircraft, otherwise known as ANGLE OF ATTACK or AOA for short. Once that's all done, you want to get the AOA at the correct angle for landing. Which is 15 units of AOA. This is where the yellow donut comes in. When the aircraft is configured for landing, and the AOA is correctly set on the yellow donut, you are "ON SPEED". When that is achieved, you can adjust your glideslope simply by adjusting throttle. Less power makes you descend faster, more power less fast, and if you give it enough power you can fly level or even climb. All you have to do is set the Flight Path Vector (the circle with the 3 lines sticking out) on the runway, and adjust power to make a smooth landing. DLC helps with that too, but that's more for carrier landings where a more precise touchdown is needed. For now stick to runways.
  4. Thank you @MAXsenna. I do have the option enabled: But I'm still facing missing readouts that make me have to go back and forth the switch to read the actual position. Specially annoying with the flaps and the airbrakes.
  5. I agree, the promised AI J 35J Draken would go some way to help create a reasonably realistic Swedish Air Force in DCS. But given the choice I´d prefer an AI JA 37 Viggen over the Draken. Given that the AJS 37 we have is a 1990's aircraft, and by that time the Draken was used only by the F10 wing in Ängelholm in the south of Sweden (where they build the Koenigsegg hypercars today), which is very far from the area of Sweden present in the Kola map. (But on the other hand, not very far from the small part of Sweden included in the GCW-map!) If I get to wish some more, an AI SF 37 photo recce Viggen and an AI SH 37 maritime recce would be cool additions too. (Also, I´d love full modules of either, with working cameras, but lets be slightly more realistic)
  6. I would also like to see an update to the map. After all, it is a few years old map. The question is whether the update would bring the visual aspect of the Gulf closer to current maps. It is based on older technology and would require a lot of work and the result would not reach the current level. The same goes for the Caucasus and Nevada. Time is running out and development is moving forward. ED does not have the resources to upgrade old maps and another question is whether there would be any interest in it at all. In addition, the Iraqi map will also include part of the Persian Gulf.
  7. Try switching SSAO off in DCS
  8. Last night I dreamed (really!) about the solution to the issue, the funny thing is it actually works! Basically, I merged the two Export.lua files, enabling one program at a time and extracting the missing strings. At first, DCS-DTC only showed me the TACANs and WPTs working on the HSI, but it didn't load all the steerpoints, then it loaded everything correctly. Amazing.
  9. Well - in my case it eliminated the problem completely... It seems that everyone has very individual problems with PP and the Super.
  10. I think patches are a great idea because they give you something real to hold onto. In today’s digital world, having a tangible item like a velcro or sew-on patch adds a personal touch and makes the experience more memorable.
  11. Supercarrier FA-18C is it possible to take off again without needing to go to or be on a parking slot? After Trap, taxi off the landing strip, Parking Menu won't come up because not on Parking Slot, radioing Ground Crew will alert Catapult Crew but Request TakeOff from Ground Crew does nothing, blast board does not come up, request ReFuel does not help, Parking Brakes does not help etc. ?
  12. I think @doedkoettand @TOViperare both raising good points here. Without enough details, and enough information, the JA-37 could turn into something that's merely a lookalike rather than a good representation, but at the same time, FC level modules are still in use and are still great fun to fly. Having said that, I think the problem I have with the current AJS-37 IS the lack of the JA-37 in any shape or form. Flying missions out of Swedish airbases without fighter escort, or, with USAF F-15Cs or F-14Bs flying alongside as my escort, feels quite unusual and wrong. For the time being, I am using a mod to turn AI AJS-37 into AI JA-37, but it still isn't quite all it could really be. So I'd really like to see any JA-37 in the game, be it AI only or, preferably, at least an FC3 level module.
  13. I have the DOF H3. I would say the benefit of the 3rd sensor is quite apparent when flying helis or when you are taxing on the ground. Also dogfights in WWII you often use the rudder actively. Not so much in air in a modern jet maybe. So go for 3. Wrgt the seat I purchased this as part of the package. Tweaking SRS (the software controlling the motion rig) takes some time. There are some examples to be found, but I wish there was more profiles examples shared. The biggest challenge for me has been the motion compensation setup. Without this things become very strange in VR. I got it to work fine earlier, but with a newer version I'm still pondering on the configuration.
  14. @baltic_dragon Just wanted to push this one again.
  15. Η αυξανόμενη περιφερειακή αστάθεια έχει μετατρέψει τα Κατεχόμενα της Κύπρου σε εστία έντασης μεταξύ της Τουρκίας και μιας συμμαχίας που περιλαμβάνει το Ισραήλ, την Ελλάδα και την Κυπριακή Δημοκρατία. Πληροφορίες υποδεικνύουν την ανάπτυξη προηγμένων τουρκικών drones, αντιπλοϊκών πυραύλων και μυστικής δραστηριότητας ιρανικών πληρεξουσίων στο ψευδοκράτος. Μετά από αποτυχημένες διπλωματικές προσπάθειες και συγκαλυμμένες επιθέσεις εναντίον ισραηλινών και ελληνοκυπριακών στόχων, το Ισραήλ σε συνεργασία με την Ελλάδα εξαπολύει περιορισμένη κοινή στρατιωτική επιχείρηση — με την κωδική ονομασία «Η Οργή του Ποσειδώνα» — με σκοπό την εξουδετέρωση των απειλών που προέρχονται από τα Κατεχόμενα, χωρίς να προκαλέσει γενικευμένο πόλεμο. Το campaign θα έχει F16 και F18(αντί rafale) και θα έχει και εκπαιδευτικό χαρακτήρα.
  16. Η αυξανόμενη περιφερειακή αστάθεια έχει μετατρέψει τα Κατεχόμενα της Κύπρου σε εστία έντασης μεταξύ της Τουρκίας και μιας συμμαχίας που περιλαμβάνει το Ισραήλ, την Ελλάδα και την Κυπριακή Δημοκρατία. Πληροφορίες υποδεικνύουν την ανάπτυξη προηγμένων τουρκικών drones, αντιπλοϊκών πυραύλων και μυστικής δραστηριότητας ιρανικών πληρεξουσίων στο ψευδοκράτος. Μετά από αποτυχημένες διπλωματικές προσπάθειες και συγκαλυμμένες επιθέσεις εναντίον ισραηλινών και ελληνοκυπριακών στόχων, το Ισραήλ σε συνεργασία με την Ελλάδα εξαπολύει περιορισμένη κοινή στρατιωτική επιχείρηση — με την κωδική ονομασία «Η Οργή του Ποσειδώνα» — με σκοπό την εξουδετέρωση των απειλών που προέρχονται από τα Κατεχόμενα, χωρίς να προκαλέσει γενικευμένο πόλεμο. Το campaign θα έχει F16 και F18(αντί rafale) και θα έχει και εκπαιδευτικό χαρακτήρα.
  17. It says the same for me: in 2D I’m ‘GPU bound’, but in VR I’m ‘CPU bound rendering thread’ with some dips to ‘CPU bound main thread’ on unoptimised sections of maps for example. My hope is that Vulkan will fix this, so that we are GPU bound even in VR.
  18. Η αυξανόμενη περιφερειακή αστάθεια έχει μετατρέψει τα Κατεχόμενα της Κύπρου σε εστία έντασης μεταξύ της Τουρκίας και μιας συμμαχίας που περιλαμβάνει το Ισραήλ, την Ελλάδα και την Κυπριακή Δημοκρατία. Πληροφορίες υποδεικνύουν την ανάπτυξη προηγμένων τουρκικών drones, αντιπλοϊκών πυραύλων και μυστικής δραστηριότητας ιρανικών πληρεξουσίων στο ψευδοκράτος. Μετά από αποτυχημένες διπλωματικές προσπάθειες και συγκαλυμμένες επιθέσεις εναντίον ισραηλινών και ελληνοκυπριακών στόχων, το Ισραήλ σε συνεργασία με την Ελλάδα εξαπολύει περιορισμένη κοινή στρατιωτική επιχείρηση — με την κωδική ονομασία «Η Οργή του Ποσειδώνα» — με σκοπό την εξουδετέρωση των απειλών που προέρχονται από τα Κατεχόμενα, χωρίς να προκαλέσει γενικευμένο πόλεμο. Το campaign θα έχει F16 και F18(αντί rafale) και θα έχει και εκπαιδευτικό χαρακτήρα.
  19. Ένα ταξίδι Island Hopping στις δεκαετίες! Με εχθρούς από MiG-15 μέχρι JF-17 & απλά δίδυμα WW2 μέχρι SA10! Ευκαιρία να πετάξετε ότι θέλετε!
  20. Today
  21. I will take a closer look at this, have a nice day
  22. Has there been any word by Aerges if they will add the Corail pod to the official module? I would love to have it in MP!
  23. Hello, unfortunatelly, it is likelly using reshade shader will not be enough. I tried to make Reshade SMAA technique working for quadview by sending to it resolution and depth buffer of the current quad views, but finally it was not reliable. So I assume it will be the same for SSAO... One problem may be DCS not sending the "good" depth buffer (that is the one for the involved quad view) to the shader, but I believe DCS devs may have fix it. So issue may be deeper in their algorithm. In theory it should be possible to replace "in game" shader by a fixed version, but I do not have the skills to fix an SSAO shader... The only thing you can do is using a VREM technique to change color/brightness of Inner view, but it is likely the needed color change will not be constant.
  24. Yes, i left SSAO and lens effects enabled because i don't want to loose the bright glare of the sunlight and the much better cockpit lighting. I barely notice the foveated rectangle though, i can only see it when i want because - well, it moves with my eyes... I also didn't really look into the quad view tweaking options yet, there might be more potential tuning available. @VirusAM All the needed DLSS files in their latest version are now implemented in the Nvidia driver (since March or so?). So you don't need a swapper tool or to download these files. You can simply switch them on globally for your system with the Nvidia app or (the method that i prefer)-> use a current version of NvidiaProfileInspector. For me the fork https://github.com/xHybred/NvidiaProfileInspectorRevamped works best. It has all the important functionalities sorted and decluttered in the list. Simply set DLSS to run on the latest version (310.3), preset "K" (until a new version comes out) and in your game select "performance mode". What this does is switching to the new AI upscaler model that basically delivers the picture quality from "quality mode" of the former upscaler model but with a huge fps boost. And the settings persist after each driver update which i do with NVcleanstall. Which is my main performance optimization step for my system (forget all the "tweaking guides" that are mostly outdated or placebo). This tool recompiles the Nvidia driver with only the features you choose and you can get rid of a lot bloatware. Simply tick the boxes for driver, HD audio, PhysX (and DLISR maybe) and you are done. The only caveat with DLSS are some artifacts in certain situations but i care more about the huge fps gains.
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