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  1. Past hour
  2. No any DCS test here and opinion how it influences for the dot (air targets), ghosting, blurries ect. DLSS gives the FPS boost and it looks good on paper, but it has a lot of flaws that are unacceptable in VR for me.
  3. Find this directory “Program Files\Eagle Dynamics\DCS World\Mods\aircraft\JF-17\Doc” Edit in customerRWR
  4. Настраивать надо для каждой модели, а не общие. Выбранная на скриншоте вообще для мыши
  5. Can we get some ground texture, in the form of outcroppings and boulders? You know, that could help provide cover to ground forces in places like the Afghanistan mountains, Nevada, Iraq, Syria, Sinai. Instead of perfectly smooth surfaces that look like butt cheeks with trees. And, cliff faces that look like jagged and uneven stone, like rock faces, that are the norm in mountainous areas?
  6. Money. ED cannot have a repeat of the Viper.
  7. Today
  8. www.currenthill.com/rdr is it possible to add these abbreviations? right now it all appears as FA. @uboats
  9. Attached are two photos - one a screenshot of the bottom of the wireless aerial on the Magnitude 3 LLC F4U module and the other shows the wireless aerial on the real F4U in the New England Air Museum. The gap at the bottom of the trailing edge of the DCS Corsair appears to be too large in comparison with the real aircraft. Not a big issue but one Magnitude 3 might like to get their graphic artists to look into in due course. I am very impressed with the Corsair module. Keep up the good work, Thank you. ps. Will we see, in the future, a F4U-4 which was produced by Chance Vought from 1943 with the P&W R2800-18W engine (2,459 hp) and the Hamilton Standard four-blade hydromatic propeller?
  10. that dora flew better once it lost a few parts and dropped some weight
  11. Turn your reflections setting down to 0.7-0.8
  12. To manage expectations: Vehicles will 100% be transportable/airdroppable on release. Whether or not that means that you will see them drive up the ramp is a different question, and one I'm not prepared to answer. I'd like to do it, and I have a plan to do so, but its not the highest priority item on the outstanding work list.
  13. Ok, thank you, I think I will just wait for things to be official
  14. Джойстик MSFFB 2 - что за джойстики ?
  15. I try but can not get the AI controlled CH47 to load internal cargo. I can if the CH47 is under Player control It will load 2 ammo crats into the back just fine. Not under AI CH47 control. The tail Gate will drop but the AI Push task will not trigger the cargo to load using the Internal Cargo push trigger. The base is set up correct the Cargo is 2 Ammo Crates marked Can Be Cargo. They just will not load. Any Idea what I am doing wrong? Like I said if i Change the CH47 to Player Not AI I can get it to load setting it up for a player just fine.
  16. O.K. - Then its time to start a GO FUND ME page for donations. I am sure users who want fixes to those years old bugs will donate. Then those bugs can get worked on and fixed. Also some kind of List giving information about what bugs are being worked on by the Team is needed. Users have no idea if a bug is going to be worked on or fixed. Another problem is Mod Creators give up waiting for bug fixes as theres no feedback on progress so just chuck all their work in the bin.
  17. Hello Tom ! When assigning the pair of numbers as one decal, the Args for the first two numbers are 31 and 32, for a second number it would be 442. In the ME the sequence of the board numbers starts with the lowest Arg, so Arg 31 for the last two numbers is 3. The first number at 100 would then be 1 = Arg 442; 0 = Arg 31 and 0 = Arg 32. Unfortunately, I notice that you are not using the roughmet textures I created for the fuselage on the left and right. Worse still, you are not using any roughmet at all because the name for it is wrong. You have entered a SPECULAR assignment and therefore only the gray tones from your assigned texture are read. You'll notice this immediately if you copy the two textures "gdr-jg9-no591-right_roughmet.dds" and "gdr-jg9-no591-right_roughmet.dds" from my texture folder into yours. Since these don't exist in your case, you can do it without hesitation. The reason for this is that roughmet textures are automatically loaded with the base textures, and only if they exist can a false entry be loaded for them in the description of a livery. You can see what I mean by the inclination of the fender on the main landing gear in the picture.
  18. Wow! 14 months ago and still no fix.
  19. Hi Toninivak ! Love the Vamp !... much appreciate all your work on it. We have one (static) at our musuem -, happy to offer any help with numbers/ details /images of the real Mcoy if you are interested. D PS...is there a new DISCORD link? Tnx
  20. I think you're right. I found Quadviews Fixed Foveated Rendering quite helpful back when I was running the HP Reverb. However it gives a lot more control and adjustments than the new Pimax feature. For the PCL - we would need the ability to offset the horizontal and vertical area. (Moreso the vertical area) like the QFVR app. I do like that Pimax is moving forward in trying to incorporate more natively into their system, saving us having additional separate process inbetween DCS and the headset, but at the same time it needs to be of benefit. I'm guessing this is solely focused on improving the super. I'm still on a version in the .20's (Can't remember exactly which). I've been waiting to upgrade for both features, and a stable version - but so far, reading in the following, it seems people are still rolling back. I guess if there's no new features that are going to help, and mine is working as is - I won't risk breaking it. I was contemplating taking the risk in trying to update if there was going to be any significant reward, but for now it sounds like there's no reward for the PCL.
  21. Wow, I didn't even think to check the bottom.
  22. TACAN got fixed but it seems like a lot of other stuff got broken. Prior to this update she flew great. Rock steady even with hands off. Now the nose wobbles all over the place like there's turbulence when the mission has no turbulence. When landing it's like the ground sucks her in, with no amount of collective cushioning the touchdown.
  23. We still had this issue the 6th of august with the latest patch.
  24. Since the great Greg also acknowledged it I think it might be an issue. I tried speeding up on straffing runs but made it worse for some reason. Thanks for the feedback guys!
  25. Did some carrier "quals" today and just want to say the improvements to the flight model are very much noticed and appreciated. Thank you!! With the new PTO pack just announced I think it's about to get really fun with the F4U. Anyway one thing seems buggy, maybe not many of us use Auto Level, but I do like an IL-2 noob... to look at maps and flip switches and stuff. Anyway whenever you turn on or turn off AutoLevel the plane goes through what I can only describe as a total spaz out. Sometimes crazily oscillating the pitch with no end other than to reset and try it again. Hopefully just a tiny bug. my .02.
  26. Is the grade sheet supposed to autofill, or is it meant for manual entry? My grade sheet is blank and I’m complete up to mission 5…
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