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  2. I have this stupid association : (btw. this is a set of fire extinguishing cartridges/containers for the fire protection system)
  3. 2 weeks
  4. Romeo

    DCS МИГ-29A

    Про Ми-24 согласен на все 100 и 5% очень реалистично и это с учётом голубого/бирюзового цвета. такого эффекта добиться было очень сложно. Да и не только металл там реалистичный там все хорошо сделаю и оптимизация норм.
  5. C-130P "Super Penetrator"
  6. This was already announced 7 or 8 years ago by Magnitude. We were told "after the release of the F4U".
  7. I think you should review your expectations. Weaseling in the F4 in the 80s with shrikes was not a very smooth exerience I think. The main purpose of ARM allways was to supress the SAM not destroy it. As soon as the SA2 shuts down its radar the shrike will end up in the dust but also has acomplished its mission. I don´t remeber this mission in particular, but maybe I will refly it soon and see if I can tell you more about my aproach. In general you want to make the SA2 focus on you and make it breaking lock by sending the shrike. Going defensive after the shot. And doing this again while your Wingman or any other dedicated DEAD fligth would throw some bombs on them. But the second best outcome is to get home alive without distroying the SAM. And since it is a red flag campaign every result is accepted, so mayby just skip to mission 3. There will be more satisfying sorties I promise.
  8. As far as I understand, there is a feature in development for Jester 2.0 that allows Jester to "listen to" AEW callouts so he'll point the radar in the appropriate azimuth/elevation himself.
  9. Maybe there is something going on with the centre of gravity and fuel burn. Sent from my SM-G998B using Tapatalk
  10. Нормальные текстуры, вполне себе кабина, мне очень даже понравилась . И не нужно ее стареть , в новых на много приятнее летать чем в обшарпанных )
  11. With the C130 to come, and its cargo logic, it would be good if the CH47 (or any UH) cargo logic would have the same behavior: weight and space limitations. As far as I know, for now, the cargo weight & volume are not linked to its content as I can load 100 units of each weapon in a 1500kg cargo box. Taking the AIM-120C as example: It seems its weight is around 156kg. WIth 50% of fuel aCH47 should be limited in weight to 60x AIM-120C. Same with volume: taking the hypothesis we do not have a container for each missile, 3.66x0.64x0.64m = 1.5m3. A CH47 cargo is around 43m3... So, only capable to load 29 missiles without containers. For the gameplay, I can understand that realistic limitations may be not the solution, but it would be good to let mission creators defining the limit per cargo: content and associated weight. A solution could be using 2 factor parameters based on munitions weight and dimensions. To get closer to reality, facors could be above 1 to reflect the existence of containers, like 1.2 for space, and 1.5 for weight. For gameplay needs, mission creators would be able to use factors below 1, like 0.1 meaning that they will be able to load 10 times the default cargo capacity. Just thoughts...
  12. Thank you! Really appreciate your help.
  13. Ничего там не подводит. Текстуры кабины отличные и вполне точно отображают кабину реального самолёта.
  14. Me too !
  15. The wirelocking doesn't extend from the main seat post to the upper seat cover fully......... literally unplayable, delay release, patch when?
  16. Загружал Ми-24 на пробу, текстуры там фантастические, да. Надеюсь, у МиГ-29 будут не хуже. По видео не очень понятно.
  17. Which would be not very realistic. A lighter aircraft should be more inflicted by the wind.
  18. Folks please if you have other reports to make, do a new thread with track replays specific to the problem. thank you
  19. Romeo

    DCS МИГ-29A

    ну. так, а я про что? именно так и выглядит, как серый пластик. итак из-за угла зрения в игре все нереально искажается, так еще и текстуры подводят.
  20. Today
  21. Hey Zev, what you have to do next, depends on the situation. In best case you are at least a 2 ship. If you are allready on cap you should be flying in line abreast and be setup to air-to-air. If not, you should switch A/A and go line abreast. In the F4 it is better to fly slightly below the bogey because the radar is not very good in finding targets against a background ground clutter. You then turn to the bearing provided in the BRAA call. You want to be as fast as possible, without using burner, so set mill-power (but first maintain line abreast on the new heading). Next is to identify the bogey as bandit. Without specific ROE normally you need two indications for a bogey to be declared hostile. First would be Jester calling no IFF. The second could be a call from awacs, or a visual ID. That was the big problem during vietnams Operation Rolling Thunder. But in DCS you can aply other ROEs, so if you like engage as Jester calls him a bandit. When engaging you want to be faster, higher and full hot on the bandit. Meaning you put in full burner until you get supersonic and then make a smooth climb maintaing your mach at 1.0x. You can tell jester to lock a specific bandit (helpfull if its a group of at least two bandits) by selecting it in the Jester Wheel or you can snap Jester Context Button short and he will lock the next available Bandit. If you have problems finding the bogey on radar you can manipulate the radar search by either using the Jester Wheel or switch to boresight mode by pressing the cage button. Jester focuses the radar emissions straigth ahead whichs means you have a nearly instantanious refresh rate but also lose SA on everything whats not in your boresight. After getting a solid lock you have to wait until in range and also wait for jester to count the potatos. When you get your shoot indication you hold the trigger until the sparrow fires. After that you perform a cranking manouver and put the bandit on the edge of your radar beam and guide your missile in. Sending some countermessures is a good idea because the bandit will likely be firing at you as well. Given that you are not facing an enemy with Fox 3 missiles you should be in an advantage because you are faster and higher than your enemy, so your sparrow should reach him first. Hope that helps.
  22. These are different versions than the MiG-17F or Lim-5. I would rather stick to realism in the official version but there will definitely be such repaintings from users :).
  23. Truthfully, I don't know the exact numbers, but it will go high enough to knock.
  24. If you have Carrier as No 2 in the group, no arrestors will work. If Carrier is No 1, all arrestors will work. I had this prob some time ago. I assumed it was caused by adding Fletcher and Iowa mods. I removed mods and it remained. I deleted mission and started again with a new Carrier group, Wires were working and have been ever since. I assumed Mission was corrupted. This morning I created 2 Missions to confirm your findings. Carrier as No 2 = No wires. ..
  25. New mod for both Player and AI: a hypersonic air-launched ballistic missile (AGM-183) for the Hornet — now fully player-controllable, not just AI. The missile is designed for air-to-ground use and supports Pre-Planned (PP) guidance mode.
  26. подскажите,как сбрасывать бомбы по одной,а не сразу парой(левый-правый)?имею виду бомбы одного типа.,например если на су25Т на оба крыла повесить одинаковые бомбы и можно скидывать бомбы по одной или сразу парой или все сразу с заданным интеравлом,у него в настройках управления есть пару кнопок,кол-во сброса и интервал,а на су33 не нашел в настройках упр.
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