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Explain to the class why the "HPRF waveform" would matter at all. All its doing is turning OFF while this is being transmitted ever 3 microseconds. Like the whole HPRF thing might be an issue for it to "process" when its received from an enemy radar. But there is 0 processing going on with the blanker. Again, a on/off switching rate of 3 microseconds is not a big deal, thats in the kHz range, while most electronics of the era had bo issues running in the megahertz range. That's why it keeps "looping" back to this because this answer from ED makes no sense. And we have evidence from other sources that indicate that it did work, if not always gracefully if it wasn't maintained.
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volverine47 joined the community
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Admittedly, I am not super computer software savvy. A while back I downloaded those three programs (and also Project Lasso). My understanding was Open Composite regulated the options for OpenXR versus Steam VR. Therefore, I assumed that in order to operate the subsequent programs of Open XR and Open XR tool kit properly, that Open composite had to be activated first in order to insure Steam VR would NOT be run. Please educate me otherwise, as there is a bit of confusion in my mind as to the best way to get the bloody sim to work consistently. BTW, I do find it a bit odd that Steam VR has always been a bugaboo. I do realize that VR was not native core, but after all this time I would hope that these issues would have been ironed out!
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Spawned Farp doesn't refuel/rearm
Fabiano-VIKING replied to Fabiano-VIKING's topic in Scripting Tips, Tricks & Issues
Anyone? ED? -
Hi, this is correct as is, according to our references. thank you
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Is buying WW2 modules and asset pack worth it?
Bowie replied to lenenkash's topic in Controller Questions and Bugs
The P-51D, appropriately set up (40-30°), on the Normandy '44 map against 'trained' and higher Luftwaffe assets, both air and ground? Is simply incredible. An airplane that handles beautifully, with good physics, that one can experience 'in the seat' Mk.1 eyeball aerial combat against an aggressive and capable enemy. Technical fidgetry and systems management is all very cool, and has it's place in the ACM/flight regime environment. But for a 'seat of the pants' thrill-ride, with guns, nothing beats WWII/P-51D combat. It is Home. Bowie -
Hello everyone, sorry for asking, but i cant find the option for activate external fuel tanks. The CL tank (Pylon7) cant selected only for smokegenerators. What did i wrong?
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Понятно что ничего не понятно. Но несколько роликов от одного автора показывают что: 1. систему можно включить и выключить в полёте 2. при полёте на пилотаж с выключенной системой пилот после посадки отключает всё что включает её в игре
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You may ask why do we need L006 signal output on radar itself, isn't it enough to disable SPO the moment when radar switch goes from EKV to On?
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I think all your suggestions are very valid, however i think there should be a bit more focus on support (and maybe civilian) vehicles, structures and personnel instead of fighting vehicles. Support vehicles and crew/soldiers is what you might see up close when starting on the ramp. A tank not so much. Furthermore a handful of civilian vehicles would offer a lot of options for interesting scenarios and would maybe sell the era (date the map) more than a military vehicle could. Tbh i wouldn't find it too jarring if East Germany would field a later model T-72 as long as the camo matches. Not ideal, not terrible imho... SInce DCS is a flightsim first of all, we would def. need more bluefor SAM (should probably be Nike Hercules (?) iirc), first/second Gen MANPAD for both sides as well as time appropriate EWR/C2 and related assets for both sides. I think one or two civilian airliners (one per block) would also help a lot, especially for scenarios in which the war doesn't go hot.
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No. The missile will act like it is part of the aircraft fuselage. It is 100% fixed in position. There is no motion difference between the rail and the missile as seen in MSAA. It is just a complex scene playing chaos with the temporal algorithm. It is 100% out of the hands of ED, unless a new temporal algorithm comes along globally. It is all about contrast between pixels. Tiny details that have high contrast will either disappear with motion or be reluctant to move in scenes that has ghosting. The motion on that wingtip is of high frequency as well, a nightmare for temporal anti aliasing. Same goes to the blinking HAFU for the tomcat radar screen. At certain zooms, the blinking HAFUs appear solid, same goes for the blinking countdowns when a Phoenix has reached pitbull. This effect is also seen with a fast runway absent from the background.
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Ну не работает, ну и фиг с этим, отложите модуль на год, может "рассосется" и все заработает. Это не стеб, я когда после релиза решил на Апаче полетать - подгорала пятая точка, вроде должно работать, а не работает, плюнул, а через год сел, и вуаля - все работает. На англицком форуме тоже достаточно въедливых ребят, они душу вытрясут за 70 вечно зеленых у разработчиков. Так-что смените проблемный борт и наслаждайтесь игрой.
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Yes That's all announced officially, I guess Rafale will fit in after that, I don't expect it sooner than 2028 tbh.
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UPDATE: Reverted back to the "[13] viewAngle = 40.000000"cockpit FOV settings, with a small adjustment forward in "eyeball" position. Found that matched to the 55° external FOV, everything outside was just a little small/far away at gun and landing ranges. Marksmanship and landings suffered, for no appreciable advantage. So, tried matching 54° external FOV (increase zoom). Over-improved Marksmanship and landings, looked close, panned poorly, and the monitor frame "popped," creating that 'slit in a bucket' effect most despise. Investigated external view, and it is completely separate and arbitrary, so matching it makes no sense, RE: internal cockpit view. So, went back to the internal '40.000000' and matched that. Monitor frame faded, dogfight panning came back, and looks right/hits right/lands right is back to normal, albeit moving the 'eyeball' forward a bit, to better scale the gunsight/canopy bow position/gauge tip angle, again, better visual 'feel'. SnapViews["P-51D"] = { [1] = {-- player slot 1 [1] = {--LWin + Num0 : Snap View 0 viewAngle = 54.750000,--FOV Cockpit Zoom 54.750000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (Snap View)/(Cockpit panel view in)(-30°) vAngle = -30.00000,-- Cockpit View Angle -30.00000, OEM -9.500000 x_trans = 0.155000,-- Cockpit View In_Trans 0.155000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, [13] = {--default view viewAngle = 40.000000,--FOV Cockpit Zoom 40.000000, OEM 80.000000 "P-51D" viewAngleVertical= 0.000000,--VFOV hAngle = 0.000000,-- (View Center)/(Cam View Dn-Slow)(-30°) vAngle = 0.000000,-- Cockpit View Angle 0.00000, OEM -9.500000 x_trans = 0.155000,-- Cockpit View In_Trans 0.155000, OEM 0.120000 y_trans = 0.060000,-- Cockpit View Up_Trans 0.060000, OEM 0.059000 z_trans = 0.000000,-- Cockpit View Rt_Trans 0.000000, OEM 0.000000 rollAngle = 0.000000, cockpit_version = 0, Enjoy. Bowie
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need track replay AI George After Last Update
primus_TR replied to alpha9's topic in Bugs and Problems
I have noticed that, when George says he's engaging, but he's not, cycling the weapon type (short Left), or cycling weapons free/hold fire, usually helps. -
так может в этом и дело? ЧТо они ломаются и "раздолбаи" (как говорит один эксперт из соседней темы) Не ремонтируют?)
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That's surprising. I could imagine that the texture of the runway throws off the algorithm. Or maybe the missiles don't provide motion vectors correctly? Or the missiles do, but the wing doesnt? It must have something to do with motion vector differences between the rail (which is part of the aircraft mesh) and the missile (which is not). Otherwise you should see the same mismatch between wing and rail...
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codyj007 started following Throttle Axis Customization
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As title says, would like to see an option in special options for the Mig-29 to adjust percentage of throttle input for afterburner activation. Several other modules already have this. Nice QoL thing to add.
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Weird Rocking Behaviour in Auto Hover & Auto Slave
Carl Bingo replied to GrEaSeLiTeNiN's topic in SA-342M Gazelle
This problem also bothers me. Since the Auto-Collective function has been removed, we need to control the Collective ourselves when hovering. if the operation is not done properly, the auto-hovering will be cancelled. When you operate HOT3 at the same time, this problem is further exacerbated. I also noticed that even with good collective control, auto-hover was often disrupted by "Weird Rocking Behaviour", as GrEaSeLiTeNiN said. Reducing the load or lowering the hovering height can alleviate the problem. Or don't use the SLAVE function, so you need to operate the collective and HOT3 weapon systems and rudder at the same time when attacking the target, which is very painful for single players!Perhaps it is a manifestation of insufficient power under the new FM, or the automatic hovering function still has problems. -
@BIGNEWY Reproduced. This is an actual crash (SEGFAULT / ACCESS_VIOLATION). Please move to Game Crash. Being naive and having suspended my computer while I had the DCS Mission Editor open, I accidentally triggered this crash. Full dump attached: dcs.log-20251003-120952.zip Annotated excerpt from dcs.log: # tabbing in and out, everything works prior to computer suspension 2025-10-03 11:15:20.855 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-10-03 11:15:22.549 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2025-10-03 11:16:57.822 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-10-03 11:17:02.051 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2025-10-03 11:21:16.576 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-10-03 11:21:17.875 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] ... # coming back up from suspension, the session check fails immediately 2025-10-03 12:06:56.534 ERROR ASYNCNET (2808): HTTP request dcs:checksession failed with error 6: Could not resolve hostname 2025-10-03 12:06:56.535 WARNING ASYNCNET (2808): Session check failed: -6 ... # a minute later, DCS decides to terminate, but lets me tab in and out anyway 2025-10-03 12:07:57.966 ERROR ASYNCNET (2808): The session has expired (401). Exiting... 2025-10-03 12:07:57.972 INFO EDCORE (Main): (dDispatcher)enterToState_:5 2025-10-03 12:08:38.747 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-10-03 12:08:42.582 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0] 2025-10-03 12:09:42.972 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [2560, 1440] 2025-10-03 12:09:48.735 INFO APP (Main): application shutdown ... # two minutes later, DCS suddenly SEGFAULTs 2025-10-03 12:09:49.196 WARNING SCENE (8972): Scene was removed with 1 alive objects 2025-10-03 12:09:49.210 INFO WorldPlugIns (Main): Deinitializing plugins... 2025-10-03 12:09:50.441 INFO TERRAIN (Main): lSystem::exit() 2025-10-03 12:09:50.443 INFO TERRAIN (Main): lSystem::CleanScenes() 2025-10-03 12:09:50.443 INFO WORLDGENERAL (Main): TerrainUtility:: updated in parallel: 0, updated in the main thread: 0 2025-10-03 12:09:50.504 INFO INTER (8972): ITerrainGraphicsEntryPoint::close() 2025-10-03 12:09:50.564 INFO INTER (Main): ITerrainEntryPoint::close() 2025-10-03 12:09:51.160 INFO INTER (Main): ITerrainGraphicsEntryPoint::close() 2025-10-03 12:09:51.160 INFO INTER (Main): ITerrainEntryPoint::close() 2025-10-03 12:09:51.161 INFO EDCORE (Main): try to write dump information 2025-10-03 12:09:51.163 WARNING SCENE (8972): Scene was removed with 5 alive objects 2025-10-03 12:09:51.271 INFO EDCORE (Main): # -------------- 20251003-120952 -------------- 2025-10-03 12:09:51.273 INFO EDCORE (Main): DCS/2.9.20.15384 (x86_64; MT; Windows NT 10.0.19045) 2025-10-03 12:09:51.275 INFO EDCORE (Main): C:\Games\DCS World OpenBeta\bin\lua.dll 2025-10-03 12:09:51.277 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ff9994817d0 00:00000000 2025-10-03 12:09:51.279 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'C:\Games\DCS World OpenBeta\bin;', symOptions: 532, UserName: 'user' 2025-10-03 12:09:51.281 INFO EDCORE (Main): OS-Version: 10.0.19045 () 0x100-0x1 2025-10-03 12:09:51.282 INFO EDCORE (Main): 0x00000000000017d0 (lua): lua_gettop + 0x0 2025-10-03 12:09:51.284 INFO EDCORE (Main): 0x00000000000761eb (edCore): Lua::Config::Config + 0x1B 2025-10-03 12:09:51.286 INFO EDCORE (Main): 0x0000000000a980de (DCS): SW + 0x47BEAE 2025-10-03 12:09:51.286 INFO DX11BACKEND (8972): DX11Renderer::shutdown() 2025-10-03 12:09:51.288 INFO EDCORE (Main): 0x0000000000a97c32 (DCS): SW + 0x47BA02 2025-10-03 12:09:51.290 INFO EDCORE (Main): 0x0000000000a9078b (DCS): SW + 0x47455B 2025-10-03 12:09:51.290 INFO EDCORE (Main): 0x0000000000a45aaf (DCS): SW + 0x42987F 2025-10-03 12:09:51.291 INFO EDCORE (Main): 0x000000000015a56a (Visualizer): smSceneManager::DestroySceneManager + 0xCA 2025-10-03 12:09:51.291 INFO EDCORE (Main): 0x0000000000a66f36 (DCS): SW + 0x44AD06 2025-10-03 12:09:51.291 INFO EDCORE (Main): 0x00000000025b8da1 (DCS): AmdPowerXpressRequestHighPerformance + 0x1097D9D 2025-10-03 12:09:51.291 INFO EDCORE (Main): 0x00000000010dac82 (DCS): SW + 0xABEA52 2025-10-03 12:09:51.291 INFO EDCORE (Main): 0x0000000000017374 (KERNEL32): BaseThreadInitThunk + 0x14 2025-10-03 12:09:51.504 INFO EDCORE (Main): Minidump created.
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Carl Bingo started following ** Enhancement Thread **
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This is my favorite helicopter, no doubt about it! I hope to add a simple AI to help us use weapons. After the 2024 update, the aotu-collective function was removed. Although it is more realistic, it is more difficult for single-player players to operate HOT3. It would be great if an AI similar to MI-24 could be added. Players can specify the location where the AI searches for targets and select targets from a list. When the AI completes aiming, a direction prompt appears on the screen, and the player uses the rudder to aim at the prompt in order to launch the HOT3. Furthermore, a simple pilot AI can also be developed, just like the function of the OH58D. Currently, if you operate the HOT3 in the co-pilot, you also need to control the collective in order to maintain altitude and hovering stability, which is really too painful.
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Forgot about F-15C?