View Rotation Limit Tweak
You already know the cockpit view rotation limits can be tweaked.
I will show you my setting and some comparison of various settings.
To tweak the limits, you edit \Config\View\server.lua .
This is my setting. I extended the limits as much as I could.
-- Camera angle limits {horizontal angle max, vertical angle min, vertical angle max}
CameraAngleLimits = {}
CameraAngleLimits[PlaneIndex.iSu_27] = {160.0, -76.0, 110.0}
CameraAngleLimits[PlaneIndex.iSu_33] = {160.0, -79.0, 110.0}
CameraAngleLimits[PlaneIndex.iSu_25] = {109.0, -70.0, 105.0}
CameraAngleLimits[PlaneIndex.iSu_39] = {116.0, -85.0, 110.0} <--Su-25T
CameraAngleLimits[PlaneIndex.iMiG_29] = {160.0, -80.0, 110.0}
CameraAngleLimits[PlaneIndex.iMiG_29K] = {140.0, -65.0, 90.0}
CameraAngleLimits[PlaneIndex.iA_10] = {160.0, -72.0, 110.0}
CameraAngleLimits[PlaneIndex.iF_15] = {160.0, -81.0, 110.0}
You don't want to lower the 'vertical angle min' beyond my setting, or you will see the unfinished portion of the cockpit.
In A-10, you will see the chaff and flare counters more easily by extending the limits. This is an example of the beauties of the tweak. (The counters have a mixed-up bug. The chaff counter shows how many flares are left and vice versa with the flare counter.)
For Su-27, Su-33, MiG-29, A-10 and F-15, you can set the 'horizontal angle max' according to your preference.
See this picture for the comparison. I recommend 150 to 160 for realistic feel. And for movie making, full backward view might be interesting.
Your setting is only effective on single player play. On multiplayer play, the hosts will force you to use their settings, so that everybody will play in the equal condition.
I also list the factory default values for your convenience.
CameraAngleLimits[PlaneIndex.iSu_27] = {140.0, -75.0, 90.0}
CameraAngleLimits[PlaneIndex.iSu_33] = {140.0, -75.0, 90.0}
CameraAngleLimits[PlaneIndex.iSu_25] = {95.0, -65.0, 90.0}
CameraAngleLimits[PlaneIndex.iSu_39] = {110.0, -80.0, 90.0}
CameraAngleLimits[PlaneIndex.iMiG_29] = {140.0, -75.0, 90.0}
CameraAngleLimits[PlaneIndex.iMiG_29K] = {140.0, -65.0, 90.0}
CameraAngleLimits[PlaneIndex.iA_10] = {140.0, -65.0, 90.0}
CameraAngleLimits[PlaneIndex.iF_15] = {140.0, -80.0, 90.0}
Russian Seat Fix
After you extend the horizontal view limit of the Russian aircraft, you will see the weird look of the headrest. I made a mod to fix it.
1.1 Cockpit Reflection + Russian Seat Mod
You can see the larger pic of the new seat.
You will see sometimes the brightness difference between the right and left half of the headrest. That is because of how the texture mapped and something I can not handle.
Enjoy!