My view of what a SIM, like LOMAC should be, apparently does not coincide with everyones notion of what they want it to be VS what it should be.
Before 3D graphics were possible on PC's we were bombarded by our own imagination of what it could be like if we could strap ourselves into a fighter and do what real pilots would do. Then 286's 386's, AMIGAS came along and their improved-- if still limited capabilities--allowed programers to aim at something inspired by military simulations at a smaller scale. The Public wanted more and so the hardware improved. Increasingly sofisticated technology gave the mere mortal the chance that only real military pilots could in giant dome buildings with smoke an mirrors.
15 years later I aquire LOMAC and I sense more and more that despite advances we seased to search for realism and return to the most basics of entertaining, just shooting stuff arround, without much care about realism.
I say this due to several things:
-A)People dont care much that there are obvious exploits if its there as an option thats going to save your neck in an emergency like an incoming missile you wouldnt dodge otherwise
-B) People want to do the most things they can think off with a slow moving CAS aircraft like attacking latest GEN destroyer with Iron bombs.
-C)people want to stick with the same tactic in AA combat even if its complete sci-fi that would get you killed IRL everytime.
-D) people dont like any player with another aircraft to have any decisive advantage in either weapons or radar, or SA even if theres such a difference in real aircraft.
So what do you want in a SIM?