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Showing content with the highest reputation on 02/29/08 in all areas

  1. I'm in a Soapbox mode, so here goes. We'll start with me at 2000-2001, while I was here in Fort Hood the first time, I came upon Flanker 2. I had previous experience with Flanker 1, but not as extensive, since I didn't have a joystick. Fast forward to Flanker 2, I was just a low-bit player by Flanker562. I was fairly active in the forums but never did much. I think I started doing skins and some such to get my name "noticed" because really, the ulterior motive was to be a beta tester. It's just cool to have the goods, but on the other hand, be able to do something worthwhile, so there's also some altruistic motive to it too. Then Ironhand back then got lazy, or in reality, really didn't have time to redo alot of tactics tutorials, so Flanker562 tries to redo it, sends it to Ironhand, and Ironhand says "Good job brother", which opened me up to Flanker 2, since I tried to reproduce in my own way, what he did. So along with my skinwork, and knowledge of the sim, established in the small community as somebody who can do things. So then eventually I feel my oats, knowing that Lock On is in the works. So I start begging, pleading Rich (Ironhand) to get a slot in the sim department... Which in retrospect, due to an Iraq deployment, and the overwhelming prospect of Kovy, and some others who did far better than me, gave me a bad name (I feel) to the guys at ED. So after Iraq.... I futzed around with LOMAC a bit, and eventually moved on to a GRAW beta, and a GRAW2 beta test. Generally, I shot myself in the foot with what I did, was move on and just sort of not do as I expected. Fortunately I still persevered and did alot of skinwork and some help with some projects for LOMAC. Even managed to get a moderator position... and well that's another story best left talked about. After GRAW and GRAW2... was in a lull, did some more LOMAC here and there, got into ArmA slightly, and then DCS: Black shark. I got in with SIM-MOD.com (great bunch of outstanding modders) to work on a good amount of textures for the Ka-50 and some other stuff. Overall point is, that you can't just waltz in and say you want to be a beta tester. Establish yourself as knowing what they're doing. Now even then, me being in the US Army, I can raise my hand, because I'm a Joint Forward Observer. I'm qualified in CAS, CCA, Dropping Laser Guided bombs, AC-130 use, and Naval Gunfire, in addition to regular mortars and artillery use. And I've worked with the Dutch 301 Sqdn here at Fort Hood and with helos at NTC just recently, coordinating Apaches for surveillance missions, and a company defense that involved 4 Kiowas, 1 Apache, and a UH-60 and doing a CASEVAC, and doing strafing runs. While I may be called in for more texture work, that's fine, because I don't fly them technically, I just tell them where to shoot. Other testers, like britgliderpilot, Alfa, AirTito (who is a real pilot in the Bulgarian Airforce?), GGTharos, Ironhand, and I can step in as a qualified pilot as well, though I'm more of a fast jet guy than a helo guy. But either way, we all have vast experience already, and we've worked with them before. So its a long hard road to end up beta testing, as honestly Wags is being fairly too easy in my opinion but I don't call the shots. So in short, find a niche, exploit it, expand it, and get noticed for what you can do, and they may ask you, or may get recommended. Hell I recommended a guy based on his 3D modelling skills. But he's got other stuff going on and again, it's not my call ;)
    3 points
  2. On the contrary, it's business-as-usual that the message was ignored. If no one was interested in a new theme, it means they liked the old one. Anyway, no point arguing now. The solution is final. -SK
    2 points
  3. hi folks, last night i figured that 3d max 8 does not work properly anymore. next week i want to reinstall windows, so sorry for not having the blackbird in lomac allready. i have to apologise for all the time the blackbird needs, sorry well in the meantime i have started yesterday a new project. somebody told me that the walmis f-15c files were lost some time ago and that there is no update on the model available anymore. ok, that was the time i thought, make your own then ;-) so this is what i ended up last night after a few hours of playing with the prog: 4 pictures, diffrent stages can you recognise which plane that will be some day , lol well my effort to this project is, to get a new , high detailed, but playable F-15c the model is going to be designed like the newest flying f-15c, so do not be surprised when there might be tiny changes in the model in reference to the one all know. the F-15c that is the reference for my model is the f-15c 86-0159, stationed at the RAF Lakenheath USAFE ok, guys, hope you like what you see there so far. greetz borchi_2b p.s: we will also get a new pilot, for sure with some cool animations but this time i will not say zo anybody what kind of animations, cause some people used an idea i had a few month ago. lol
    1 point
  4. Recently I have become increasingly busy with RL commitments including a 4 month old daughter, increased responsibilty at work and persuing a graduate degree. Unfortunatley I can no longer dedicate the time needed to moderate or run LOCERF. The good thing is, I leave behind an excellent moderating staff with 3Sqn_Fudd, S77th-GOYA and JaBoG32_Laud and they have the continued support of the 159th and many other squadrons out there! I know that they will continue the fine tradition of organizing the finest community event out there! I appreciate the support from the community and I had an incredible amount of fun working with so many of you. LOCERF 07-1 and 07-2 were an amazing thing to organize and watch but I didnt realize how much fun it was until I flew in it with 07-3. The reason it was so much fun is becasue of how serious everyone was about being invloved and making it enjoyable for all. I will miss moderating, but my hope is that you will still see me around from time to time flying or helping as time permits. S! 159th_Fudd
    1 point
  5. I've been doing a bit of Lock on flying lately and there's one pretty simple thing I find a bit annoying. Many of the missions are truly spectacular shows that leave Hollywood script writers in the dust - when viewed in the TacView after the mission is over. While flying I'm almost in a vacuum with only a number of radar contacts for company (unless there's an AWACS in the air). There are battles raging all over the map, but no-one seems to care enough to say a word on the radio. The solution is pretty simple: have all the friendly aircraft in the air radio the same messages you and your wingmen do when in battle. Fox-calls, requests for assistance and all the stuff that's already in the game. If doable, their voices can be altered a bit, maybe slightly different pitch and so on to make them sound more personal. It would be important, however, to differentiate them from your flight simply by giving their voices less volume when you hear them over the radio. That way the constant babbling wouldn't be intrusive and you would always know when it's your wingman calling for help. This is a feature that could be used in DCS AND Lock on. It would increase the player's situational awareness a little and give a tremendeous boost to the feeling of being there. Best of all this might be pretty simple to implement, all the voice recordings are already there (unless you want to create more, which I wouldn't object to) and they already work with the player's wingmen. It would be an incredible to for example hear your fighter sweep engage enemy CAPpers when your' flying escort for a low & fast strike behind enemy lines. Easily worth a little time from a couple of programmers. ________________________________________________________________________ Lock on MUST have toe-brakes on an axis AND a dynamic campaign system with multiplayer capability AND radio traffic from other flights
    1 point
  6. it is back. btw i ve got one trouble with a files inside.... antivirus poped up and gave a virus alert frim f 15 walmis addon... dunno if it is real virus or not coz first time it happend i ignore warnng then , 1 hour lata my pc die i had to reformat all ..... dunno realy if it is because of this or not, but watch out anyway cheers
    1 point
  7. Well, my qualifications so far are putzing around a bit in a Diamond Katana, as far as real world stuff goes but ... Other things to add: As Eric and Jim have mentioned, you could be an SME: There is a lot of stuff you can find out even on the internet, but it's not stuff that's on say, wikipedia - a lot of it comes from journals, contacts with real pilots, hours and hours of research just to find out one little tidbid of information (you might be surprised at the information revealed by incident investigations, for example), or aircraft manuals (like the F-15A-1, or the F-16 MLU upgrades) as well as analysis of various videos, a knowledge (passable knowledge if not good knowledge) of physics, and better yet aerodynamics - the ability to understand how simulation works, the ability to understand what the GOAL of a particular simulation is (for example, GOZR always complains about turbulence - but the primary goal of a combat sim isn't to show you what the wind does to your plane which, for a heavy jet, ain't all that much on a regular basis - the purpose is to simulate COMBAT ... same with the Ka-50 ... a lot of people are asking for A2A weapons, which, sure, they -might- get sometime in the future, or not ... but realistically helis don't have the time nor, often, the opportunity to employ such weapons). Above all you have to be able to keep a cool head and be open to things; a little programming knowledge can help, and of course, paying attention and suggesting small things here and there sometimes (you won't believe what a huge difference a tiny thing like sorting a list properly can make). Ok. I'll stop now. :D
    1 point
  8. http://forums.eagle.ru/showpost.php?p=443052&postcount=537
    1 point
  9. As I always like to say, "there is nothing wrong with it, it's just that there is nothing right either." I guess what I am sayin is that I need to get used to it:D
    1 point
  10. No surprise, an excellent post by EricJ. To be a beta tester you need to be: A SME (Military jargon for a subject matter expert) on a particular military area of knowledge - preferably you are ex-military. Very knowledgeable about all flight simulators. their strength and weakness. A proven track record to make a long term commitment of giving up your time to do a beta test. You need to be prepared to give up weekends and evenings to carry out your beta test task. We have been testing Black Shark for 2 years, with new builds every 3 weeks. This is not a 6 month commitment. Once you are a beta tester, it does not end there. If you do not pull your weight, you are chopped. So - being a beta tester is not an easy way to get experience of a new title. Jim
    1 point
  11. Неужели совсем нет? ) Я слышал что некоторые пилоты используют режим навигации, ппм, и компас чтобы не заблудиться (: Интересно где на реальных прототипах моделируемых в локон отображается такая красивая карта? (: Ну с су-25Т там всё ясно, конечно же там ведь есть здоровый телевизор, там тебе на одном канале картинка со шквала, на другом, карта, на третьем новости по орт, а также можно вместо одной подвески прицепить спутниковую тарелку и принимать хоть нтв+ (: А вот на простом су25 нет телевизора ((( И все пилоты су-25 косо поглядывают на пилотов су-25Т, наверное завидуют (:
    1 point
  12. I uploaded a mirror. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=861&lang=en&PHPSESSID=fb468e6cad5b32effa0cdb74d8fe73db
    1 point
  13. Сразу видно, март на носу :) Коты перемяукиваются ;)
    1 point
  14. Я скажу одну умную вещь, только ты не обижайся("Мимино", в смысле из фильма) ёкерный бабай! Модераторы вам в прикол? Есть частный сервак, есть частные притензии, один провацирует другого. Да есть воросы, но тема превратилась в .. незнаю, что. Ответ на все вопросы один - походи по базару поищи дешевли.Кот, ну ты то не новичок:smartass:оно тебе надо? Если тема называется про навигацию и целеуказание так давайте работать по этой теме а не долбить РАФ.В конце концов это частная структура, reg_zero это я тебе, ты вроде умный человек,не надо долбиться в стену.
    1 point
  15. Yeah, FPS drops are expected with my settings, thats the penalty for great graphics :thumbup: great to see you've got what you needed though :D
    1 point
  16. Other than you- who cares what you think? Everyone here is entitled to speak their mind about the colors as they see fit- with or without your authorization.
    1 point
  17. And once again, DU is no more toxic than any other heavy metal.
    1 point
  18. Hey, you could try editing these settings (marked yellow) in your graphics.cfg file: current = "Medium"; Low { near_clip = 4; middle_clip = 4; far_clip = 200000; structures = {30, 2000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {20000, 200000}; lights = {50, 10000}; lod = 0.7; Medium { near_clip = 0.2; middle_clip = 4.; far_clip = 200000; structures = {40, 5000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {20000, 200000}; lights = {100, 30000}; lod = 1.; High { near_clip = 0.2; middle_clip = 4; far_clip = 200000; structures = {200, 10000}; trees = {200000, 20000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 200000}; lights = {200, 80000}; lod = 1.5;
    1 point
  19. Ommph... I use LOCFG utility for all tweaks considering optimizations, LOD, clipping and such. There's a OPTIMIZATIONS tab that allows you to modify textures sharpness. Try that if you haven't so far! Hope this helps!
    1 point
  20. Yeah, StrikeMax really made me happy with that project, especially his idea of integrating various vapor trails and condenstation to a 3D model that noone did so far. It might never be finished, but his work was a true inovation and we can learn a lot from it.. His Flanker model was cca 50K poly, and that radome cone looks very promising and IMHO, good enough for LOFC but newer comps can deal even with 100+K poly with no problem so think of all the detail you'll have on such 3D models.
    1 point
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