In another twist, I suddenly became an Su-25T afficionado. As it happens, I totally misunderstood how you had to fly it. I was constantly jerking around with the stick, and felt it always seemed to have this tendency to drop out of the sky like a brick.
After several threads also involving Yo-yo it already emerged that you had to trim the aircraft to fly it right and use the autopilot, but I never really bothered, in my view trimming was for airliners, and autopilot equals boring.
Fact is however that you have to "fly-by-trim" the aircraft. If done properly, it flies like a charm. Just use one of the hat-switches for trim and fly the aircraft that way. The autopilot is a dream, and indeed a necessity.
I prefer NOT to load the Vikhr's though. They have a very negative impact on the Su-25T's flight performance, and precisely in the domain where it excells: at high speed. It can fly incredibly fast when loaded with slick weapons like Karen or Kilter missiles. Very important to make stingers bite the flares and not your tail.
I'm in the process to make Su-25T copies of my A-10 missions, and it emerges you need to adjust a lot to the flightpath, initial attack point etc. to make them Su-25T-flyable.
You need enough distance between each waypoint and have a straight, gently diving attack profile.
So I guess my main mistake was to come from A-10 flight to Su-25T without adapting. The fact that you have no inertia modelling in the A-10 makes that you can fly it at will jerking with the stick. That is not a good habit anyway, since you often get in a sideslip and do not fly at the aerodynamic optimum trajectory.
I just post this for eventual newer players that share the same worry about how to fly the Su-25T. Are there still newer players BTW or have we grown old together playing this game :cry:?