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Showing content with the highest reputation on 05/03/09 in all areas

  1. потихоньку, со скрипом, но дела двигаются, работы конечно еще дофига, так что если будут советы - с удовольствием выслушаю
    5 points
  2. . Because a lot of people are getting confused: Clarification - LRM does NOT forbit ETs, it never has and it never will. LRM allows any payload rules to be set by server admin! LRM 2.0 Beta1.2 + AMRACT public test phase Now they were supposed to be released... Unfortunately we had major problems with client CTDs at today's RvE Maple Flag, and we have no way of knowing if this was caused by the scripts or by something else in lockon. Therefore we wont release the mod for download yet, but will have an open dedicated server in HL instead with the purpose of testing the mod. To expliain what LRM and AMRACT are. LRM is our mod to enforce new game behaviour on our server. AMRACT is our advanced mission rotation and ingame triggered message software. The Purpose of LRM is to promote gameplay that more resembles real life a2a and a2g tactics. The Purpose of AMRACT is to make HL missions more dynamic and mission outcome and rotation depend on ingame events. Both are strictly Serverside, so there is no need to install mods on the client end to get them to work. The mods are released as public BETA versions, since they are nowhere near enough tested to be assumed 100% bug-free, but most critical issues should have been ironed out (especially in the case of AMRACT it should be completely stable) LRM: The mod is loaded and enforced from server side. Clients do not need to install anything locally. LRM: LRM does NOT require AMRACT LRM 2.0 and AMRACT have only one release variant. There will be no separate versions (with varying amount of features included) for some squads. Instead the server admins can specify what functions to include and what not to in the configuration file. Server Must have respawn disabled, or the scripts WILL crash LRM 2.0 includes: (i hope i didnt forget anything) Server Controllable engine spool-up time (as of LRM 2.0) Set the spool time for aircraft (only affects the initial spool after loading into the game) to any number you want. Set in seconds. LRM 2.0 default is 120 seconds (2 minutes) *Development status: Finished* server can disable Takeoffs only possible from runways (not taxiways/roads/etc, as of LRM 2.0) Also enforces a taxi speed limit of 40 kts *Development status: Finished* server can disable Refueling only in parking areas (as of LRM 2.0) You can get to 700 lbs on rw, in case of flameout/repairs *Development status: Finished* server can disable Anti ECM-blink mod. (as of LRM 2.0) Now works for F-15, Su-27 and Mig-29. Azimuth setting must be correct for it to work (this means is usually does not work outside +- 30 degrees off nose) Auto HOJs the target if close enough. *Development status: Finished* server can disable New ECM range estimation behaviour (, as of LRM 2.0) When you go HOJ, you will get a range estimation (jumping range cue in ru birds or jumping cursor in eagle) around target's range. *Development status: Finished* Automatically on if using Anti blink mod Turbulence mod (Turbulence when low and fast, as of LRM 2.0) *Development status: Finished* server can disable Dynamic coalition controlled/owned airfields (as of LRM 2.0, no spool/takeoff at wrong airfield) When the mod is enabled, you need to have at least one ATZ-10 fuel/supply truck within 5 km when you spawn or want to take off. Landing at an airfield that doesn't have this will make it so you cannot take off again (Check demo video below) The exit pops up if you spawn on an airfield where there is no friendly truck nearby *Development status: Finished* server can disable The ability to enforce special weapons/payloads (No engine spool if loaded those not set as legal, as of LRM 2.0) Right now partially incomplete. This allows the server admin to make a list for each aircraft of weapons that that aircraft is allowed to carry. If you load into the mission with a weapon that is NOT on this *safe list*, then your engines don't start. The exit menu also pops up. *Development status: Finished* server can disable Reduced chaff numbers (made stricter with LRM 2.0, originally from 1.0) Basically the ridiculously overpowerful chaff of Standard lockon produces this: http://www.youtube.com/watch?v=e3lGvfVxuBs So we cut the numbers by quite a lot. Numbers are reduced on takeoff. *with a pouf!* *Development status: Finished* server can disable Counters to the barrell exploit (as of LRM 1.0) Prevents this behaviour http://data.reservoirselite.com/LRM_Demo/barrelWhy.avi The exploit is doable no problem even without labels with a little practice. *Development status: Finished* server can disable F-15 IFF (as of LRM 1.0) *Development status: Finished* HUD color cycles if you bug/lock a friendly Lockon F-15 radar azimuth position stuck bug : (as of LRM 1.0) Sometimes the radar azimuth position gets stuck in Lockon (you cannot move it left/right) for the eagle. LRM includes a workaround/fix for this, so you should not see this behaviour anymore. *Development status: Finished* Lockon F-15 TWS memory contacts failed bug *bug*: (as of LRM 1.0) Sometimes when you try to bug a contact it will bug him for a couple of milliseconds, then drop the bug instantly. This behaviour no longer occurs in those situations where lockon TWS *forgets* to move the elevation to the target when bugging. LRM fixes this. *Development status: Finished* Capturing Airfields using ships Moving a ship within 6 km of the center of an airfield will now capture it in the same way ATZ-10 trucks do. This way allows you to capture enemy airfields in an easy way. *Development status: Finished* F-15 Radar elevation follows target(s) TWS & STT, (as of LRM 1.0) *Development status: Finished* Like the real thing does. F-15 Radar Azimuth follows target(s) TWS/STT while in 3A. *Development status: Finished* Counters to the RadarFloor exploit (as of LRM 1.0) Prevent users from using the unrealistic 10m exploit to make all weapons go dumb as shown : http://data.reservoirselite.com/LRM_Demo/radarflor.avi *Development status: Finished* server can disable No firing missiles after getting 3 major system failures It's quite frustrating to shoot someone's wing off, only to get 8 amraams flying from him spiraling towards the ground. Won't happen anymore. :). Stuck in nav mode and cannot select amraam. Works also for russian planes. Simulates fire control avionics/wiring destroyed. *Development status: Finished* server can disable Optional Support for cursor target step mod. This is a mod on both client and server end. Based on the real capabilities of F-15s. It cannot be used on servers that dont allow it. It allows you to in RWS: step the cursor through detected contacts, and in TWS: Step cursor through contacts detected the last 7 seconds OR cycle your primary target among your bugged targets. It also includes F-15 LRB (long range boresight, currently incomplete, right now just sets bvr 40 nm narrowscan in the direction of your nose) and 8B3A scan mode. To use it, clients must install this : http://rveyoda.no-ip.org/cursorSnap.zip and make sure lockon is allowed to make a file in the lo folder called tms.dat (for all you UAC Vista users, allow lockon write permission to this file) To activate, tap CTL KP0 (standard controls for snap views) tap twice within 0.1 s (macro it) to LRB tap thrice within 0.2s to go 8B3A *Development status: Finished* server can disable LRM 2.0 Demo Video (old but still valid) : --> HERE <-- , showing some of the new 2.0 features. (but not all) AMRACT includes: Lots of stuff, descriptions, documentation and installation instructions will come later. Mission rotation depending on misson outcome, for example ingame events like killing key a2g or a2a targets, single or multiple. Picking random new mission, next mission, OR to next or prev mission depending on which side that wins the mission. Mission settings/scripts/trigges are put in Lockon/Objectives/ folder, named as 1,2,3,4,5.txt... .etc. (corresponding to the mission number in your missions folder. Automatic server chat messages triggered by ingame events or timed. Can also be set as repeatable (both timed and triggered ones) For example server posts "Remember key objectives are ...." Winning the mission is done in a few different ways. If you have old versions documentation somewhere, it will describe how to set up a mission. AMRACT also rotates mission when all supply trucks at respawn airfields for one side is lost. (this is automatic when you have LRM installed on the server). Specifying what airfields are respawn airfields is done by adding lines like [AIRFIELD][bLUE][Kirovskoye] [AIRFIELD][RED][Krasnodar-Pashkovskiy] to your lockon/Objectives/1.txt,2.txt,..... Download link (comes with example setup) http://rveyoda.no-ip.org/amr.zip (requires .NET framework 3.5) Additional credits go to: 44th_GrayGhost for help and ideas making it Boberros for help with the OnlyRunwaysForTakeOff mod 3sqn for ideas on how to solve the indication of airbase ownership Kuky, for excellent job on grabbing parking area coordinates! Dubb, for help with testing Andrew/aaa/ for helping me with Russian version localization 51st Case with original lrm 1.0 features Anyone I forgot to mention helping me! (give me a pm ;)) 169th_Crunch, Big tanks for a long test run, we thought we found an rwr bug in my code, but it was a general RWR bug for the LOckon flanker Update : All features are now in implemented and right now I am not able to find any obvious bugs in them. RWR mod was removed since it was not possible to make it transparent enough with given lua exports. The su33 is now also supported, and the kuznesov as well. A full database of all allowed weapons by loFc for flyable aircraft is now included in LRM. You can comment out what weapons you don't want allowed, example if you want heaters or SARH only in your server, or want to run 1980s setup. Only further stress tests remain before we can release this proper.
    2 points
  3. Оцените... :huh: http://video.tomshardware.co.uk/video/iLyROoaftDNz.html
    2 points
  4. Hello everyone, I'm new to the forum and I could not locate a place where I could introduce myself to everyone. My name is James but the majority of my gaming friends refer to me by my call sign K-9. I have been overlooking the forums and web site for the last couple of days and I have been really impressed with what I have seen. I have been gaming religiously for the last 10 years and I have to be honest when I say that alot of time when into making the game, web site and forum. You guys and girls are the total package that every gamer loves to find. I have recently purchased Black Shark and I love what I see, but my computer crapped out on me as soon as I activated my game (go figure). I should be up and running again in a couple of days when I figure out what went wrong, I think its a bad power supply or graphic card:cry:. I just wanted to stop in and meet everyone and I cant wait to interact with anyone. Thanks for reading and I will talk to you all soon. On a side note, what is everyone running in there computer? My current specs: EVGA 775 NVIDIA nForce 790i SLI ATX Intel Motherboard Intel Core 2 Quad Q9650 3.0 GHz CORSAIR XMS3 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 EVGA GeForce 8800 GTX 768MB 384-bit GDDR3
    1 point
  5. Playing through the stock SU-27 campaign again, and trying to stick to realistic methods has been a good learning exercise. I've realised a couple of things: Missile Defence: 1) Shaw et al recommend getting a visual on missiles. In my experience in-game, this is almost impossible for long range A2A shots, without smoke trails. It is the presence of a smoke trail that makes it possible for certain SAMs and short-range shots. I've stuck with either beaming, dragging, or medium-g reversals, which do seem to work very well, using the RWR for bearing information. If I've got time, I'll take a look out the window. I approach BVR and missiles in general with a my own little Taoist approach. I.e., less effort, the better. I'd summarise it as follows: My best way to defeat missile is for it to be not launched at all. The next best way is to defeat it kinematically, i.e. stop it reaching me. The worst way is last-ditch maneuver. With that in mind, the orthoganol-roll-on-penultimate-beryoza-light does work perfectly, but feels extremely risky to me, so I'm trying not to use it. What do F-15 drivers do against the R-77? Serious question - there is no equivalent to the range-finding beryoza RWR on the F-15. 3) F-16's with ECM are bastards. In fact, anything with ECM & ARH is a bastard, because they deny you your range advantage, and they are remarkably adept at killing your wingie. I struggle to beat an ARH armed opponent with ECM because I won't ignore an AMRAAM launched at 25km, it's just too dangerous; again the gimbal-crank & g-pull method taught by Ironhand is great, but again relys on the beryoza, without that it is difficult (in fact beyond me, mentally) to time it right. Maybe this is realistic? Maybe an ARH opponent with a good jammer should be a tough day out? I have used ET's, but I am trying not to rely on them as they seem a bit too..efficient. Likewise overriding launch parameters does work (I launch a 27RE with 2-3 lights remaining on the Beryoza), but the AI does his normal left beam and defeats it every time. He then turns around and we're back to square one. The trouble I have with dragging or beaming is the loss of SA. Most of the time I get killed, it's at what I call the 'blend' - the switch between BVR & WVR. AI always employs ARH at this range, and they have high smash. Split S-dumping chaff while beaming is pretty good, but this becomes the crucial part of the fight. After the 2nd Missile, they're usually WVR, or certainly under 10Km. I have a hell of a time seeing them; usually I switch to CAC mode and point at the last known bearing either from memory or the RWR, and cross fingers. If it works, I can get a heater off and merge aggressively; if not they normally ARH at close range and it's goodnight Irene. Any tips for improving this? What I'm trying to learn here are sound, more or less realistic techniques. Then I want to try some online stuff.
    1 point
  6. http://forums.eagle.ru/showpost.php?p=597278&postcount=12 I am on most of the time since I lost my job.
    1 point
  7. Thanks for the update Mustang.
    1 point
  8. Места в которых сгибалась матрица :lol:
    1 point
  9. http://forums.eagle.ru/showthread.php?t=41170 «Граждане разработчики» в лице Главкома Wags'а сообщают, что патч к ЧА выйдет в течение ближайшего месяца (или двух ближайших месяцев). Кроме того, франчайзинг Lock On: Flaming Cliffs продолжит своё развитие в 2009 г. Как только детали определятся, их сообщат. A-10C сейчас разрабатывает только часть команды, но как только будут закончены текущие задачи с ЧА на «Бородавочника» перебросят дополнительные силы. Прогресс хороший, доп. информация — летом. Про локализации не интересно (с французами нехорошо получилось).
    1 point
  10. Crapped out PS? Crapped out GPU? Hell, my wife thinks you have to have a whole new computer when that happens. Time to upgrade LMAO PS, turn your Private Messaging on. I need to send you a message.
    1 point
  11. Anyone else been trying the 8.61.1-090330a 9.5 beta? Been getting nice FPS and stability here in WinXP 32bit in both LO FC and DCS:BS with this driver version :)
    1 point
  12. Welcome to the forums K-9 and thanks for your support. Dusty, your exchange with K-9 regarding the PM system and his PC has been moved here: http://forums.eagle.ru/showthread.php?t=41166. Let's try to avoid spamming the forum with postings not useful to the public.
    1 point
  13. Welcome, and good luck with your computer.
    1 point
  14. 1 point
  15. еще бы кабинку :music_whistling:
    1 point
  16. Well i was using the latest when i got the problem. Stupid modman...
    1 point
  17. ModMan does that automatically now ;) Upgrade ModMan to v6.3.0.1 or higher. Cheers Az'
    1 point
  18. Ярослав и Тимур, для решения любых проблем и вопросов существуют сервис личных сообщений на форуме или ICQ. Превращение темы в балаган как минимум признак дурного тона. Прошу модераторов удалить оффтоп.
    1 point
  19. Странно, второй день не могу зайти..
    1 point
  20. The hole is not overriding it, but having the seeker pick up targets as far as 60 degrees from it's axis. The R-77 and the AIM-120 suffer from the same problem.
    1 point
  21. Im not sure you fully understand irony, if it was the case then I would have said something like this 'Gee GG you know so much about missile tech, maybe we can discuss more about how crap the LO AMRAAM is then I can can start bringing this and that about Maddogs being overmodeled and we could have another thread of so much JOY' :D
    1 point
  22. Partial damage results in reduced aiming accuracy. P.S. Improved grass has little to nothing to do with improved damage modeling for AI vehicles. Every aspect of the program can and is developed according the available resources for that particular aspect.
    1 point
  23. or... buy a mini fridge and 'ave by your PC...
    1 point
  24. Good point Jim, and it's not only true for Manpads. Recently I have been reading a few books on Vietnam chopper warfare, where the VC/NVA would often fire blindly through the foliage if they couldn't see but only hear the helicopters. Sure the accuracy was a lot lower but it still posed a real threat to the pilots.
    1 point
  25. I guess even if product sell is not well, developers will say it is ok, but I am curious about this too :)
    1 point
  26. Happy Birthday MoGas! :yay: Have a great day today!
    1 point
  27. А на кой черт нам такая точность??? Главное выйти в район аэродрома - то есть лететь в правильную сторону.
    1 point
  28. Долетел. Кое-чего даже заснять получилось (Паланга, Копенгаген, в Шотландии дождь был - практически по нулям). На обратном пути ещё попробую. Если всё по плану, то скоро назад. Свежие впечатления: море (Балтика и Северное) сверху похоже на неподвижный бамп (фото потом), ничего особо не колышется как в ЛО, при пролёте над сушей все мало-мальские водоёмы под определёенным углом давали ярчайшие блики - это было похоже на ртуть (что не бликовало, то выглядело свинцовыми бляшками). Так что тема бликов в симах ОЧЕНЬ актуальна. PS. Снимал при широком объективе.
    1 point
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