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The third episode of series (MISSILE EXPERIMENT) Enjoy ;) http://www.youtube.com/watch?v=wWeyRHQuI3c&feature=player_embedded http://www.youtube.com/watch?v=oVbTM_70WIs&feature=player_embedded http://www.youtube.com/watch?v=GzpJG5PJfZU&feature=player_embedded http://www.youtube.com/watch?v=hBa3bxTBdjA&feature=player_embedded http://www.youtube.com/watch?v=0lri9uoNOqk&feature=player_embedded http://www.youtube.com/watch?v=yVwyXihNaAk&feature=player_embedded http://www.youtube.com/watch?v=ObXIx8fqi-w&feature=player_embedded http://www.youtube.com/watch?v=l7lWsDrmHSs&feature=player_embedded http://www.youtube.com/watch?v=xvtMYheVozQ&feature=player_embedded http://www.youtube.com/watch?v=bdh0na0gfgo&feature=player_embedded http://www.youtube.com/watch?v=Tjz4WgmjNwQ&feature=player_embedded http://www.youtube.com/watch?v=k3RN-g4MQBM&feature=player_embedded http://www.youtube.com/watch?v=3qp0PiiYT6c&feature=player_embedded If someone found others please share it :)3 points
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HokumSounds_v1 Features: - Replaces the Ka-50 rotor and engine sounds. - Sound.cfg has been tweaked. The "HokumSounds" are tested in "DCS: Black Shark 1.0.1c" and can be installed with ModMan 7 or replaced by hand. Videos used for tweaking: http://www.youtube.com/watch?v=iG1E1lgTsLw&feature=PlayList&p=A62CA1BA69C738EF http://www.youtube.com/watch?v=TiiOw5MiPRM&feature=PlayList&p=D80F02749ACBB908&index=13 DOWNLOAD HERE Enjoy! Lars "Frazer" Hofman Support: lars.hofman@gmail.com2 points
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The Black Shark Auto Flight Control System (AFCS) description in the manual is I believe confusing and lacks sufficient detail to get a good understanding of its operation. This is my attempt to describe its operation in practical terms based on my experience flying the Sim. There may be errors and or omissions. I will update this document as required and would welcome feedback to make it better and or more correct. ------------------------------------------------------------------- The BS Auto Flight System is designed to do the following: 1. Fly the Helo along a desired or planned flight path (ROUTE) 2. Provide Stability Augmentation damping and Attitude holding. 3. Generate Steering commands for the FD system to allow the pilot to manually fly a desired or planned flight path. 4. Provide a rapid Auto turn in the yaw axis on to a designated target. 5. Provide flight control inputs to the Auto Hover and Altitude hold system. AFCS Controls. The KA50 has a number of controls that directly interface with the AFCS system. ROUTE MODE SWITCH This switch is located on the collective leaver and should be regarded as an Auto pilot On/Off switch. It has 3 positions. In the centre position the Route mode switch is Off.In the forward position the AFCS AP is engaged and will actively fly the helicopter. In the rear position the switch is used in conjunction with the Auto Hover mode to provide a controlled descent. The Route Mode switch also works in conjunction with the Desired Heading (DH) - Desired Track (DT) switch. DESIRED HEADING_ DESIRED TRACK ANGLE SWITCH The DH DT switch located on the RH sill panel provides either a Course Reference or Heading reference for the Auto pilot to maintain. In the Desired Track (DT) position the AFCS assumes that the pilot wants to fly the planned track to the active PVI800 Waypoint, that is it selects Course Line steering. A course deviation scale is displayed in the lower portion of the HUD. In the Desired Heading (DH) position the AFCS assumes the pilot wants to fly directly to the Active PVI800 waypoint. In the deselected position (centre) the AFCS assumes the pilot wants to maintain the last set reference heading. ALTITUDE SOURCE SELECT SWITCH This is located on the right Sill panel. The switch selects either Barometric Altitude (BR) or Radar altitude (RD) as the altitude source to be used by AFCS. (it does not affect the altitude display in the HUD) STABILITY AUGMENTATION & FLIGHT DIRECTOR There are two methods used in the BS to provide stability augmentation Attitude Hold modes and full time damping. These are controlled by the 4 Auto pilot push buttons and are also affected by the Trimmer switch and FD switch. There are 4 Autopilot pushbutton switches on the right panel. These switches labelled Pitch hold, Bank Hold, Alt hold and HDG hold are dual function switches. These switches control basic damping and attitude hold modes. With the switches OFF both damping and attitude hold are off. The helo is difficult to fly with no damping or attitude hold function. i.e. its raw control input with no AFCS modification. The ON function of the switches is also affected by the Flight Director (FD) switch selection. FD Switch OFF With the FD Switch off and all 4 Push buttons on then Damping is active and attitude Hold modes are active. The Damping mode is running in the background to take out unwanted oscillations in the respective axis. The Attitude hold mode is a pilot assistance mode that hold the last commanded attitude. The desired Pitch,Roll or HDG attitude is set by the pilot using the trimmer switch. As the pilot releases the trimmer switch the AFCS takes a snapshot of the present Pitch,Bank attitude and heading. These snapshots are then used by the AFCS to within its authority hold these selected attitudes. The pilot can override these attitudes but will find a certain "resistance" to his input as the AFCS attempts to maintain the last datums. If the pilot was to release the controls the AFCS would return the Helo to these last set datums. Though not a recommended technique Pressing and holding the trim switch whilst manoeuvring temporarily disables the attitude hold function (damping is still active), consequently no resistance to control input is felt. As soon as the trimmer switch is released the Attitude hold function again becomes active. In addition the pilot can select specific axes ON or OFF. In many cases whilst manoeuvring it is advantageous to Turn HDG Hold off as this provides smother dynamic heading changes.... recall that damping is still present. FD Switch ON The FD switch does 2 things. It overrides the attitude hold functions regardless of Autopilot push button selection (Damping is still active provided switches are on). It provides HUD steering cues to the pilot to achieve the last commanded performance. The desired performance is set on release of the trimmer switch. again the AFCS takes a snapshot of the Heading (DT/DH switch in the centre) Pitch and roll attitude. These then become the Datum references used by the FD. You can see this most easily by the FD pitch reference markers appearing at the present pitch when the Trimmer switch is released. If the DT/DH switch is in either DT or DH position the heading reference used by the FD comes from the PVI i.e. a heading to go direct to the waypoint (DH) or to intercept/maintain the required inbound track to the waypoint (DT). This can lead to confusion as to what the rudder is doing. (Hint remove the confusion by placing the DT/DH switch in the centre position. In this manner the HUD diamond will always reflect the datum heading the FD and AFCS are using. A quick blip of the trimmer switch will Synch the diamond and AFCS/FD heading reference to present heading) The Collective brake also affects the FD output. If the collective brake is used an altitude snapshot is taken by the AFCS and is used as a datum altitude. The FD then provides altitude cueing in the HUD to return to the datum attitude. This Altitude cueing will only be displayed if the ALT HOLD push button is selected on. Note FD steering cues are only displayed in NAV HUD mode. HDG HOLD & ALT HOLD ADDITIONAL INFO These switches labelled HDG HOLD and ALT HOLD provide a means for the pilot to send a reference heading and or Altitude to the AFCS to be maintained or used as a steering reference. These switches are used in conjunction with the Trimmer and Collective brake. The HDG HOLD switch when selected and provided a reference heading has been set will result in the AFCS applying rudder to yaw the aircraft towards the reference heading. Once on the reference heading rudder commands will be used to maintain this heading. This rudder action can at times conflict with immediate pilot commands and or result in unbalanced flight. If this occurs the HDG HOLD mode should be deselected. ALT HOLD The ALT HOLD switch should be thought off as a Mode arming switch. When selected the AFCS is armed and ready to automatically Hold a specific altitude using small adjustments to rotor pitch angle. to get ALT HOLD to work three things must be done. First ALT HOLD must be on, secondly the pilot must provide close to the required rotor pitch angle (i.e. enough collective) to more or less keep the Vs at 0, finally the pilot must then tell the AFCS to maintain the current altitude. This last step is done by pressing and releasing the collective brake. When the collective brake is released a snapshot of the present altitude (Baro or Radar) is sent to the AFCS to be used as the reference altitude. Whether the AFCS uses Radar or Baro altitude is determined by the position of the Auto pilot Altitude data source select switch on the right sill panel. In the RD position the snapshot altitude reference sent to the AFCS is Radar altitude. In the BR position the snapshot altitude reference sent to the AFCS is Baro altitude. ALT HOLD only has a certain amount of control of the blade pitch angle, i.e is is + - a bit around the collective set pitch. If the collective lever is moved the ALT HOLD function has less blade adjustment to play with. If you move the collective outside of the ALT HOLD range then ALT HOLD does not have enough blade pitch authority to do its job. Ideally the collective brake should effectively lock the collective lever thereby ensuring that that reference blade pitch is fixed and the ALT HOLD function has enough authority to do its job. As long as the collective does not move/drift then ALT HOLD works just fine in BS. Notes: if the ALT HOLD switch is off it will be automatically commanded on when AUTO HOVER is engaged. ALT HOLD is only relevant when used in conjunction with the Collective brake and or Route AP/Auto Hover mode AUTO HOVER SYSTEM The KA50 Auto Hover system is a pilot aid that assists the pilot to maintain a specific Hover point in 3 dimensions. There are numerous equipment interfaces to the Auto Hover system. The Auto Hover system should only be engaged at low speeds (<20Kmh). When engaged the AFCS stores the exact position at which the Hover mode was engaged. This position is used to generate the HUD hover point square and the HSI Hover point reference bar centre point. This Hover reference position can also be updated by the pilot at any time by a momentary blip of the trimmer switch (and collective brake for altitude/height). Provided the Hover point is selected (or updated) at almost 0 speed The Auto Hover system will actively fly the helicopter to the Hover reference point. The Auto Hover system simply attempts to stabilise the Helicopter at a point in space. Minute corrections are used automatically to maintain 0 speed in all axis. The Auto Hover system inputs include: Inertial, Doppler drift and ground speed from a dedicated Auto Hover doppler unit in the lower rear fuselage, Radar altitude, Baro altitude (only above 300metres radar altitude), low speed vanes, and differential static pressure between various static ports. Altitude maintenance in the hover. Provided the pilot has a reasonably accurate Collective position the Auto Hover system uses small adjustments to the blade pitch to maintain the reference Hover Radar altitude (These can be seen by small variations in blade pitch angle, the collective stick will remain in its selected position). Recall that a quick blip of the collective brake resets the Auto Hover reference altitude. If the ALT HOLD switch is off it will automatically be commanded on when AUTO HOVER is engaged. AUTO HOVER has a minimum altitude of 4metres Radar Alt. WARNING : The Auto Hover is only operative to an altitude of 4metres. If an inadvertent descent below 4metres or aborted landing/bounce occurs it is usual for all 4 AFCS pushbutton lights to start flashing. This indicates that an auto deselection has occurred. In this state all damping and attitude hold functions have been deselected. In this situation it is imperative to reselect the switches to regain damping and or attitude hold function. AUTO HOVER DESCENT Whilst in the hover the pilot can also use the AFCS to commence an automatic descent at 2ms. This is done by holding the Route mode switch to its forward position... Route descent. The AFCS will command a small reduction in Blade pitch to initiate the descent (The collective lever will remain stationary). The Helo will descend at 2ms whilst maintaining the Hover point) until the KA50 gets to 4metres Radar Altitude. At this point the Auto Hover system increases blade pitch angle to maintain 4 metres Radar Alt (i.e. exists descent mode). To continue the descent the pilot must manually reduce collective. If the Route descent switch is released the descent will be stopped at the present radar altitude. PILOT OVERRIDE OF AUTO HOVER In the Auto hover the pilot can make small adjustments to override the auto hover system. This is used to drive the helo to the Hover point or to a new Hover point. Small precise cyclic inputs are used to achieve this. The use of HDG HOLD AFCS mode is of great assistance in the hover. When on the desired Hover heading Engage HDG HOLD mode. If a change in heading in the hover is desired deselect HDG HOLD (prevents undesirable rudder commands) yaw to the desired Heading Re-engage HDG Hold. A quick Trimmer blip will synch the current heading and reset the current Hover reference point). An alternative is to simply override HDG Hold, then retrim when on the new heading. AUTO TURN ON TO TARGET This mode can be used in forward flight or the Hover and is considered a tactical mode that operates in the lateral axis only). The Auto Turn on to target mode is simply a method to align Target Line of sight with the Helos for and aft axis. When a target is designated the AFCS systems takes the angular deviation of the SHKVAL head from the aircrafts centreline and simply yaws the KA50 to drive this angular deviation to ZERO. Pilot technique is to designate the target then press the Auto Turn to target switch. As long as this mode is active the AFCS will attempt to keep the SHKVAL Line of sight to zero in the yawing plane. (For the Auto turn on target function to be operative the HDG HOLD mode select switch must be on). (Thanks to all who commented I think I have incorporated most of your input in the rewrite)1 point
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ОБНОВЛЕНО 01.08.2010 Дорогие друзья! Вот, наконец, выкладываю полную версию кампании "БУГ : боевая ударная группа" для крайней на сегодняшний день версии ЧА. В кампании 10 миссий. Первые пять были ранее выложены здесь, но в полной версии кампании они изменились. В оставшихся пяти миссиях сюжетная линия продолжается, но уже с наступлением зимы. Основные нововведения: - максимально устранено наложение авторских звуков миссии на звуки ведомого или РП - переозвучены фразы, сказанные "подставным" РП, для соответствия голосам крайней версии ЧА - учтены некоторые ваши пожелания по миссиям и использованы некоторые идеи при создании новых - устранены глюки с посадкой на Торбу (путем триггерных ходов или редактирования брифинга) - добавлены рекомендации по параметрам полета на маршруте (скорость - высота и т.д.). - новый логотип :) Это попытка представить максимально реальное применение вертолета Ка-50 в современных условиях, пусть и с некоторыми допущениями. Фабула, вкратце, такова: в 2011 году на вечно неспокойный Кавказ отправляется БУГ в составе пары Ка-50 и пары Ми-28Н. Я уже говорил в соседней теме (кстати, пусть она останется, там будет обсуждение making of продолжения, которое я буду делать в ближайшее время, а эта тема пусть будет темой отзывов и предложений), что ориентировался на фирменную кампанию "Командировка". Поэтому очень старался, чтобы и звук, и брифинги, и качество миссий были на высоте. По сложности кампания также примерно соответствует уровню "Командировки". Потратил на все это очень много времени, особенно, конечно, на отладку всех миссий. Все делал сам, со многими вещами (обработка звука и графики) сталкивался впервые. Так что, не судите строго, но все пожелания высказывайте обязательно. ССЫЛКИ ДЛЯ СКАЧИВАНИЯ: http://narod.ru/disk/23319860000/BUG.zip.html http://files.mail.ru/4BMS75 P.S. Посвящается моему любимому вертолету Ка-50, самому дерзкому отечественному ОКБ - фирме "Камов", и, конечно, лучшим в мире творцам симуляторов - коллективу Eagle Dynamics.1 point
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Here is mine, here is the link to the my Pit. http://www.youtube.com/user/169thTaipan#p/a/u/2/9ubft6DBMc41 point
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Yeah rgrt, i'm glad you've confirmed this ;) Now, ATi needs to know about this bug, i've already filled out a Catalyst Crew bug report form, the more people who do that the better :)1 point
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Not a waste at all. This is the most powerful weapon mankind has created so far and it was the main reason there is no WW3. Yes there were wars and local conflicts, but nothing like WW2. Nuclear powaaa - it`s a miracle. :P1 point
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А насчет С-300.В качестве примера одна из последних миссий кампании,,Скала,,.Там на позицию зрк заходит восьмерка ,,Торнадо,, в сопровождении четырех Ф-15.Зрк отстрелял весь боекомплект-а это три десятка ракет.В цель попало только ТРИ ракеты,остальных добивали Су-27.Это что-же получается,вероятность попадания-0,1.Я еще могу понять,что Ф-15е каким-то образом уворачивались,но эти то ,,летающие чемоданы,, как?!А про ,,Пэтриот,,то же самое только со знаком плюс.Та же ,,Скала,, ,заключительная миссия.Нужно выйти к аэродрому и всех на нем раздолбать.Чуть превысишь рекомендованные на маршруте 25 метров и незамедлительно получаешь ,,гостинец,,.Я после пуска вертелся и так и сяк, аж лопасти несущего винта перехлестывались,только результат один-костер на земле.1 point
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Пункт 1. ПОС винтов надо включить. Все остальное в данной ситуации не имеет значения. Педали влево, до упора он уже давал после того, как потерял управление. Что любопытно, стоит только щелкнуть тумблером, управление тут же восстанавливается и вертолет ложится на курс.1 point
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No, you are not missing anything. Due to some of the underlying architecture, to convert a four-ship single-player mission to a four-ship multiplayer mission you need to reduce the flight to a single-ship one, and then copy it to three identical ones. You then have four single-ship flights with identical parameters. (Though you can obviously change numbers and so on if you want.) Note that in some cases you might need to tweak triggers as well. Players will then be able to set up identity tags for datalinks once the mission is running.1 point
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Are you talking about the xbox360? Because when you see it, you turn 360 degrees and walk away.1 point
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Colleagues, I received an item of very helpful advice from this Forum when first learning this great sim so. perhaps. the offering presented here will prove of value to someone else. It is a matter of giving back. I know there are other tutorials but there is sometimes value in another perspective. The tutorial is compiled from my own notes jotted down while learning and comprises a personal reference should I forget something. It caters for the beginner desiring some early results. A companion practice mission is included as a supplementary download. You can find the tutorial at the link below (tested in Opera and IE), as a single page on one of my web sites. Internal links provide shortcuts if you prefer skipping some topics. Over the next few days and weeks I will address any significant errors and omissions as the tutorial is under active review. http://www.wolfwillow.com/nu/westwind/Simulation_Gaming/Ka50/Tutorial.php Best wishes, JH.1 point
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Sent, I flew most of it upside down just to make it more interesting for the judges. :D1 point
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Grave Cause for Concern OK - Now that I have your Undivided Attention: I'm not really concerned about Swine Flu........ ............ .................. Here's my concern: Fact: 3 Years ago: Chinese calendar - Year of the Cow ..... Mad Cow Disease 2 Years ago: Chinese calendar - Year of the Bird ..... Avian/Bird Flu Last Year, Chinese calendar - Year of the Pig .... Swine flu .......... ................. This Year is the Year of the Cock......... Anybody else Worried? :shocking:1 point
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По-моему, будут оба, вопрос только в очерёдности. P.S. Что-то мне захотелось посмотреть ролик про то, как Ф-16 и Ф-18 сражаются между собой за место в ДКС.1 point
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SFM is not satisfactory on hard maneuvers , now if you are doing climb rate or max speed etc.. well that it is not the problem, the problem is when you fight you will enter in hard maneuvering witch a combat simulator should have IMO. A real simulator is a very different beast for very specific application. In Real life i do test aircraft and to me it's hard to fly a Lockon's MiG29 and ear arguments about a missile details.. many of you guys are looking at papers and charts but rare are the ones that did really pressed a real trigger. I never did this my self but real hard maneuver flying .. hell yeas.!!!!1 point
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hello, some questions comes very often so i will try to answer them. files that still with old textures: -conflict with another cockpit mod. by using this "export" mod you don't need anymore teka's english mod. -temp texture file still has files installed by previous cockpit mods, and that has not been removed by modman. do it manually. - some planes are not modified. SU 25 is not done at all, and shares some new textures with old ones. that was the reason why i didn't want to release the mod sooner. i had to finish 27 and 33 not to have the same problem. 29s was finish in december 2008.....so you could have flight with this plane much sooner. i will work on the 25 when ED will have release the new version. orange needles in jauges : i couldn't find the way to change it, if someone has the answer :smartass: i will love him..... same for the orange cockpit ambiant light. - US pilot in 25 t MFD, mistake, it will be fixed in the 1.1 - 29 rpm jauge that changes (biger) in night light, i will correct that. - russian mistakes have to be modified. - 29A stick needs to be done -what are those grids on the right side of the 25t ? they are classified tactic informations so i hided them before the release of the public mod :music_whistling: - pilot legs : i have put graphics that helps me in flight. for the future versions i am open to any suggestions. Some new versions will follow : Full russian (1.0 R) and later a "orange light" version. This one will take time because it needs to rework all the jauges. I will wait for the release of 1.1 version, to have collected all mistakes from community reports. So, i need your reports and help to increase the quality and accuracy of it. At the moment, i need : HD picts of the Hud buttons informations about a way to change the tone of the night ambiant light of the cockpit (from orange to blue) 29G and 29A will be on version 1.2 thanks for your future comments and picts contributions. ricardo1 point
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not the issue for me. the issue i am describing only affects the rivers, not the ocean/ocean coastline. they look like the normal rivers, but their texture appears to "pulsate" between a dark and a lighter tone on a high frequency. if near at a part of a river, that part looks normal (with the animation playing) / must be very near. that is why i thought it might be connected to the mip-mapping. i will try to water=0 setting tommorow after work to see if this is connected to the glitch.1 point
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I have created a new sound pack to improve original ones....after one year and a few months i have finished what i think is a real sound pack for this great game....you can hear real sounds from real world !!! Real ballistic, planes, explosions, water....every sound is a replica from real ones....you can download it from here http://www.lockonfiles.com/ Cheers!! ;) by et1 point
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ready [ATTACH]35341[/ATTACH] Hello, the mod is now ready, i would like to know how i can edit it on lockon files?1 point
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Никогда такого не слышал подобного,ни от воен.транспортной, ни от фронтовой, ни от армейской авиации. Откуда такие данные берете?1 point
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:) I hope for the best for all. Over all I truly would like 2 C F-C-2.0 with out bias. 1. In F-C 1.0---Migs/Su's had almost "Real time" AWAX data link. Where in NATO aircraft pilots had 2 wait 7 seconds for the AWAX girl to say where the bandit was, and in flowing combat "Real time" data about your bandit will giver you total advantage. 2. No more warping screen shots, or LUA hacks? 3. For some of us this game is "Me" time to just have fun and get away from lifes every day hustle/bustle. Also make new friends around the world and feel proud that we all share some things in common. 4. 2.0.....I cant wait. I have seen many many talented pilots and I have learned tons about Jet combat, I would not be who I am with out all of you guys and your collective knowledge...thanks :) 5. S!!! +++ !!!1 point
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Не стоит бравировать употреблением этого слова в тему и не в тему. Использование этого суеверия виртуальными пилотами - не в тему :)1 point
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А ты что, не знал, что я лишь плод воображения умов здешнего форума и программистов ЕД? Искусственный интеллект, так сказать.1 point
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