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4 points
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Уважаемые ED! Являюсь ярым приверженцом ваших симуляторов начиная от СБА и до FC2. НО! Вышенаписанное ни о чем не говорит? Прошло почти 3 месяца с момента выхода ГС2. А жалобы грамотных онлайн вирпилов на форуме превалируют относительно физики полета ракет и работы радиовзрывателей - это гробит онлайн игру на корнЮ. Уж не говоря о проработанности помеховой обстановки. На полку я конечно не могу поставить онлайн версию, но такое БЖСЕ как то не устраивает ИМХО, а судя из этих цитат: Chizh "Скорее всего не успеем." Chizh "Увы. Пока нет." И в A10 ситуация будет такой же грустной. Мне лично этот мегапроработанный А10С не в... не стучал без переделанной физики ракет. Может обратите все таки на ЭТО внимание? Может лучше сначала сделать физику полета ракет более менее походящей на реал? На кинутый вверх логотип DCS и то сила гравитации действует, а у нас что? С уважением.3 points
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No they were not laser guided, or guided in any other way. The laser you can see in that clip is a target marking laser a.k.a laser sight. Both the US and UK forces (and most other NATO forces for that matter) use them and have done in both Iraq and Afghan since the begining of each conflict. There are many versions of these lasers, in the British armed forces we use the LLM-01, US forces have the AN/PEQ-4C and many others. They operate in the IR spectrum, but not the same part of the IR spectrum used by laser guided weapons. They are used by ground troops to mark targets for other ground units and CAS aircraft, especially when said targets are in close proximity to friendlies. In fact the lasers used by most weapon guidance systems are not visible through night vision optics. So the aircraft in the clip was employing unguided rockets, and with very similar sighting systems to that in the Ka50.2 points
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SOLVED I had to modify the ContainerTable.sht. Mastiff's/Dredd's fix for the combined pack was a good clue. Please use the direct link to the attachment: http://forums.eagle.ru/attachment.php?attachmentid=39921&stc=1&d=1276197703 I posted this to the other rocket pod fix thread. http://forums.eagle.ru/showthread.php?t=539072 points
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Hi everyone I have whats considered now an aging computer: E6750 CPU, 9800GTX+ GPU, 4GB of RAM I don't know the general consensus whether it's advisable to turn off PhysX. I'll say this I can run Black Shark on HIGH settings with a 1280x1024 resolution and 4xAA and 4xAF and it's ultra smooth until I fly low and approach objects on the ground. Any thoughts?1 point
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For all who want to see the HOTAS of the Typhoon in Detail (e.g. for modeling a stick and throttle like that for a pit), here are some shots of a Typhoon HOTAS taken at the manufacturers stand at the ILA Berlin.1 point
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I demand that DCS Beer coasters are delivered with the Map. I refuse risk ruining on the first squad-night! :D Awesome work, igor - just awesome :thumbup:1 point
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Finally! OK gents, As Jim said, the map is finally available for sale! For those who will buy it just follow the Jim’s directions and DON’T rush it! The Cover The TC-1 map As we promised the high resolution png format of the map is available for download. You can download it from here: http://www.mediafire.com/?gyj44wnmdiz or soon from www.digitalcombatsimulator.com from the download section. I wish us all many enjoyable flying hours with the map and improvement of coordination and effectiveness. S! :pilotfly:1 point
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Man, that looks massive! Looks like weight lifting stuff... Never the less looks made to last! Wonder how much? :D1 point
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We are still experimenting to find perfect curves for FC2 (takes time). Right now we use the following. Pitch: 25% curve Roll: 23% curve + 5% deadzone Rudder: 23% curve + 5% deadzone Thing is to find a good balance between stability around stick center, and stability in pulled flight. To find your best balanced curves keep this in mind: More curve = more stability around center Less curve = more stability when pulling A good way to test is to fly very slow (test pull sensitivity), and very fast (test center sensitivity).1 point
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В данном конкретном случае Вы противоречите словам своего коллеги, относительно разработки симулятора А10 - я ему в данный момент времени верю больше. А цитата выглядит так: Chizh "Скорее всего не успеем." Вопрос снят? Нужно четко понять одно. Какой бы ни был красивый А10 - без возможности выбора других летательных аппаратов - в качестве одного его (как и DCS ка-50) ждет участь и история симулятора Ка-50. Канет в ту же .... и его так же жестоко поглатит онлайн а выплюнет в течении 4 месяцев. СКУЧНО - вот главное слово деградации А10С онлайн.1 point
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Думаю, что если соблюдать, как рекомендуют угол крена не более 60 градусов, скорость снижения 50-60 м/с и перегрузку не более 6 G, то этот комплекс параметров и будет критерием минимально допустимого радиуса разворота. Но судя по нашим попыткам - спираль получается в зоне аэродрома и его окресностей, которые защищёны своими.1 point
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According to the manual you do not need to build the Matrix or add diodes to the push-buttons in a matrix with Pokeys55. However I doubt it will work without glitches if you connect toggle switches to a matrix in general.. Since the matrix setup is reliant on hvaing the abillity to scan all rows and collums for any changes.? I have a Pokeys55 card here, but haven't had time to test it... So this is just based in how I interpret the manual. However it might work with the "keypress down" and "keypress up" commands activated for that particular switch..?1 point
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It's mostly noobs flying around with ecm on so must. Better players only tend to use it once they can ascertain they've positively been shot at in order to try and break lock. Note that there is a 15sec warm up. Anyway, online you are coming up against some people much like yourself with little experience, and other people who've been flying for nearly 20 years....so you've got some catching up to do. here's some links to stuff you should read to get some ideas of what to do, don't expect to get good for a bit though. *note a lot of this stuff is Falcon 4 BVR, but the concepts are valid for Fc2* Some of it might be bulls*** but still has some terms you need to come to know. http://www.simhq.com/_air/air_042a.html http://www.papadoc.net/aunt_marys_guide_to_bvr.htm http://seawolves.org/forums/viewtopic.php?f=14&t=176 http://www.freefalcon.com/forum/archive/index.php?t-10691.html1 point
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Fly high. It gives your missiles more range, and you have altitude to trade for energy No. Use ECM to mask your movements when moving into a notch or to spoil a missile launch on you. Lock non-jamming targets to get their altitude, velocity and aspect (or use TWS for aspect) and when guiding a R-27ER. Lock jamming targets to get their altitude. There is no need to unlock, though you can change the range. And it auto tracks altitude and azimuth. Fly high, launch from R-max (R-27ER has the largest range in FC2.0), put the bandit at gimbals, extend brake and slow down, and dive. Flankertraining would be the place to start. For the rest, fly against the AI with labels on to get familiar with engagement ranges, missile properties and timings of missile launches and hits.1 point
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Hey folks, here we are :) SVK Squadron was part of the aviation weekend. Thanks to Storm Game Club and Biele Albatrosy Virtual with great equipment from Naturalpoint, we was able to present new LOCKON FC 2.0, BS, and more during this great event. We would like to thank to all who supported us and especially to Mr. Jan Jendrol.1 point
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I sadly don't have time to answer all right now, but on this one: absolutely not. Going music on makes you harder to range and identify for your enemy - but the same goes for your friends. I've wasted a lot of time online doing emergency interceptions on what appears to be a bandit trying to sneak up on our strikers, only to find that it was a person on our own team who didn't read (or ignored) the repeated requests on team chat for all on the team to shut off ECM for a moment to allow IFF... Also, burn-through ranges mean that your jam strobe won't help you in the regime where I would launch my missiles on you, anyway, it only means I have to use other tactics to range you until the burn-through.1 point
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Пару новых видео на http://www.thebattlesim.com/index.php?end_pos=133&scr=products&lang=en1 point
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Пока наблюдается летнее затишье, предлагаю на ваше рассмотрение свежий скин к плееру AIMP. Давно уже собирался сделать что-либо подобное, сугубо для околоздешнего использования. За пределами нашего сайта, думаю, врядли кто заинтересуется таким дизайном... Стилизовал все под кнопки и тумблеры военного (авиационного) образца. Ползунки громкости, баланса и эквалайзера вывел на отдельные субблоки, имитируя РУДы. Выключатель плеера - это реальный "Аварийный сброс подвесок" Таймер - из отечественных ламп. Индикаторные лампочки от бортовой ЦВМ "Орбита-10" (Су-24) Архив распаковать в папку Skins. Вирплеер.rar1 point
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Activists Missing After Declaring “War on Leather” at Motorcycle Rally Thanks to sv-rus for posting.1 point
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Thank you Vecko! Finally some confirmation. Are you saying if the server hosts with DCS then the LWR works like before? If so, the 104th should consider hosting the 104th server with DCS. Panzertard will have to update his awesome server monitor to work with DCS though.1 point
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Nice tie you've got there Jim! BTW the stick shown at 1:53 that Ka-50 pilot is using, what is that?! It's very close to a real A-10A stick isn't it?!1 point
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Умножить все цифры ровно в три раза, остальное без изменений :music_whistling:1 point
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Для расчета и индикации разрешенных и эфективных дальностей пуска.1 point
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The Battle Simulator is indeed a military product. http://thebattlesim.com/1 point
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Inside MiG-29 MiG-29 of 41. ELT from Królewo Malborskie (Malbork, Poland): One day with Su-22:1 point
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Hi all, I can finally announce that the TC-1 map is finished, and sent to ED for check. :D Here is the list of changes made since the last update I’ve released: - Both Geo and MGRS grids were slightly corrected, - The map now have close to 100 mountain peaks, - All the TV, Radio and Comms Towers I could find are includes, Oil Platforms too, - Morse codes of the NDBs are added, - Separate Maximum Elevation Figures (MEF) grid is added, - Some extra features are added in the legend, - Front cover for the folded map is made, - Some small corrections of colors and thickness of lines are made. Now I’m waiting for the response by ED and then I will make all suggested changes (if any). After that, according to ED the printed map will probably be available within 4 weeks, but please wait until an announcement from JimMack on availability, pricing, and advice on laminating. S!1 point
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Можно подобрать реалистичный угол с помощью сетки прицела. Для этого нужно, чтобы в игре угловые размеры сетки правильно соответствовали угловым размерам объектов на разных дистанциях. Если так - то дальше все просто. В сетке прицелов отечественных самолетов одно большое деление равно 20 тысячных, а расстояние от цетральной точки перекрестия до нижнего кольца – 100 тыс.(не путать с диагональным крестиком на отметке 35 тыс.) Или, другими словами, 100 тыс. – это 5 больших делений. Тысячная - это угловой размер объекта с базой 1метр, видимого с расстояния 1000 метров. Легко посчитать, что 100 тыс.=0.1д, где д – расстояние от глаз до монитора во время игры. Допустим, к примеру, расстояние от глаз до монитора во время игры 56 см. Соответственно, тогда 100 т.=5 см 6 мм. Берем обычную линейку, включаем режим «сетка», и подгоняем угол. На мониторе 17` получаем угол примерно 37 градусов.:thumbup:1 point
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