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Showing content with the highest reputation on 12/04/10 in Posts

  1. If you can stomach it, you might try reading clear through the manual once before you dive in and try flying. That's what I did. It took me about a week, but it was great to have things feel familiar to me once I got into the cockpit! :pilotfly: As you read the manual, right down all the acronyms; you'll need to know these! I'm a civilian flight instructor in the real world, and if I were training you in the A-10 I'd have you start small: 1. First, sit in the cockpit with the power off and just look around. Learn where the electrical panel is, the fuel panel, the radios, the CDU, the MFDs, the UFC, and all the other acronyms. :smilewink: Just sit and take it in. If you've done a read-through of the manual things should look familiar when you take a close look at them. 2. Learn the CDU and MFDs by sitting in the cockpit, turn on the battery, inverter and AC Gens (left and right). Start up the APU, then turn on the APU Gen. Now you can turn on the CDU and the MFDs (CICU switch) and click through the pages, set up waypoints, etc. etc. Go through each and every MFD page with the help of manual. Do the same with the CDU (and note that you can mirror the CDU onto the right MFD). Learn to use the UFC with the CDU. 3. Once you feel comfortable with all the MFD pages and the CDU, now you're ready to try flying the airplane. You can't do combat effectively without knowing how to work the avionics, and if you're like me you won't be able to make yourself sit down to learn them once you start flying and shooting stuff! :D So learn it now while you have the self control. :P When you get to flying the plane, I'd learn the startup and shutdown procedure first. Print off the checklists. Just start the plane up, get everything going, then pull out your shutdown checklist and shut it all back off again! Your next series of flights should build on what you learn previously. Do each flight as a ramp start, and finish it by properly shutting down the plane on the ramp again. 1. Learn to take off, climb up, and just fly the plane for a while. Do turns, climbs, descents, maybe a stall or two to get the feel of it. Then go back and land. 2. Practice taking off, flying the pattern, and landing again. Over and over. :D 3. Load up your plane with fuel tanks and travel pods and do the same takeoff and landing practice with a heavy airplane. 4. Now do the same thing with a bit of wind, then with some crosswind! 5. Go out and practice running through some of the emergency procedures. Do it over and over until you can practically do it in your sleep! 6. Set up a bunch of waypoints and go practice navigation out and back to the airport. (be sure to refresh your memory with the manual first). 7. Set up a cross-country flight from one airport to another that's somewhat far away. A couple times. 8. Set up an in-flight refuelling mission to practice that. 9. Now do one of each of the above at night.. 10. Now you're ready to start playing with the weapons, one at a time... :P Of course, most people aren't going to go through all that... But that's my recomendation to you as a flight instructor. :thumbup: (and yes, I flew this sim for a month before I ever dropped a single bomb or fired a single bullet) :D --NoJoe
    6 points
  2. Hi guys, I want to introduce you this little application that allow you to create easily and quickly your program configurations for the countermeasure system. Instructions: - First make a backup of the file an_ale40v_params.lua located in \Eagle Dynamics\DCS World\Mods\aircrafts\A-10C\Cockpit\Scripts\AN_ALE40V\device\ - .Net Framework 4.0 needed - Extract the files - Run setup.exe - Start the application and click Game Path button - Select the Main Folder of the game Click Ok and that's all, you're ready to start creating your own countermeasure programs. As promised here is the updated version: :pilotfly: CHANGES IN v1.3.0 -Compatible with DCS A-10C v1.2.0 CHANGES IN v1.2.0 -Fix the decimal separator bug in interval numeric box If you find any bug, report it, and I'll fix it as soon as posible. Hope you like it guys :thumbup: Saludos Quick CM Editor v1.3.rar
    4 points
  3. I think the problem is on your side mate. You really have a lot of prejudices against non-japanese: ..even chinese .. We heard this before: http://forums.eagle.ru/showthread.php?t=62059 This is the international part of the forums. It's not the westerner or the non-japanese part. Everyone should respect everyone. Look around you and behave like others do, don't expect that everyone will change so you feel well. Open your own thread and post your 50 pics, and no one will mind, but don't force others to wait 5 min so that your 50 pics will load.
    3 points
  4. Hi alls, You always dreamed to work for peace? , and why not fly for the United Nations ? ITY 971 Pilot of the 127Th Sibérian Tiger in create for you a SKIN (Fictitious) in the colors of United Nations :thumbup: ( SKIN who comes to be added to the SKIN existing for Russia) click on the screenshot to download
    2 points
  5. What I see over 4 pages is that the lack of skill from a small number of player (who always come up with some sort of topic) is related to the mission designer lol, who put F-15's for example on both sides. It is not unusual that maybe the same type of aircraft flys against each other, Greece vs. Turkey F-16 vs. F-16, F-4 vs. F-4, there are many examples. I tell you that i prefer a F-15 as enemy, when I fly my MiG-29G more then a russian bird, the fact that you can sneak on him is much better then on any other plane, F-15 needs radar on to see something, a russian plane can use the EOS as well, so there is maybe not a radar nail on youre RWR where he is coming from and you can use youre advantage to be silent on him. This fact, and the fact that u need some F-15 radar skill especially when you operate it from 40.000ft+, otherwise you just sneak up even for a gun kill, makes it easier for me at least. And I like to say, the better MiG-29 pilot is a ex or current F-15 pilot ;) This small number of players who struggle since Lockon, should start to open there eyes, and they should ask themself why some other people are so effective with some aircraft's (Russian or US planes), and they not, it is always easier to blame the sim or game first, this is the same behavior since the first video game was released. And this is the reason why they are not getting better, the lack of understanding, the lack of adjusting the tactics on the changed scenario's and so on, the list would be long. The scream for balance, shows you, that the future DCS titles are not the right titles for them maybe, and that the will of learning is just not there to operate a more complex system where you need more then one or two keys to fly the aircraft. And the end of the story is, that those people just give up finally, and this is still FC2.0 and not a DCS module. cheers
    2 points
  6. Video of a RC plane, with a camera, flying around New York: I will love to do these dives close to the buildings(on 1:17). :(
    2 points
  7. Thrustmaster Warthog Profile for DCS:BlackShark: This is NO TARGET Profile! You don't need TARGET. Simply extract the .lua files and load it into the related columns in the options menu of DCS:BlackShark :thumbup: DOWNLOAD
    1 point
  8. Hello Guys Latest update on my start up Manual according to the new Patch 1.1.1.1 If you want to give it a try so you can download the PDF File below: EDIT: 20-01-2012: Updated to Version 2.5 Download (updated)
    1 point
  9. In this little video I use Nixer's AFAC scenario to demonstrate target identification and prosecution of the attack with JTAC and the TGP. Subtitles take you through it but please forgive all the acronyms. TGP is a huge force multiplier; in this run, I acquire the target location by hooking the JTAC-supplied datalink triangle in the TAD and making it the SPI, roll in on the assigned heading, slew the TGP cursor to the SPI and then refine the targeting by updating the SPI, first through the HUD on the smoke signal, then in the TGP, following the AFAC's direction re. location of target relative to the smoke. This enables me to get a solid point designation on the moving trucks from about 8,000ft. That's what you want. I hope this might be of assistance. Let me know what you think.
    1 point
  10. Well I guess you could say it is finally here. I have been busy doing other things and grew sick of looking at this on my computer, so here it is. Fully multiplayer compatible. I recommend uninstalling ALL currently installed mods before installing this. Not intended for use on older systems. Best used on high performance computers. Special thanks to Blaze and the LockOnFiles team. SIM-MOD A-10A Warthog, Gys and Valery F-15C Eagle, 3GO Su-27 Flanker, and many other included mods. SIM-MOD A-10A Warthog + A-10 cockpit fix by UWBuRn SIM-MOD A-10 Weathered Skinpack by Ruggbutt "Live To Fly, Fly To Kill" A-10 skins by Deadman F-15C Eagle by Gys and Valery F-15C Cockpit textures by Aeroscout, DoctorK, and Mustang F-15C 141st Wolves Turkish Air Force Skins F-15C Inner burner textures by Postal2 JASDF F-15J textures by Yakuza2 3GO Su-27 Flanker Sorbcija Model by Albacore 6DOF Cockpit Mod by GOZR Ricardo's HD Cockpits Walmis Weapons (only AIM-7 and R-77) Teka Teka's Coastline Mod Teka Teka's Realistic Moon Small Waves fix by Mario80 Concrete FARP by Mario80 B-8V20A, B-20, UB-32M1, UB-13 models by Beczi DeeperBlueSky v1.1 mod by Blaze & SilentEagle CloudMod v1.0 by Mitch Janssen Russian Blue Afterburners by Majesco Hardened Aircraft Shelter Textures v4.0 by Mustang Replacement Structure Texturepack v7.0 by Mustang Naval Vessels Metal Framework Texture Fix by Mustang Black Road Textures (Full Markings) v2 by Mustang Total size = 474Mb Download: Mirror 1 - Direct Download (2.11) Mirror 2 - MegaUpload (2.11) LockOnFiles Thread: Here LockOnFiles Download Page: Here ===Version 2.1=== Fixed F-15C skin list for America and Israel ===Version 2.0=== -Completed version. -Included multiple miscellaneous fixes. -Added multiple aircraft skins and files. -Added 2000L fuel tank to A-10A. -Added weapon model upgrades and fixes. -Added multiple environmental upgrades. Known issues: -LUU flare model and texture may not show up correctly in-game. -CBU-97 has been configured but removed from the A-10 loadout due to an unknown problem that causes FC2 to crash to desktop on weapon release.
    1 point
  11. DCS:A-10C and the complimenting ThrustMaster HOTAS:Warthog. Anyone remember good ol' CombatSim.com? Yeah, we're still around... :joystick:
    1 point
  12. http://www.aircraftowner.com/videos/view/f-35b---taking-stovl-to-a-new-level_1126.html nice vid
    1 point
  13. http://www.behardware.com/articles/778-14/giant-roundup-168-intel-and-amd-processors.html Average of all benchmarks. http://www.behardware.com/articles/778-1/giant-roundup-168-intel-and-amd-processors.html page one.
    1 point
  14. Yeah, I spotted that from Sweclockers.se. Lots of reading on that one! And pretty cool how the sorting changes when you hover your mouse over the graphs.
    1 point
  15. God please only NOT F-15C..... Would be the best if F-16 :D
    1 point
  16. so you fly falcon, and you researched this exhaustively.. and you didn't know about the release button.. I need some aspirin.
    1 point
  17. Do a search on the forums before you make a thread. This issue has been discussed before.
    1 point
  18. The truth is that your statements are quite useless, unhelpful, and discouraging to anyone who wants to enhance a simulation - and thus the reason you are ignored. Statements such as "the exploits are all there for a reason" are rubbish. Yes, they are there for a reason: They are present due to gaps in either knowledge or design of the physics engine. Those exploits that some of us did try to patch up we did on advice from RL combat pilots and other sources which were double and some times triple checked and agreed to be correct by several people. The next step was to decide if they were implementable. You claim people have no clue - I think you lack a clue as to what people may or may not know - in fact, it doesn't even look like you even know what's happening on servers. There are no 'missile mods' ... the missiles are as they were from the patch release. In case you haven't noticed, the developers are adding more 'so called REALISM' to the simulation. So once more, thanks for the useless drivel, even though you tried to wrap it in some thin layer of sugar ;)
    1 point
  19. Great post!! It's pretty simple. These So called attempt by users to build their personal ideas of systems "realism" into a consumer grade software title are nothing but pure junk. It's not meant to be harsh, but a simple statement of facts. The developers of the game wanted it to be fun and as representative of basic air combat is possible giving budgets and development time. Giving each user an interface (in this case simulated airframes) with some advantages in areas such as speeds, turn rates, sensors, and fuel consumption rates allowing the users to exploit the other users weakness while building systems and weapons that help balance the game and simulate air combat on a users PC. FACT: Most users will not fly and fight to win. Most user will fly suicide missions in an effort to win. And that's fine, because that's why people play games to offset the issues of reality. Most guys in game life will not turn around and egress the fight if the odds of living to fight another day are slim. That's not the case when you are sitting in a real cockpit with people throwing stuff at you that will distribute your body parts over larger areas. SO WHY ARE USER MISSILE and SYSTEM MODS JUNK? Because most of the users including the self proclaimed hardcore users that claim they have advanced knowledge of war fighting\air combat are truly clueless. You just can't make stuff up and call it realism. Most of these realism servers have even taken away certain view points from the users. No external views. No map views, No other ship view... some have even considered banning padlock view. You cannot just make the basic equivalence that in real life because the pilot is in the cockpit and can't see 3rd person views that the game player should not have all the Situational Awareness tools that the developers has made available. The truth is, in the real cockpit you have tools that give you way more SA than any 3rd person view could. When you limit the POV to just the cockpit view. You take way tools that offset the games limitations... making it much harder than real life. Looking at a PC screen is way harder than looking out of bubble wind screen. That's fact people. Example of making it harder for the user. In real life we have radio assistance/handlers for night operation. We have lights (even during high THREATCON/Combat Operations ) we have ways of seeing where to drive the aircraft to get it from parking to Hot and then to runway. Playing on one of these so called hardcore "realism" servers with the game time simulating night operations is beyond realistic, its really too hard to play. Its not realistic at all. Trying to drive from the shed to the runway is almost impossible. Which way do your turn? Having the external views provided by the developers offsets the many of the issues stated above. No one with any sense expects a consumer grade software title costing 2 or 3 million US dollars to develop by one of the most talented teams doing this type of work and costing the user under $100 US to have every detail that is present in real life simulated. It's just not possible to model all the consequences. So the developers gives the gamer tools to use to help balance the player experience. The views, the missiles, the exploits are all there for a reason. To enhance the user experience. To have some gamer sitting in his or her room coming up with realism standards based on ZERO knowledge of real combat systems , ZERO flight time or training and ZERO understanding of the life and death decision making / logic of the combat aviator does nothing to enhance the developer's work. It's just that simple. It's just dumb. ( not the people behind the mods. They are not dumb... their work is not dumb. The goal is dumb because they lack real knowledge. It's a noble attempt and the contributions to their community should be applauded. ) The best player mods for this title have been the amazing graphic work developed by this community. Terrain mods, Airbase mods, and 3D models and many other things that add to the title in a fun way. The system mods and missile mods are pure junk. And based on the thread starters post. Have killed his fun in the online arena. Clearly this was not the developers intentions. These so called REALISM mods and SERVERS that run them have no idea what realism is. They have no idea how missiles work or how they are employed in combat. They have no idea about combat aviation as well as no understanding of the F-15. When debriefing training evolutions between ANG Vipers and USAF F-15's, you don't get very many details from the Eagle community. So some dude changing scripts in his basement has no idea about detail combat capabilities of the F-15. The good is that they are trying. Maybe some day they will get it. Good Luck!!!
    1 point
  20. Succellus, your understanding of the scientific method is broken. (And yes, your writing is actually hard to parse. ;) )
    1 point
  21. Evasion techniques aren't really any different from any other IR-seeking missile launched at you at close range: spam flares like they're going out of fashion - they probably won't help against an Igla, but they might, so it can't hurt to try try to run away from the missile - only really viable if it's fired from long range and you already happen to be running away from it try to run the missile out of energy by making it work hard to reach you (put it on your beam, pitch up and down) - again, only really viable if the missile is fired from far enough away try to run the missile into the ground - usually difficult to do without running yourself into the ground due to the short range they're fired at, but sometimes this will work (however: it's very likely to make you an even easier target for the next missile) try to outmaneuver the missile by turning tightly into it - difficult, since the missiles are designed to outmaneuver you Even if you do everything perfectly, the best you can hope for is to change the odds from "certain death" to "almost certain death". I think the point being made is that warfare isn't "fair and balanced" - there doesn't have to be a way to get out of every single situation you find yourself in, and sometimes the only viable course of action in a particular situation is to die. There's things you can do to increase your chances of survival from 1% to 5%, but it's still pretty bleak. The purpose of air defenses isn't really to shoot down enemy planes, but to prevent those planes from being able to strike your valuable assets in the first place. So if you're in a situation where mid/high-altitude SAMs are preventing you from flying outside of MANPADS range, and the enemy is suspected to have sufficient supplies of MANPADS that flying low 'anywhere' will put an aircraft at risk, then the AD has done their job: the target cannot (safely) be attacked by aircraft. Realistically, your side will assess the likelihood of low-flying aircraft reaching the target, and decide if the target is valuable enough to be worth that risk. If they commit to attacking it, some losses are to be expected. From a game point of view, the mission designer needs to design a mission that is fun to play. For most players, that means that success or failure is largely (or entirely) determined by the player's skill, not by a roll of the dice. This basically means that if you want your mission to be able to be completed by the player, there must be some kind of vulnerability in the air defenses that can be exploited by the player to allow them to complete their mission. So what I'm trying to say is: putting MANPADS is random places that the player is likely to fly through without warning the player is kind of a dick move. Yes, it's somewhat realistic, but it's not much fun. If you create an impenetrable air defense network, then the player will not be able to penetrate it. If you want to make your mission 'exciting' for the player but still survivable, you need to ensure they're being fired upon by less effective weapons. Replace the Igla with a Stinger and merely spamming a few flares will put the odds of survival on the player's side. Alternatively, you can design your mission as a puzzle for the player to solve; but for that to work, it needs to be solvable. "You have to fly low or you'll be shot down, but if you fly low you may by shot down completely at random" is not really solvable.
    1 point
  22. You may be inclined to dismiss it at first but the "Short Manual" in the docs directory is really great. You can do a whole load of things just by reading through that. It has a nice over view of how to use the weapons. This combined with the in game training missions is a great starting point.
    1 point
  23. Q: Why is my throttle a brick? A: Send it in to TM.
    1 point
  24. You have labels on...they're automatically not special
    1 point
  25. Beta 1 required the boost pumps to be on for the APU to run. ED fixed that to make it more like the real aircraft that has its own DC power pump for the APU...ie no boost pump required.
    1 point
  26. А DCS: A-10C ещё более поверхностно.
    1 point
  27. В такие моменты понимаешь, что бронеспинка кресла - ой не лишний вес!:music_whistling:
    1 point
  28. The beauty of this image is that it never gets old
    1 point
  29. There's a new DVD about the Su-27: http://shop.wingstv.ru/product/su-27-the-best-fighter-in-the-world/ It's a really good documentary about the development of the aircraft and it also features the newer versions of it (Su-33, Su-30, Su-27SKM, Su-37, Su-35 etc.). Really worth buying.
    1 point
  30. Drop the booze, the tea pot is jupiter itself and i can proove you wrong.:smilewink: There s a lot of work to do here now and this let me grumpy, so do you homework yourself and prove me wrong....:juggle: There s plenty of material about the way mind works (assuming its not flawed by anomalies).:book: And science IS time and again proven wrong trough itself, even bringing POSITIVE PEVIDENCES, so what was your point, because i m sure you know what i just sayd. Mine is: whats hold today may not hold tomorrow, and: stop spamming smoke nades, your not spoofing anyone, and finally: Its not because someone display knowledge in a humourous way that the knowledge becomes less valid. Cheer Up buddy its friday ! :beer:
    1 point
  31. Didn't get to read this topic until now, but I started thinking it would be interesting what other people think about this. I was proven wrong :D
    1 point
  32. Кончились боеприпасы, а ОН остался последним...
    1 point
  33. wip screens thank's for your help griffin, here comes the wip screens. lot of new details, handles, wires to conect dashboard lamps, data link buttons, and all the right high panel. that's all for tonight
    1 point
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