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That would be just my luck: "Cadet Bluepilot76 you are posted to Batumi, you are going to be UAZ operator". Me; "coooooooooool - flying the big white remote control thing, its going to be like getting paid to sim all day, and go to the beach bar afterwards and hang out with the fighter dudes and air hostesses" - sign me up! Then arrive at Batumi: handed keys to UAZ! Woops.2 points
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p3wSc-Al-ps [vv]22647739[/vv] Вырезки из обычных будней виртуального аэропорта Сочи-Адлер:megalol:1 point
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Hello - In this thread I want to uncover some "Mysteries" that SoftTH inherits for the not so experienced users out there at a practical example where the monitors are not the same size like the Primary one. Succellus did send me a Personal Message asking If I could assist him in choosing the right components for a planned DCS-setup that will incorporate a HD TV and additional screens for expanding the peripheral vision. Here is our held conversation: I want to answer this at this example with a 32" HD TV in centre: As you can see I added all parameters that are necessary to setup softTH and the Options.lua of DCS In this example I started with the calculation for the additional screens using the HDTV native reselution. I simply set the 1920x1080 px in relation to the physical size of the other Monitors to get a in pixel-size homogeneous (I'm talking about the rendered pixels -not the native) and distortion free (everything in relation to the 16:9 of the HDTV) image. Here is the config.softthconfig for this example Here are some detailed explanations for the config.softthconfig: Edit to the options.lua : The screenheight must be 1907 , the screenwidth 3408 and the aspect 1,7871 that equals roughly 16:9. It is not exactly 1,777777777777778 Because we added the Bezel-size to the resolution . So that the outcome will be a Fullscreen render of DCS very similar to this (but everything scaled down to a 32" TV: And to answer the question if the HDTV or the side-monitors are are more demanding to the GPU we have to use a little maths: the sidemonitors are two times 694x1113 in game resolution . that is 1544844 px and the Centerscreen is (1920x1080) 2073600 px And as we know that most of the relevant objects/Hud/cockpit is drawn in the centre we can say that the area of the HDTV is more GPU demanding than the Side-monitors.1 point
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Haha!! Finally my trusty X-52 is acting up and crashing my sims!!! This is GREAT NEWS!! Now I can finally justify in my Twisted Brain purchasing "TheBigKahuna" TM WartHog!!!:megalol:......Now I just need a clever diversion how to sneak it by The Warden......Uhh I mean Wife!! Yes my Saitek Stick is broke,and soon I will be also! After cleaning out my Vacation fund to pay for this $$Monsterous Beast$$!!!!:doh:1 point
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Wondered what rope seemingly holding the cockpit together was, then found this. :music_whistling:1 point
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Yes, but it involves the use of ACTIVATE GROUP which causes pauses unless of course you intend to do it at MISSION START. You will need to place 10 groups of objects on the map with a day delay on start and then by a process of randomisation selection ACTIVATE only two. You can use my lua script here -- Change the values in the 2 variables lowest_flag and highest_flag -- to the flag values you wish to use in your mission local lowest_flag = 100 local highest_flag = 105 ---------------------- DO NOT EDIT BELOW THIS LINE ------------ local total_flags = 1 + (highest_flag - lowest_flag) local flag_table = {} for x = 1, total_flags do flag_table[x] = lowest_flag + (x-1) end function randomiseTable(tableName) local temp_table = {} local index = -1 math.randomseed( os.time() ) while #tableName > 0 do index = math.random(1,#tableName) table.insert(temp_table,tableName[index]) table.remove(tableName,index) end return temp_table end function randomiseGpActivate(rgroup) local spawnrandom = 0 math.randomseed( os.time() ) math.random() spawnrandom = math.random(1,5) return(spawnrandom) end flag_table = randomiseTable(flag_table) local rgroupindex = randomiseGpActivate(rgroup) local rgroup = flag_table[rgroupindex] trigger.setUserFlag(rgroup,true) Then in ME ONCE flag 100 set activate group aa activate group bb ONCE flag 101 set activate group cc activate group dd . . ONCE flag 105 set activate group kk activate group LL If you want more than 5 groups or different flags set then change the values in the variables lowest_flag & highest_flag e.g. (300,310) will set a flag between 300 and 310.1 point
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elaborate on my wiki thought: look under L: and you click or search for your relevant stuff (ex Landing gear) I search the pdf docs alot for keywords. Yes some keywords are too broad and it comes down to what is in it as far as tagwords(also the search function itself....Google is mindblowing on this.) Reason for the wiki instead of a forum imo: Search a forum for tag words, you get the whole chebang..and its hard to narrow down. For the really new guys...i mean REALLY new guys...get on voice with a sqn or a mate and learn the ropes....(thats how i learned it many years ago ;)) Mulitiplayer will teach you the mojo ;) Many pilots are the kings of SP but novice in MP ;) Conflicts: (on the forum) Many times I have made or seen that a game issue is actually a computer knowledge question. Install issue or tampering with cfg files or heavy overclock. "it works with all my other games ?" just doesn't fly in my book. Pc is smashing a glass and putting it back together depending on the game, hardware, moon rotaion:cry:.....(that is why pc is dying) nvidia or ati...trying to do the same stuff and the dev's can't really make them both show the same...real shame since everybody wants the same thing...why have a million ways of getting over the water...;) Back on track: 1. want information 2. easy and to the point access to the information. 3. A Manual serves this purpose.. 4. Humans ask questions instead of searching first..(personally a victim of this and it feels allot easier to ask the guy who has read the manual or done the deed and so on. But the reader gets pi¤%//& off...cause he feels he is doing the work for ya! (real life ring a mark-84 bell :)) 5. Google has made a quest out of accepting this condition and are winning. 6. how to combat or re-leaf this issue.....make a good search engine...or change human behaviour(good luck ;)) 7. the google way of doing it(my guess) is to combine stats with the search word and keeping track of your behaviour. end note: make it like a real life business or like the military do it. 1. there is one way of doing it...LEARN IT :) ps. is it the best way ....no not always but it works so...learn it and deal with it :). phewww P EA C E ;)1 point
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Cool, maybe a pet an pee on the display and you spill a drink in your case now to upgrade everything. :megalol:1 point
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ED has implemented a random chance of failure on just about everything that cannot be turned off. Additionally, despite what they may claim, this chance of failure is much higher than the real life chance of failure. Probably somewhere between 1 to 2 orders of magnitude higher than the real life chane of failure. Everyone in the squad I'm in has been getting pretty ticked off about it too. Personally, once I had my HUD just randomly die twice in a row in the same mission. I've had alot of random CADC failures too. You'll be just flying around at like 18k feet and suddenly lose it. I've heard of MFCD dying randomly, but never seen it myself. Unrealistic features that serve no purpose other than to be annoying, for the lose. :(1 point
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Воскресенье на Авиасибири.МиГ-29С.Потом Су-27.Да и дело даже не в этом,ПМВ это стандартная тактика не надо обобщать.Написал же смотри треки,тут же напал. p.s.Не надо воспринимать обсуждение самолетов и ракет как что то личное.Сядь и полетай на Эфку и потом сравнивай дальностью радара и автоматизацию на ИЛСе.И что сейчас идет на серверах и что будет если будет рулить РЛС,модель полета и система наведения ракет.Простой вопрос-Эфку осваивал?Ну хотя бы хар-ки радаров посмотри. p.s.Конечно ползать буду- штурмы и Акулы для этого предназначены:)1 point
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Мдя маразмь крепчал.Тебе говорят про самолет и ракеты в данной и примерной реализации с нулевой видимостью.А не про то у кого толще.Как ты взлетал с Новоросса и летел с Крымску я уже видел по трекам))).1 point
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Феки определенно имеют серьезнейшее преимущество, как в одиночном, так и в групповом бою. Если хочешь - пошли, продемонстрирую.1 point
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Это не баг это фича. Самолет то сверхзвуковой. ;)1 point
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Отличная новость. Если объеденить ГС2 и ДЦС - возможностей будет больше, играть будет интересней. Искренне Ваш, Кэп.1 point
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From Gadroc We are reevaluating how we approach this hobby. Which is triggering some changes around SCSimulations. Personally I have switched roles at my company and I'm enjoying my day job again, which means my hours are naturally increasing. In addition we have some other community projects which are recreating the work we have already done here. This in all honesty does not make sense for our community, which is small already and I don't want to see fragment. In light of these current conditions I am changing Helios license model. Helios will move to donation ware where Helios is free to use for all. This means I'll be setting up a way for people to donate money for the work I do, which is used solely for development tools for Helios and to further my cockpit. I will be exposing the API to write Helios plugins where the community can write new control types, simulation interfaces and gauges. My hope is that the community will take up and extend Helios to things like TeamSpeak plugins, new and better looking gauges and new control types and enhanced interfaces in the simulation. I will focus my time on enhancing the core engine with better more efficient rendering, full network support, better templating / theme support and better easier binding. I will post an unlocked development build sometime today. I will finish my Black Shark gauges over the next week and then begin the work to remove some of the licensing code, separate and release the source code for the gauge packs and simulation interfaces. This will take a few weeks to accomplish. For those who already purchased Helios, I will support you in exactly the same way I do today. Your existing donations are why everyone else has the tools they have and I hope you will feel good about your donations and what you have contributed to the community. I would never have launched on the several hundreds of hours to make a WYSIWYG editor just to build my pit, it would have stuck like TouchPal and Hawg touch with hand edited XML files. For those who think it was pricey and I was racking in the dough, think again. I've made less than $5 per hour of time spent on this project after buying some of the hardware (I needed a clean development workstation outside my pit for clean testing) and software tools I use to make Helios (I use NO pirated software). All of my net profits went into either my cockpit (extra external visuals, electronics, etc…) or toward running SCSimulations (materials for prototypes for Sheldon and I, web site, credit card processing fees, etc…).1 point
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Так давайте и по западным самолетам ограничиваться.1 point
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Вот это правильно сказал насчет ЛО2:thumbup:1 point
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You can play it however you like. ;) If you just want to progress through the campaign, you need a score/completion of > 50% - that will then let you move on to the next stage of the campaign when you quit. If you want to take on the entire Russian army in every mission, go for it! For realism, you'd probably only want to let yourself consider a mission complete if you RTB and land without dying (or alternatively, ejecting over friendly territory might be acceptable). Taking on additional work outside of your actual mission (e.g. contacting JTAC after you've taken out the bridge and asking for additional targets) is probably not 'realistic', unless your mission briefing is "destroy the bridge, then contact JTAC and assist as much as you can". In general I think a pilot would follow their orders and get themselves and their ship back to base in one piece so it can be used in the next sortie. Every time you attack something (or really, any time you even think about getting in the jet :lol:) you risk it being damaged or destroyed. Philosophy aside, for your specific questions: if you check in with JTAC, you must follow their instructions and only their instructions. They magically know if you're even thinking about shooting something else and will scream ABORT ABORT ABORT at you. It doesn't really matter in any real sense, but if you want to avoid it just make sure you don't contact JTAC until you're happy to be under their complete control. You can always check out if you need to divert. The 'final attack heading' they give is a range between two bearings. When you make your attack, you should be heading between those two. So if they say 'final attack heading 020 090' then you need to be heading north-east when you make your attack.1 point
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As Kuky said: generally this is only possible for games that are either developed or published by Valve itself, or that are "Steamworks" games (compare to "Games for Windows Live" etc). Basically, it would be silly (in the business sense) of Valve to pay for servers and bandwidth for something they didn't get any revenue from.1 point
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Two ways: It is listed in the control panel application that allows you to uninstall programs In the Mission Editor click on Misc -> Credits and the version number will be displayed1 point
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Click image and scroll down for full gallery1 point
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Belly landings are survivable yes. Belly wop? I have no idea what that is? Are you just being racist or something? And thanks for the health tips... WTF?1 point
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“In The Loop”, Spring 2011 Download your copy here: Newsletter Spring 2011 (Archive can also be found on our website). Virtual Thunderbirds: "2011 Promo" We're thrilled to be back and without further ado present our 2011 promotional video. Download here! Quality: WMV HD 1080p Length: 2:03 File size: 118 MB Also available on our YouTube Channel and Vimeo in 1080p.1 point
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Had a very long and detailed reply typed up... and ED forums decided to log me out so I lost everything I had written... (Trying to start over... Argh)! Bumfire, I had a nerve pinched in my arm before and my ring finger and pinky went numb for several months. I had my chiropractor do NIR light therapy as well as regular adjustments to my elbow where the nerve that was causing my fingers to go numb is. This was inexpensive and not intrusive at all, only annoying that I had no sensitivity in two fingers for months. I didn't stop me from flying in my normal job, nor online... however... The reason it happened was because my elbow had been resting on the side of (not on top of) the armrest for hours upon hours of flying for weeks and months. This caused the nerve to get pinched in my elbow and my fingers to go numb. It took me about 3 months to get my sensation back in my fingers, and my doctor (chiropractor) said the same thing: "Lay off the flying for a while". Well: 1) it's my job, and; 2) it wasn't going to happen online either as we had one of the biggest aerobatic shows coming up at the time. So, I went back to the root of the problem... Seating position and ergonomics! ***EVERYONE WITH THEIR THROTTLE AND STICK ON A DESK SHOULD PAY ATTENTION TO THE FOLLOWING*** Can't stress this enough, but anyone flying with their HOTAS on a desk is just setting themselves up for health issues. You don't need a pit either, and this is my point... I have my throttle on a pair of cinder blocks positioned closely to my body on the left side of my seat bottom cushion. The height is exactly 16 inches off the floor, add another 1 3/4 inch for the throttle base and it sits just under 17 3/4 inches above the floor. My seat bottom on my chair is exactly 17 inches off the floor. This is important! It lets me rest my hand on the throttle where it would naturally want to be even if the throttle wasn't there. Final step: make sure there's no armrest interferring with your elbow. If there's an armrest your arm should rest on top of it, not push against the side of it or at a weird angle. This is why the cinder blocks and throttle are aligned right next to the seat so my arm doesn't stretch out or angle away from my body. It should be a very natural posture while sitting. Now, onto the stick handle... I simply place it between my legs, on the seat bottom itself. The base plate of the HOTAS Warthog sticks out about 1/5 of its length at the front of the seat (but it's also angled). I angle the stick with the natural angle my forearm has when I keep my upper arm parallel to my body and then angle my forearm as if I was grabbing hold of my... [:music_whistling:]. This angle is the same alignment (or twist) you'll want your stick handle to have (as mentioned earlier). It lets you rest (i.e. RELAX) your right forearm on your thigh while flying. With your upper arm parallel to your upper body (down the side), and your forearm aligned with the handle.. you should position the the stick itself right in front of your "Randy Johnson". You'll be all set with a feather light touch on the controls, and very comfortable flying! (It may even make you a better stick). How far out your base plate on the HOTAS Warthog will stick out depends on how big you are, but in general I leave just enough room so I can pull the stick all the way back to its stop without hitting the "jewels" or causing my wrist to have an un-natural angle with the stick pulled all the way back. I've said this before, but seating position is THE single most important thing for precise and comfortable flying. Anyone using a throttle and stick on top of a desk is commiting what I like to call "HOTAS abuse". Even half the people who place their HOTAS' to the sides of their chairs are doing it in the worst possible and non-ergonomic ways (requiring them to stretch their arms out and away from their bodies). Everyone really should pay attention to this, because I've been there, had health issues with it... (almost developed carpel tunnel once too from my force sensor stick at one time, but that's another story). I never stopped flying though, in real life nor in the sim! The answer is: Take care of the problem at hand. First and foremost, see a doctor/chiropractor for some treatment. Secondly, fix your setup!!!!!!!!! It doesn't require a pit, and hardly any money to have a good seating position with ergonomic placement of the flight controls. Just be smart about it! Seat height, lateral displacement, fore/aft positioning etc. of the controls... it all makes a huge difference in not only control, but you won't get fatigued and as in your case (and mine, thanks to a poorly placed armrest) substancially reduce the risk for health issues. Your condition will get better, but in the meantime tackle the problem at hand!:joystick:1 point
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