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Showing content with the highest reputation on 04/20/12 in all areas

  1. I'll put forth an opinion. There is currently an internal bug tracker. On this bug tracker, devs can be reasonably relaxed about comments they put in in terms of other projects etc, at least as they involve DCS. With a public bug tracker, they have to be very careful. They can close something and say 'resolved', which might mean targeted for DCS: SuperFlanker, but they can't put that in the public tracker. This reason, as well as people undoubtedly expecting to see the status of bugs, who is assigned to them, and how much work (in their opinion) is being done, does nothing but foster frustration. In this respect, a public bug tracker is, IMHO, not worth the effort at this point. Us mods/testers already look at the bug reports in the bug sub-forums and enter them into the private bug-tracker. There's no need for anything else currently.
    2 points
  2. Игра при сильной загрузке карты и так уже на слайд-шоу похожа - куда уж еще... :huh:
    2 points
  3. Hey guys, i came across this show, it's really cool just wanted to share it they have full episodes on youtube https://www.youtube.com/watch?v=nQyXQOe7nBA&feature=relmfu that's episode one, all others show as related as you go.
    1 point
  4. I see what you did thar! :P Quoting from the internal bug tracker, are we? :smilewink: I agree, public bug trackers won't work for such immense projects, they barely work with small pieces of software that are designed to perform 1-2 functions at most, and even they make the developers want to end their lives. I think you guys did a great job with the Public Geh-10C beta sub-forums for bugs, and from the sounds of it are going to do the same with P-51 Moose-tongue, so right on.
    1 point
  5. Damn mountains, they've been onto me for a while now :crazy: I regret nothing.
    1 point
  6. 1 point
  7. Arrgh... You just tickled one of my pet peeves! Two of them even! :D FLAK just means "Flugabwehrkanone", lit. "Air Defence Gun". So to begin with it's redundant - "FLAK gun" is "Air Defence Gun gun"... :P Also, there is FLAK in the game - for example the Gepard (which is classified as a Flugabwehrkanonenpanzer - "Air defence cannon tank"). :P It's true that there's none of what people colloquially consider "FLAK" (systems like the FlaK 18 (the "88")), but systems smaller than this iconic weapon are also "FLAK", including things like the ZU-23 and ZSU-23-4. If I remember right the "cutoff" is at 20mm. (So the Vulcan is also a "FLAK".) There, anal grammar nazi strikes again. Sorry everyone. :D
    1 point
  8. ok... 55 views and no answer. I guess that: 1) The question is not clear 2) no-one know anything about 3) both the above :p
    1 point
  9. Внимание!!! Всем ознакомиться с предварительной плановой таблицей: ЗДЕСЬ Для управления "нелетабами" необходимо установить мод - скачать ЗДЕСЬ - и настроить управление на соответствующий тип ЛА (управление полётом, навигация, ЛТЦ, системы)
    1 point
  10. В ЧА это было безголовое нечто, смотрелось безобразно. Уже давно пора прикрутить "реалистично" смещаемый 6ДОФ. Такое ощущение что в кокпите просто болтается один большой глаз.
    1 point
  11. Да таких ограничений никогда и не было в дкс, что в акуле что в а10. Крутить башней можно на полтора оборота по-моему. Но это не меняет того факта, что удобные настроенные снап виды в принудительном порядке могут зачем-то кастрироваться конфигом миссии на дефолтные неудобные .
    1 point
  12. Only placed units on the map within the mission editor are units. Every airbase has a variety of trucks at each airbase by default, these are all considered to be part of the gameworld and are essentially equivalent to buildings you see at airbases and towns.
    1 point
  13. http://www.ebay.com/itm/NaturalPoint-TrackIR-5-TrackClip-Pro-Natural-Premium-head-tracking-gaming-/130682414321?pt=LH_DefaultDomain_0&hash=item1e6d4764f1 http://www.ebay.com/itm/TrackIR-5-Premium-Head-Tracking-Gaming-Hyper-Accurate-Track-IR5-BRAND-NEW-/330691752955?pt=Video_Games_Accessories&hash=item4cfec3b3fb If I wasnt content with having a TIR4, I would have bought this instead.
    1 point
  14. From your own image --- note how the SPI is displayed in two different places for each eye at the same time. The HUD is focused in front of the Aircraft, but not at infinity which would eliminate this parallax as seen in the Gif. Nate
    1 point
  15. I stand corrected, gentlemen! Thanks to Peter for the quick illustration.:thumbup:
    1 point
  16. По ссылке открывается уже не то, я там фильтровал по разрешению 1920*1200 Да, я бы не стал гнаться за диагональю без разрешения и убеждён что для 2560*1440 и пары 580-х будет не много, а не только одной 570-й (особенно если хотим какой-то перспективы для конструкции) Вот и получается, что 24" с разрешением 1920*1200 разумный оптимум Например вот. Яркость, правда 300 кандел всего, маловато будет в солнечный день...
    1 point
  17. And lastly, Rarity has been upgraded. Well, I'm finally done with the mane six! That was really fun, I learned a lot about skinning and stuff. I'm not sure what to do now....backround ponies? :) Or maybe I'll do something non-pony. I'm not sure. Anyway, thanks everyone for all your nice comments.
    1 point
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