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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
No, the intention of the update is to fix the missile related issues. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack UK 1.0.2 released! Changelog Version 1.0.2 Added Type 26 Frigate Phalanx trajectory forecast Added Type 45 Destroyer Phalanx trajectory forecast Changed Type 26 Frigate Phalanx maximum engagement range Changed Type 45 Destroyer Aster 30 exhaust smoke Changed Type 45 Destroyer Phalanx maximum engagement range Fixed Type 26 Frigate SAM issues Fixed Type 45 Destroyer SAM issues Removed Type 26 Frigate Phalanx burst mode Removed Type 45 Destroyer Phalanx burst mode Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.0.0+ to 1.0.2 and contains only the changed files. You apply it by overwriting your 1.0.0+ installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Military Asset Pack Sweden 1.0.1 released! Changelog Version 1.0.1 Changed radars reflection and countermeasures parameters Fixed Artillerisystem 08 M982 Excalibur issues Fixed CV 9050 missile issues Fixed RBS 58 missile issues Fixed RBS 98 missile issues Fixed ship radars issue making them less visible Fixed Visby Corvette missile issues Distribution model This Military Asset Pack is available in the following versions: The standard full download. The incremental download which updates 1.0.0 to 1.0.1 and contains only the changed files. You apply it by overwriting your 1.0.0 installation. Special thanks A special thanks goes out to @daskjdhjah for a tremendous testing effort! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Nope, I have probably spent more than 100 hours trying to get the current assets working again since the May 22th update. I'd rather be developing new stuff to be honest. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
There are no issues making a copy of the SCUD. And just like the core SCUD it won’t hit a carrier placed in the middle of a field. The secret sauce lies in the pre-programmed table I mentioned. Not until we have decoded it may we have a true ballistic missile. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
If only it were that simple. In most cases it's not possible to fully emulate a weapon system in DCS, there are always restriction. But I try my best. In this case, for comparison, the ATACMS travel at around Mach 3 with an apogee altitude of 50-60 km. The DF-21D travels at around Mach 8-15 with an apogee estimated at 400 km. Since they have very different characteristics I want that to show, but as a last resort I might have to implement a stopgap solution like you mention. I would really like to be able to make ballistic trajectories in DCS, but it doesn't seem to be a way to auto-calculate them. The SCUD is pre-programmed with a table of data with coordinates, altitude etc for its trajectory. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update Weapon issues with DCS 2.9.5.55300 There are currently three main issues at hand. Issue #1 - Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. Tests are finished and everything seem to work as intended. Issue #2 - Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. I've redone the artillery guided shells again, wasn't happy with the last solution since it wasn't accurate enough. I'm feeling pretty happy with the new solution, testing is ongoing. This version will also have separate artillery assets for unguided and guided shells. Here's the preliminary list of assets affected by issue #2 (green means the issue has been solved): HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur Issue #3 - Affecting ATGMs I have fixed the ATGMs, but unfortunately I had to remove the top attack mode, since I haven't found a good enough solution, that's consistent. So we'll have to live with direct attack mode until further notice, but they work against both ground vehicles and slow helicopters. Here's the preliminary list of assets affected by issue #3 (green means fixed): AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 Testing is ongoing for the green assets, while I'm working on finding suitable solutions for the non fixed assets. I plan to continuously release fix updates for the country packs where all assets are working. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
As I mentioned earlier, I had to pause all development on the German pack update since there are so many broken assets. And it stays paused until I have figured out solutions for the 13 assets that still doesn't work. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update Weapon issues with DCS 2.9.5.55300 As you remember, there are currently two issues at hand. Issue #1 - Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. Tests are finished and everything seem to work as intended. Issue #2 - Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. The solution for guided artillery shells seem to work as intended. With the added benefit that guided shell will now also have the firing effect (this was a known limitation in my current version). There will also be separate artillery assets for unguided and guided shells. There is unfortunately no solutions for the other assets (beyond the guided artillery shells) yet. Here's the preliminary list of assets affected by issue #2 (green means the issue has been solved): HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur Issue #3 - Affecting ATGMs I have fixed the ATGMs, but unfortunately I had to remove the top attack mode, since I haven't found a good enough solution, that's consistent. So we'll have to live with direct attack mode until further notice, but they work against both ground vehicles and slow helicopters. Here's the preliminary list of assets affected by issue #3 (green means fixed): AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 I'm currently cleaning up the packages and creating incremental updates that will fix the ones in green above. That will give me time to develop solutions for the remaining issues, while at least all SAMs, artillery and ATGMs work as intended. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Yep, that would be great! Or some kind of documentation. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update Weapon issues with DCS 2.9.5.55300 As you remember, there are currently two issues at hand. Issue #1 - Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. Tests are finished and everything seem to work as intended. Issue #2 - Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. I've been working on a solution for the guided artillery shells which seem to work, we're about to start testing. No solutions for the other assets yet. Here's the preliminary list of assets affected by issue #2: HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur Issue #3 - Affecting ATGMs Work has begun to find solutions for these, I've tested a lot of different solutions, but DCS doesn't seem to work as before and everything I try is inconsistent. For example, I can get a missile to guide perfectly to a target two times in a row, but the next missile just go haywire and doesn't track at all. These kind of issues are very hard to pinpoint. Here's the preliminary list of assets affected by issue #3: AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 On top of that, I've been out of action for a couple days, caught some bug. But I intend to return to troubleshooting by tomorrow. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I have already sorted out all the SAM issues, just hold your horses and I will release them as incremental updates. I was hoping to be able to fix the two other types of issues at the same time, but it doesn't look good at the moment. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, yep, the SAM issue looks pretty hilarious. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Adding to the list of assets with functionality issues, thanks to relentless testing efforts from a dedicated tester. These assets are a separate category through, but will also need tailored solutions: AFT-10 HJ-10 CV9050 Spike LR2 RBS 58 FGM-148 -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thank you @Abburo and @Timex3 - and everyone else supporting the development! Status update Weapon issues with DCS 2.9.5.55300 As you remember, there are currently two issues at hand. 1) Affecting all SAMs using TVC - making them go haywire and flying everywhere All affected missiles in all the affected country packs have been fixed. We are running final tests now. 2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target As I mentioned before, this issue is a bit more tricky as it can't be reproduced with DCS core units (as ED has migrated all their weapons to newer parameter sets), and therefore we can't submit a proper error report to ED. I'm working weapon for weapon to see what I can come up with. I'm currently working on the guided 155 mm shells and think I have a viable solution. Here's the preliminary list of assets affected by issue #2: HIMARS ATACMS HIMARS PrSM HIMARS PrSM antiship HIMARS GLSDB HIMARS GMLRS M270 GLSDB M270 GMLRS M270 ATACMS M777 Excalibur B-21 AGM-88G DF-21D PCL-181 GP155 Type 055 YJ-21 Iskander 9M723 Grigorovich Frigate RBU-6000 Artillerisystem 08 Excalibur PzH 2000 Excalibur -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It's because I always try to emulate the real thing as close as possible. This often means I have to be creative with the tools I'm given. This also means I often have to use the more advanced parameters. In this case it's the thrust vectoring parameter that has changed in the core game missile API. For example, my Tor actually cold launches its missiles, like it should, but this is only possible thanks to the more advanced missile parameter setups. That's why I sometimes ponder if I should stick to the older and more basic setups, in order to avoid these issues. But in this case we can see that the most basic missile parameter setup has been even more affected (that's why the HIMARS, YJ-21, GPS-guided shells etc aren't working). So my conclusion would be to just continue as is, and repair stuff when this happens. It's not like the 3rd parties are unaffected of core changes, just check Dekas changelogs about missile changes over time. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Well, I don't want more broken assets than necessary, so I'll probably release fixes for the SAMs and deactivate the non-working stuff until I have solutions for them. Cool! Thanks for the info! Not really. It's the TVC parameter in Modeldata that has changed in the missile API. We'll see when they take if further. At the moment it's only a single PAC-3 MSE in a Mk41 cell. It's probably physically possible to cram two of them in a cell, without changing the missile. The older CRI would probably fit four of them. Yep, they all need to be individually solved. I'm considering making cold war era assets in the near future. The majority of my SAMs are out of action with the latest DCS update. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update Weapon issues with DCS 2.9.5.55300 There seem to be two different issues with the latest DCS update. 1) Affecting all SAMs using TVC - making them go haywire and flying everywhere This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target This is the newly found issue. It affects all weapons using the old DCS missile parameter set. The reason for using this set is because of specific needs for specific weapons (like long range ballistic type) as DCS doesn't support them officially yet, like YJ-21, DF-21D, Excalibur, PrSM and ATACMS etc. Unfortunately I haven't found a suitable way to update these weapons to the modern DCS missile parameter set. It will probably take a lot of time, since I will have to find a specific new solution for each of the affected weapons. I haven't decided exactly what to do yet. But as I want to release the fixpacks for issue #1 I might disable all the non-functioning weapons until further notice. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
We're looking for the TRML-4D AESA radar. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I’m still on the lookout for a model of the TRML-4D radar system. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update I've identified the issues and which assets and weapons that are affected. I'm now working on fixes for them. First up is the Chinese fixpack, which now is out for testing before release. China (Testing) Russia Sweden UK USA (WIP) -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, the unfortunate solution. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
MANTIS is the german military name for the Rheinmetall (Oerlikan) Skyshield concept (used for defending air bases, now transferred to Slovakia). Using the 35 mm revolver gun primarily with AHEAD, air burst ammunition in the VSHORAD/C-RAM role. It's available in combined systems (gun and AESA/EOS) and separate radar systems with several gun systems linked together. The Skyshield is the successor to the Skyguard from the 50-60s. The mobile version is called Skyranger and is available in 30 and 35 mm versions. I have added the 30 mm version with the integrated Stinger launcher to one of my Boxer assets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update Military Asset Pack Germany I'm around 75% done with the Germany pack updates. There will be a total of around 15+ new assets in the upcoming release. Missile issues with DCS 2.9.5.55300 I also noticed issues with some of my missiles with the latest DCS update. ED has changed some core parameters which mean I have to create fix updates for all packs containing modern missiles. I will make these updates incremental as they only need to update some of the code. It looks like it's the missile thrust vectoring that's completely changed. The fixes will unfortunately take a lot of time and I will have to release fix updates for the following country packs: China Russia Sweden UK USA This will put the Germany asset pack update on hold for now. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Strange, I just ran a test mission with SCUDs vs THAAD and Arleigh Burke Flight III SM-3. They worked just fine. Any particular mission setup you're using?