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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, that's correct. My 57E6M and 9M338 are configured just as such. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update The work on the next release of Military Asset Pack USA is going along well, as you may have noticed with all the screenshots. I try to post screenshots on ongoing work more often, since it helps both me and you visualize progress. As you might also have noticed, I'm both adding assets and updating models and textures of current assets. I'm also adding new collision models which should be much less taxing on your systems. Where it's possible I also try to reduce polygons and texture sizes. I'm more or less finished with addition of new assets and I'm focusing on updating some of the current ones, and then there will be some more testing before release. Since my change to releasing asset packs instead of singles, testing is much more important. Because fixes for small issues would mean a complete new download. I might introduce separate incremental patch levels. For example, using the VRM (Version, Release, Modification) nomenclature, I would release the Military Asset Pack USA 1.1.0 as a complete download (the current version 1.0.0 is 7.5 GB). If I encounter issues that needs fixing I would then release version 1.1.1 as an incremental patch (most likely MBs rather than GBs in size). That said, testing is still a large task with all these assets, and I would of course like to avoid obvious bugs or issues. This would require another set of eyes, since it's easy to get home blind. If anyone has enough spare time, an interest in my assets, prefer things structured and organized and want to help me out with testing before a release, send me a message here or on Discord (Currenthill). Thank you for all your support, and a special shout-out to all the current donors! (By the way, please consider donating by clicking the link in my signature. 100% of the donations goes into new models. ) -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm updating the HIMARS textures and also adding desert liveries. I also fixed the wheels strange rim/tire dimension ratio. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Great, thanks! Looks like we've found the ballpark. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I have yet to find a way to add custom assets to the HTS table. But you can do it manually in flight. Just press LIST, 0, E and enter the HARM ID from the table at my site (for example 528 for the LTAMDS radar). Then go into HTS and choose Threat and select MAN for manually. The HTS will then find your custom ID and you can select the target. Since I'm going by memory, forgive me if I got a button name wrong. In regards to the NASAMS, I will have to check why it doesn't register on the RWR. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That's interesting, because I found an other source which calculated the simultaneously amount of targets based on its published radar performance characteristics, and concluded around 10 or slightly number of less targets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm almost done with the THAAD system, but one critical setting remains. I need to decide how many Interceptor missiles the AN/TPY-2 (in Terminal mode) can guide simultaneously. I can't seem to find anything on the subject. Since we only use OSINT sources we won't get the exact number, but a ballpark would be nice. Is it 1, 10, 50? Any help on the subject would be very appreciated, since it will affect the assets performance a lot. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks. Yeah, that's a common issue for me. 99% of the time I can only get my hands on the basic parts of a system, like the radars and the launchers. Often there are issues even finding the different kind of radars also. I would at least want to include an ECS (TFCC). It won't be perfect, but better than nothing. These models aren't from MVR Simulation, I don't even think you can buy models from them. And they seem to be pretty low res. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, it's the mobile anti-ballistic missile system called THAAD (Terminal High Altitude Area Defense). It's made for taking out incoming ballistic missiles. The first vehicle is the launcher and the second one is the AN/TPY-2 radar, with a range of 2500 nautical miles. It can also be used in combination with the Patriot system. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
There is even a picture of the new design a couple of posts up (your picture shows a dummy version of the PAC-3 CRI. I have the MSE). Since we now have the MTVR Mk23 and the FMTV M1083. I thought, why not add the HEMTT M977 as well. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, the desert version is also already done. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Status update. Still working on the US asset pack update. You tend to forget how much work it takes to create a larger ship in DCS. Doesn't matter how many you've created before, and how streamlined your process is, there is still a ton of work. I think @Admiral189 would agree. The Constellation is more or less done, the Arleigh Burke Flight III is getting there, mostly tweaking and testing left. Especially with the missiles. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I only support the latest DCS version. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, there are couple of ways to fix the issue. And this is one of them. I will of course include the relevant fixes in my upcoming releases. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I haven't decided whether to use EDs model for IIA, we'll see. There are pros and cons. I've worked a lot on the loadouts. There are numerous alternatives available, but I will differentiate the loadouts by having the most modern weapons on the Flight III and the slightly older weapons on the IIA. This way we can use the two versions in different scenarios. My Flight III will get the MST, since from all the information I've gathered, seem to be the antiship weapon of choice. I haven't seen anything about a VLS LRASM being chosen (besides from the test firing). I want to avoid using the standard missiles as antiship missiles, since it's not its primary role.