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Everything posted by currenthill
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 22160 Patrol Ship (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added pennant number liveries (thanks @HighMaintenanceB) -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 11356R Admiral Grigorovich Frigate (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added India as user Added missing version number in folder structure Added pennant number liveries for Russia and India (thanks @HighMaintenanceB) Changed 3M55M minimum range Changed RBU-6000 loadout to 96 rockets -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Not to my knowledge. No problem. I know very little of the Singapore military, I will have to do some research. I've had the MST in the plans for a long time, but I've waited for more information to be available about it specs and use. But now seem to be a good time to revisit it, since there have been a lot more buzz about it lately. I definitely intend to make more US Navy ships. I'm actually planning on the Zumwalt as we speak, but in order to get models I need to hold back until more donations arrive. As I've said before, I happily spend my time making all the assets, but I can't bear all the model investments myself. Once again, thanks to all who have donated so far, every cent goes into new models for new assets. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ah, I see. Then you were using the version from Nightstorm. He usually adds my assets to a complete list he maintains. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yeah, I've been thinking about it. Hm, both the Burke III and Tico CMP have their missile sound configured. I just tried your test mission and I can hear the missile sounds correctly. Yep, I accidently made an error when working with all the animations. The max range will be fixed in the next release. That sounds strange. The only difference between 1.1.0 and 1.2.0 is a couple of added assets. Nothing more. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Perhaps, the decision process remains shrouded in mystery. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
No problem. And it's of course most likely a ship mod that's conflicting the Gorshkov, based on the radar code. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
There is nothing wrong with the Gorshkov. The most likely issue is that you have installed someone else's mod which uses my code without making it unique, hence creating a conflict. Edit: As a general statement, I have all my 100+ assets installed at all times so that I would notice if one of them would break DCS. I also scan my DCS log every time I release a new asset to make sure I haven't added an issue, no matter it being a warning or an error. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ah, I see the issue. You have downloaded all my assets per country as a single zip. Unfortunately OvGME doesn't work like this, you need to have all the individual zips (one per asset, not one big per country) in the configured folder. So if you unzip Iran.zip you should have CH IRGCN FAC 3.3.0.zip and CH Shahed 136 LM 1.3.0.zip. Then do the same with all the country zips. The combined country zip is something my file hosting provider Dropbox creates when you chose to download a complete folder. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
It sounds like a configuration issue. There is no need to unzip anything if you use OvGME. I just put the zips in the OvGME configured folder and they will be detected as OvGME compatible packages. It should display the correct version number and the content of the readme file at the bottom of the OvGME GUI. Just double click the mod to enable/disable it. If you require Winrar or any other compression software, you're not doing it correct. https://wiki.229th.org/index.php?title=OVGME -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
BAAS Dynamics who made the SK-60 is working on a really nice looking Draken. https://discord.gg/8cxEZDpUpf -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
US Infantry (USA) version 1.3.0 released! Changelog Version 1.3.0 Added M249 missing textures Added M120 Mortar team -
I have it on my list.
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, thanks. It's been reported and I have fixed it. But I wanted to add something more before I released it. Hence the mortar team. The reason I miss the textures in some releases is because I reuse a lot of the textures between my assets, and I don't notice it missing since it automatically gets loaded from another asset in DCS (in this case it could be the Swedish infantry or the HIMARS etc). -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! What's on your mind? Yep, just made it transportable. Did some tests and transported two 120 mm teams in two Blackhawks to their MFP and had them attack targets. Yeah, it's been on the list for a while. I need to find a way to solve the technical stuff to get it working good enough. Well, I can certainly put it on the list. The 3d model would need a lot of work to make it lighter, check out those poly numbers. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks for the nice words everyone! I would also like to give a special thanks to all of you who have donated. You are the ones making all these assets possible. Every received dollar goes into models for new assets. I happily spend my time making assets, but I ask you for continued support since I'm a one man operation. Thanks! Edit: And here is a sneak peek of the next US Infantry release. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I agree. Both suggestions are on the list. I will look into more types of infantry. Haven't seen this one, thanks for the suggestion. Exactly, that's the only M2KM I've seen so far. Thanks! It probably won't happen any time soon since I primarily focus on modern assets and have a long way to go with those. Might be of interest if I find a suitable asset. But it's pretty close to the stand-in Iranian FAC I have now. Thank you very much! It's an anti submarine rocket launcher, much like the old British Hedgehog system. I've been looking for a suitable model. Yep, the minimum range should be increased. It's on the list. But you'd be surprised how hard it is to find a suitable model, especially with the RWS. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! That would be great! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 11356R Admiral Grigorovich Frigate (Russia) version 1.0.0 released! Changelog Version 1.0.0 Release version -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Admiral Grigorovich defeating a surfaced sub with its RBU-6000. Not very useful since we can't make it work under water. So it's just for fun. But I managed to get it working against partially submerged subs. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Flawless victory! You're too good at this. Not necessarily, if I remember correctly the Sovremenny use the older 3S90 Shtil, not the newer 3S90M Shtil-1 used on the 11356R. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World