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Everything posted by currenthill
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Hey @Flappie! Do you know if this one has been reported already?
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
In all honesty, I'm getting a bit tired of your commentary. You are free to use my assets, as everybody else. You are also free to not use my assets, actually I would recommend you to stay away from them if they make you sad. My Ka-52 is per default not conflicting with any core units. But as I described in my post and the included readme, I've included an easter egg for the tech savvy who wants to experience the added animations, as an interim solution. I also clearly state that it will replace the Ka-50 BS (and not the BS3). This feature isn't available for the 52K either, so if you're tinkering with my configurations on your own, that's up to you. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I'm actually not sure anymore, which 2.9 update broke what. But the issue is that I don't want to spend a lot of time creating workarounds if ED is working on the root cause the same time. I risk not only to waste time, but also to make things worse. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Hey! There is a bug in 2.9 causing this. I just tried the in game 052C with YJ-62 (using the same missile scheme as the YJ-18) and the exact same thing happens. To be sure ED is aware, I've filed a bug report. This means that a lot of my antiship missiles are experiencing this bug at the moment, unfortunately. -
Hey! Apart from the cruise missile orbiting issue, there seem to be an issue with weapons using the missile scheme 'anti_ship_missile_tb', for example used by the YJ-62 antiship missile on the 052C. It looks like when the missile turns on its seeker it self detonates. Edit: As a bonus information, the YJ-83 on the 052B takes off to the sky when doing the final jump maneuver (and it uses the same missile scheme). YJ-62 self detonate.trk
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Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha, sure send me your log! -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Are you running the latest version of DCS? If so, send me a message with your DCS log and I will take a look. Same here... are you running the latest version of DCS? If so, send me a message with your DCS log. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ka-52 AH (Russia) version 1.2.0 released! Changelog Version 1.2.0 Added Kh-31A supersonic antiship missile Fixed issue with disappearing doors after shutdown Fixed issue with pilot helmet visor being non-transparent -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That is the one that reached Openbeta November 22. So you'll have to wait for the next Openbeta release to have the cruise missile fixed. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Yep, I've already fixed that. I will be releasing an update soon. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
The main issue for me with 2.9 is still all the issues with weapons using cruise missile schemes. ED said it's been solved and the fix will be included in the next DCS update. So if you've waited this long, I'd probably wait for the next patch. If you don't want to break a lot of weapons in game. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Project 22160 Patrol Ship (Russia) version 1.3.0 released! Changelog Version 1.3.0 Fixed missing collision model -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I hadn't noticed this. It turned out I had mistakenly put a dash where there should have been an underscore. I shall released a fixed version. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Haha! It's a common mistake, the countries are very similar i every way. No. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
That's great! M1A2 MBT (USA) version 1.2.0 released! Changelog Version 1.2.0 Fixed configuration issue causing the asset not to spawn -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Then you're not worthy the extended version. Jokes aside. Here are the two versions: 1. Official version -------------------------------------------------------------------------------------- -- CHOOSE ONE OF THE TWO VERSIONS BELOW - COMMENT OUT THE ONE YOU DON'T WANT TO USE -------------------------------------------------------------------------------------- -- 1. Official version - without trainable cannon and workaround landing gear dofile(current_mod_path..'/Ka-52.lua') -- 2. Extended version - replaces the old Ka-50 (not BS3) for trainable cannon and working landing gear -- dofile(current_mod_path..'/Ka-52-Real.lua') 2. Extended version -------------------------------------------------------------------------------------- -- CHOOSE ONE OF THE TWO VERSIONS BELOW - COMMENT OUT THE ONE YOU DON'T WANT TO USE -------------------------------------------------------------------------------------- -- 1. Official version - without trainable cannon and workaround landing gear -- dofile(current_mod_path..'/Ka-52.lua') -- 2. Extended version - replaces the old Ka-50 (not BS3) for trainable cannon and working landing gear dofile(current_mod_path..'/Ka-52-Real.lua') Note where the two dashes are moved to comment out a line. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Ka-52 AH (Russia) version 1.1.0 released! Changelog Version 1.1.0 Added [CH] prefix to asset names Added clean liveries (thanks @bennyboy9800!) Added hidden Ka-52 version which replaces the old DCS Ka-50 (not BS3) to temporarily solve the landing gear and cannon issues (check entry.lua) Added individual control for primary and secondary head lights Added pilot ejection feature Added rotor damage feature Changed 2A42 cannon maximum range Fixed missing Kh-35U textures -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
I will shortly release version 1.1.0 of my Ka-52. For the tech-savvy users I've included an easter egg. In the entry.lua you can choose between the Ka-52 with non-trainable cannon and workaround landing gear and a version that will replace your old Ka-50 (not BS3) but will have all the bells and whistles like the realistic landing gear action and the trainable cannon. Consider it an interim option until we get good news from ED in regards to helicopter configuration limitations. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Nope, I didn't have them. Thanks for the suggestion. Great idea. Sure, you're welcome to add my units to the tool. In regards to the configuration info, I will have to look into that. That's great, thank you! These will also be included in the next release. We'll see. Unfortunately not since I make my textures in SP. And also, since I'm a one-man-operation I don't really have the time to provide these kind of features. Nice! As I mentioned a couple of days ago, the M1A2 works fine for me, together with my other assets. Send me your DCS log and I will take a look on what's going on. It works for me. I think you should update to the latest Openbeta, to rule that out. I fixed the US and Swedish infantry asset packs a couple of days ago. ED had changed the embark feature in 2.9. With my updated infantry packs it definitely work for me, tried embarking both helis and vehicles. I'm always on the latest OB version though. -
Currenthill MiG-29MU2.1.4.0 - DCS build 2.8.7 42718
currenthill replied to OfficeJet's topic in Static/AI Mods for DCS World
I don't have the same issue. And if I were to take a guess: the MiG-29MU2 1.4.0 is updated to reflect DCS 2.9 changes, in this case I had to migrate the JDAM-ER to a different weapon scheme due to changes ED made. And my guess is that you need 2.9 to support this. I do all my development and testing on the latest DCS OB version. And it is impossible to guarantee any backwards compatibility due to the nature of things in DCS. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
By the way, I received some good news from @BIGNEWY in regards to DCS helicopter mod capabilities. He said ED is working on a change that should help with these helicopter mod issues. I'm really looking forward to see what it is. I will definitely make more AI aircraft. Maybe, we'll see. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Both versions are available. A lot of the earlier Katran had the GOES-451. I have the OES-52 on the list for a later release. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! I thought I'd caught all these. The issue is that I don't experience the issue since DCS will load the textures from one of my other assets. I will add them in the next release. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World
You wouldn't happen to have the RBS-57 asset installed separately. I included it in the Swedish Infantry pack some time ago, so you don't need the old separate version any more. -
Military Assets for DCS by Currenthill
currenthill replied to currenthill's topic in Static/AI Mods for DCS World