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currenthill

ED Closed Beta Testers Team
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Everything posted by currenthill

  1. The Ka-52 asset is more or less feature ready, doing testing now.
  2. It's definitely not perfect, but I added some illuminated screens for effect.
  3. Both these issues are strange. I just ran a mission with lots of M1A2, ships and the MiG-29MU2 (1.4.0), everything worked perfectly.
  4. Make sure you have the latest version of my assets. I run all of them without any conflicts. So if you have my latest releases you can add your other mods one by one to find the culprit.
  5. Getting closer... added the darker grey Ka-52K livery.
  6. Thanks! Unfortunately not, let's hope they get it done in the next patch. Send me the question on Discord, it's easier to chat there. Thank you! If a suitable model turn up my plan is to make the Type 31. Much appreciated! Thanks, I'll take a look.
  7. The Ka-52K now sits lower on the landing gear, it has the two pylon stub wings which it folds backwards as it should.
  8. I plan to release the following: Ka-52 (Russian grey, Russian camo and Egyptian camo) with 2A42, Igla, Vikhr, S-8, S-13, tank, UPK-23-250 and Ataka Ka-52K (Russian grey) with foldable rotors and wings and the same weapons as above with the addition of Kh-35 Hm, I got confused since I used Rosoboron's own video on the Ka-52K as reference. I also found blueprints with wings folding upwards. Might have been earlier versions or just plain wrong. And I'm still confused since the helicopter in Rosoboron's video don't have stub wings and they are clearly folding the rotors on it. https://youtu.be/aHP_bS7QdtE?si=LjpDguIfJy8KBzAY I use the nav lights as a trigger.
  9. Correct, I'm using that kind of workaround, it works pretty well.
  10. I'd be grateful for every bit of info or clue to make it better I can get my hands on. But I don't see how the 3d model could be the issue. During my testing I used the in game Mi-28 as a test subject. I can create all the code and use EDs 3d model for it. But the trainable nose cannon will only work if I code the aircraft as the in game ID. As soon as I create a custom ID the feature disappear.
  11. You have to separate AI from human. They may seem like the same asset, but in configuration they are totally separate. Making a player controlled aircraft has its limitations, but you have a lot more wiggle room for workarounds since you can code around them. With AI you don't have much freedom at all, and with helicopters your freedom of configuration is tiny. But I don't really understand why ED has chosen to block some of these really basic features (like retractable gear) for helicopters, doesn't make much sense to me. Like for the EOS, it took me like a minute to get it working in the TB2 UCAV since it's a fixed wing aircraft, but the same feature seem to be blocked in helicopters. In ships or ground vehicles I can add weapon stations to my liking, but this does not apply to helicopters.
  12. Thank you! But I should clarify that the issues mentioned above are not due to DCS 2.9, they are restrictions made by ED choice and design. Core modules and third party modules don't have these limitations. That said, there are still a lot of bugs introduced with 2.9 still present. Hopefully most of the vital ones will be solved in a patch or two.
  13. Thanks guys. To manage expectations. This is an AI asset, and there are some things that doesn't seem possible to achieve with a mod due to hard coded restrictions compared to in-game aircraft assets. For example: Having an EOS externally following the target only seem to work on ground, sea and fixed-wing assets (I have it turned on take-off to simulate activation). Having a trainable cannon only seem to work on ground and sea assets (I only have recoil and muzzle flash). Ejection only seem to work on fixed-wing assets (no known workaround, the pilots go down with the aircraft). Retractable landing gear only seem to work on fixed-wing assets (I simulate landing gear animation with workarounds, not perfect).
  14. Puma A1 IFV (Germany) version 1.0.0 released! Changelog Version 1.0.0 Release version
  15. I have a test mission containing Arleigh Burke firing Tomahawks. Half of them still went into orbit.
  16. By the way, unfortunately the latest DCS update doesn't seem to fix the erratic cruise missile behavior of going into orbits.
  17. That is correct! Thanks! This is the A1, but I was planning to add the S1 version with the MELLS in the future. I just need to add the launcher.
  18. PCL-181 SPG (China) version 1.2.0 released! Changelog Version 1.2.0 Changed 155mm unguided HE minimum range to 3 km Changed elevation limits to 7-70 degrees when clear from the cab Changed max engagement azimuth to 120/120 Changed range and azimuth markers in ME In this updated version I have extended the rotation limits to 120/120 degrees. And when you have cleared the cab at around 25/25 degrees the cannon will elevate down to 7 degrees for the really short range targets.
  19. That's not surprising, I haven't released the updated version yet.
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