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Everything posted by chardly38
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+1 An thats why I put this in the wish list.
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Or have ED give us the option to remove all icons so that with every up date we dont have to mod the sim over and over again.
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Im wanting to remove all icons. Dont uncheck the ones that you own. It will remove them.
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WARNING DO NOT DO THIS. I went to my module manager now I not one of the aircraft that i have will show up.
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Or have it act like the tab on the left of the main menu to help keep things clean.
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With more aircraft being added to world more icons will be added to the main menu. I think would be nice to have an option to remove the icons from the main screen. As time goes along the main menu will get cluttered. I dont think Im the only person that doesn't like clutter.
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Capt_Zeen_KA50 HELIOS PROFILE V1.0
chardly38 replied to Capt Zeen's topic in PC Hardware and Related Software
I enjoy night missions but having a problem with the KA50 Shkval. It is exported to my helios monitor running your profile. The Shkval is not rendered in the cockpit to save FSP. So when you turn on the NVG you wont see anything in the Shkval. Do you have a fix for this. -
holy thats the best :censored: cockpit I have ever seen. Im going to go and :gun_rifle:something in the BS.
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Was going to ask that but found discussion here. Jumped to fast. http://forums.eagle.ru/showthread.php?t=121697
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DCS: F-86F Sabre - Coming July 2014! http://forums.eagle.ru/showthread.php?p=2078175#post2078175
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Im having some weird behavior with this mission. Setting objects to invisible on map does not work. You can still see them in with F7. Also while engaging the 3 IFV BMP 2 on the mountain side they give off a a short black cloud. Should this mission be dumped and start a new or something in side the mission that need to be changed or removed.
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rubblebeam dont know if this helps. A long time ago someone wanted to remove the static objects from airports and posted a mod for that. I couldnt get it to work but maybe this is a start.
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I know if i start from hanger number .... After landing I return to the same an it opens. Didnt know if this helps
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+1 :thumbup: :poster_offtopic: if helios doesnt work with edge then im out. But I know thats not up to ED.:Flush:
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Look at ATC. They have sent it out to us not working correctly. That is that is the way they do it. What would be nice is something that would say ( This.......is not working 100% because we are........) But lets hope that this limited resourced company can deal with having two sim engines to work on.
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I really love the lights of Kohlki, why with Kutaisi...
chardly38 replied to Skulleader's topic in DCS Wishlist
The ones that GripenNG listed are the best looking. Those are my night mission. All others are christmas tree light. They have been this way for the beginning A10c standalone. Over 4 years ago. Probably will stay that way. Someone made a mod to help make them look better but it makes the good ones look ok. I use to have it but having a hard time finding. -
Here is a track. At WP 2 I attack a truck. As Im heading to WP 3 tell wingman to engage AAA this time he does. And takes out both AAA in one pass. SOOO here we go to WP 4. Wingman given command to engage AAA. He flys to WP 4 calls AAA then leaves to turn around to engage only one AAA. Then he will have to be told to engage AAA again. At WP 4 is what happens to me 90% of the time. To me AI is not working correctly. This not only happens to AAA but tanks also. It make a mission or quick start to long and frustrating.
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The A10 and Su 25t skins are not default. I missed the track. Ill make one tonight
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Here are two quick start missions. They are the A10-C Georgian Foothills mission moved to a different area. One for A10 and SU25t This will happen to me every time. Take out the first 2 trucks and head to WP 2 tell you wingman to engage AAA Before he spots them. The A10 will fly to the target spot the target then turn around fly away and attack only one target at a time. Do the same with the SU25t and it will engage with no problem. This is also the same at WP 3. DCS Change Log 1.2.3 A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target.:huh::shocking:
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With most of us with the A10 wingman getting then to attack is a pain in the@#$^%%%. But what I find funny is if you jump in to the KA50 or SU25t and command an attack THEY DO IT. They dont fly to the target and say (contact air defence) turn around got back to the target and attack only one at a time. Has any one tried applying the script from the SU25t to the A10 as for engaging targets. It would be nice to have a quick start mission that was designed for 20 minutes not last 1 1/2 hours because the wingman take for ever to attack.
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There is no guarantee that EDGE will give better performance. Look at CBU's I use to have no problems with 1.2.0 and watching them in the MFCD with no slide show. Now forget it. Along with a big battle. If they keep adding more stuff to World to slow it down why would they not do the same with EDGE.
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So setting to 10 helped with the problem? I have had this mission for a very long time (1.2.0) and never had this problem before. 1.2.8 is causing problems. I hope ED isnt changing the AI behavior and giving us more broken patches.
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There are problems with 1.2.8. Been flying same missions sense 1.2.0 with no problems at all. Well not this bad.
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More AI convoy problems Im adding that the convoy in this mission will not stay together. You can see in the screen shot. There are two convoys one east and one west. Both will do the same every time. Im also adding a screen shot that I see from time to time where two vehicles lock together.