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No1sonuk

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Everything posted by No1sonuk

  1. Which aircraft? The Air Corps library has a LOT of high-res drawings for older propeller aircraft. It's a subscription site, and downloading full high-res copies isn't free, but you can zoom and screen grab. https://app.aircorpslibrary.com/ They have the landing gear geometry and component mechanical drawings for the aircraft I'm working on, as well as instrument panels, etc. If you let me know what you're after, I can have a look and tell you if it's there.
  2. The links on the first post in this thread. They're labelled wrong, though. The one marked guide is the sample files zip, and the one marked sample files is the guide pdf.
  3. "Physical material" didn't work for me. I had to set it to "Standard(legacy)".
  4. @Kenpilot: If you can connect your devices individually to different ports, it's likely to be a power issue. If you're running through a USB hub, make sure it's powered externally from the computer. You might be putting too much strain on the USB port power supply. Are all the devices the same type? e.g. all Nanos or all Unos, etc. If they are, try one of a different type and see if you can get two to connect. Even a different source of the same device might help. If that works, you have a USB ID conflict that will be hard, if not impossible, to fix.
  5. It'll be Hub if he's talking about autoconnect. Flightpanels fork doesn't have that.
  6. My undercarriage is raising and lowering too fast. How do I change the animation duration? I tried copying the appropriate parts of the "mechanimation" section of the Mosquito lua, but it had no effect.
  7. How do I do arg based visibility animation in 3DS Max? I have args 407 and 408 running my two props properly, but I need to switch the blades from normal for the startup range of -100 to 0, over to blurred blades for 0 to 100. How is that done?
  8. A few years late, but someone may find it useful in the future. I took the beginners' guide F-104T lua file and modified it from a single turbojet to twin radials for my mod. The engine data came from the Yak lua (search for "engine" in the flight model data area), and I referred to the Mosquito for the twin engine parts (engines_count and engines_nozzles sections). The Mosquito also had "engine_name" which I have yet to play with. I assume that ties up with the sound information in another thread.
  9. Not sure if it's common knowledge, but arg based position controllers work for animation, too.
  10. LOL Let me know how it works out for you.
  11. It should look like the photo above with the powerpack and servo. Have you done a simple I2C test with the display to make sure it's OK?
  12. How do I alter the beginners guide example from a single turbine engine to twin radials using, for example, the Wright Cyclone sounds? Edit: Found the engine type and name parameters for the lua by referring to the YAK and Mosquito luas.
  13. Thanks! The material was exactly the problem. AND I now have working model viewer, too.
  14. (Duplicate from the EDM tools thread) After installing the older plugin from the other thread, it compiled without the bounding box, but I still can't get my simple model to appear in-game, and can't get the modelviewer to work. Attached is the simple box I'm trying to get to show up before I do anything more complex. It appears in the mission editor selection, but no visible model there or in-game. DCS_mod_test.zip
  15. Thanks for the plugin. It exported without the bounding box, but I still can't get my simple model to appear in-game, and can't get the modelviewer to work. Attached is the simple box I'm trying to get to show up before I do anything more complex. It appears in the mission editor selection, but no visible model there or in-game. DCS_mod_test.zip
  16. Looks like it doesn't work right for 3dsmax 2022 either.
  17. OK. I'm at the point of fighting with incomplete 2/3 year-old information and up to date tools that don't behave in the explained manner (e.g. the bounding box error, and multiple model viewer errors). Plan B is switching to Blender, which from memory 20 years ago is a PITA to use, but there's more recent info for DCS.
  18. For some ideas for Hall sensor configurations, have a look at this: He uses two different magnet/sensor configurations that both do the job.
  19. Thanks, Does this help? BTW, they're capacitors, not resistors.
  20. Did this happen?
  21. This is exactly it. Though from the diagram on the unit, some might need to go to the Normally closed side to work the right way round. DC- in this case is the same as ground. I don't like saying that is always the case because you might have an actual negative supply for some applications.
  22. V0.10.0 is called the "Hub" version, and despite it being a higher version number than the "Flightpanels fork", Hub is far from the latest version. It hasn't been properly maintained and updated for years. It's possible an update to DCS has changed something and Hub hasn't been updated. The Flightpanels fork was made based on an earlier version than Hub, but is currently actively updated and bug-fixed. It was made to allow the use of the Saitek flight control panels with DCS, but there's also Arduino support AND Stream Deck support. I'd suggest trying it and see if it helps. https://github.com/DCSFlightpanels
  23. Nice. I can see it being of most use for instruments, particularly if the black opacity is good.
  24. No side stick?
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