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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Ok thanks I'll do more digging, must be related to the emergency then.
  2. Hi, thanks for the feedback, always appreciated! In a lot of my missions I like to throw a secondary or pop up target at the player to really challenge them. These are (as in mission 10) optional as they are deliberately made to push you to think on your feet. The load-out and location are often not ideal, giving you a risk vs reward decision to make - going after the target is going to be (at times very) dangerous weighed against how badly you want a higher mission score and full completion. If the task is giving you a lot of problems I would always encourage you to abort/decline it and live to fight another day so you can fly the mission to then end...there's often things happening on the way home too...especially in M10. Your points around other weapons being better suited is a good one, you're right - Mavericks for example would have been perfect for this task, but remember this was a pop up task designed to be a challenge - and mavs would have made it too easy in my opinion. Also from a mission planning point of view the Rock-eyes are often chosen to be loaded as the spare station leftover is the underbelly one, which is limited in what it can carry, admittedly I could go for a more unusual load out with a centreline fuel tank plus another on the wing, freeing up a wing pylon, but the asymmetric load can be a real issue so try to avoid that. Main advice I can offer for this task is to stay southwest of the target, if you're getting launched on by radar SAMS its because either the EW flight has already egressed or you left their protective bubble. The edge of this bubble is set very deliberately just past the pop up target position, part of the challenge I like to set is to get the player to try and build SA of where they are in relation to the threat area. If you keep the right positioning the radar sams should be less threatening, if you come lower though the AAA and MANPADS will of course be a threat to you as well. Hope that helps, good luck!
  3. yeah maybe, is a strange one and still not sure why. Was it also at the end of mission 2 after the in-flight emergency?
  4. Ok, glad you sorted. That information was given in the nine line brief as you approached the range.
  5. Ah yes you're right, I checked in the editor but missed that one! In that case advise keeping your altitude as high as you can and standoff with the gun as much as possible.
  6. The way I've always played this one... First task (command APC) - use a GBU-12, as long as you're not too slow (if you are the APC starts running), it will stop eventually in a new location and there will still be time to kill it after that. Second task (2 T-72s in the city) - use Mavs or GBU-12, stay high - there is no need to go low and end up in AAA or MANPAD range. Third task - repeated gun runs on enemy troop positions. You mentioned the AAA problem, this shouldn't be a factor unless you're way out of position, the AAA is located at Jiroft airport, which is still in enemy hands. Don't fly west of the city and you'll stay out it's way. Any attacks in the city are best made north-south, coming off the target to the east Hope that helps!
  7. Not sure, but checked the mission in case I made an error in the guide and it is correct, 2 points for following the noise procedures. Must have dropped some points somewhere else in a certain combination to get 97.
  8. Ok no probs, after the latest update you now need to press the data link button twice to switch to link 16 and then turn it on.
  9. Yes update should be on steam as well, so long as you're on the open beta version. If you're on stable the updates not landed yet.
  10. Thanks, glad to hear you're enjoying! I've heard of it happening to someone else as well, and I've seen it myself on occasion. Don't think it's a bug as such, but it would be nice if Poodle took a bit more care!
  11. Yep two should drop his bombs into the area grassy area between the trees and buildings, last time I checked (about 2 weeks ago) he did this fine. Tanker should have been around, I'll have to double check, but a couple of things to note...first tankers don't show up on the SA page as they don't have a data link, second the air to air TACAN has been bugged for ages in the Hornet I think so isn't all that effective (I think I've read switching it to AG mode works better even for aircraft). Regarding the ATC, it gets a bit trickier in IFR mainly because the moving map is bugged on Syria and only displays on the 10nm scale. Personally I use the map to help me locate Dorfyol but I've read on the forums a few others set up additional waypoints to assist them. The intention when I started building the campaign was that the map would be enough, but then it stopped working at wider scales, which was a real pain.
  12. Not sure what is causing this but a few things to try: Skip mission 1 in the campaign screen and then try mission 2, then click 'restart' the campaign. If you have any mods installed, remove them and then try again. If that doesn't work then try running a DCS repair.
  13. Hi, thanks. I'm a bit rusty in the A-10 but the DL should work fine with whatever the basic process for turning it on is (I've not flown it in ages and can't remember what that is exactly). From a mission builders point of view all the aircraft in the mission that can use DL have it turned on so should appear on your Tads.
  14. You'll find the patched version of M8 here: https://drive.google.com/drive/folders/1k-UVUzwFmjCVL7RUL7XNA3bAiE0hme09?usp=sharing just drop this file into your DCS Install > Mods > Campaigns > Operation Cerberus North folder and replace the existing M8 file.
  15. Ah ok thanks, the fix hasn't found its way to you yet then. I'll make the corrected mission file available to you later tonight when I get back to the pc.
  16. Have you updated to the most recent open beta or are you on stable? This was a Hornet bug that was affecting this mission, was fixed in the most recent OB patch.
  17. Sure thing, here you go: https://drive.google.com/drive/folders/12MDCwnVET87R5yMe3TScbAj0DLWATZu4?usp=sharing
  18. Thanks for the detailed feedback, really appreciated. Glad you enjoyed the campaign .
  19. Thanks! Think you were looking at result, not score (or maybe the other way round). One is awarded from the mission designer, the other by DCS itself based on kills. In M3 this would be 0 as there are no kills to be had, but your score would be in line with the scoring guide.
  20. Hi, sorry to hear that. I'm unable to read these logs myself, I'll escalate for you to ED if needed. Before that though can we check if you have any mods installed at all? More often than not these are the culprits.
  21. Thanks very much! I'll check the DL is on for the AI. You'll have to go back through them all with the scoring document and go for 100 on every Mission
  22. Elevation is 2862. Don't remember this ever being an issue before, possibly due to a change in the Hornet from the recent update. I'll update the onscreen message to include the elevation for the next update.
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