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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. No not for DLC campaigns I'm afraid.
  2. No problem!
  3. Fancy trying a new campaign but unsure if it's right for you? The first mission of all Ground Pounder Sims campaigns are now available to try for free. You'll find all files here: https://drive.google.com/drive/folders/10-MLLMRiZwqOEW6pEWFkWLhSJBPFN7EW?usp=sharing
  4. Thanks, I'll check it out.
  5. Ok I'll have to retest my end and see if I can replicate. Are you running any mods at all? UPDATE: Have just re ran the mission and all worked ok my end, Chief broke off from my wing, went into a hold pattern and on my instruction hit 4 tanks in sequence with his GBUs. Do you use TACVIEW at all? Would be helpful to view the TACVIEW playback if possible and look for any clues.
  6. No problem, let me know how it goes, if it happens still in ST I'll do more digging. ED did a really good job with the MT release so it's easy to forget it's still the preview version and still being developed.
  7. Ok thanks, I'm assuming from what you said that in mission 6 Chief never stops following you and never enters his holding position on cover? I couldn't recreate but I believe this a bug present in multi threading (which of course is still a test branch), we (the campaign devs) are finding that in the MT version certain flags are getting skipped at times - we're working with ED to fix it. You will still be able to complete the mission if this bug occurs. I would also suggest trying the single threaded version, although I know this is not ideal for some.
  8. The only variable in the triggers here is the radio setting so from experience this is what will be wrong, you will get pushed through several freqs but will get comms for each. All these comms will be on the VHF radio, do not use the ARC-210 for VHF comms as the campaign was built before this was implemented. If the issues persists please can you post a screenshot of you radio panel when you get the issue and I'm sure we'll be able to fix it. Also note that accidentally pressing backspace cancels the space-bar command, although I'm not aware of anyone ever doing this.
  9. Sorry for the delay in replying, been away on holiday for the last week. Thanks for the kind words, I'll check the mission see if anything is going on and report back. Can you please confirm if you're on stable/CB and single or multi-thread. Thanks.
  10. Yup, I'll let you all know when I know
  11. Great to hear, thanks!
  12. No you're doing it right, they are set to move off every time, it's a challenge to get them all. However... But as always in my missions you can progress without killing them all, just need them all for max score.
  13. https://www.youtube.com/channel/UCMmZE6BmSv-l04UVHkmXKZA/community?lb=UgkxyBrvlN14FSkM8h3rrRxmoICK41wwIrtG In case anyone missed it... FIWOS is complete!
  14. Yes Papa1 is correct, you must be at the IP and on the correct heading (there is a fair bit of tolereance allowed) to be cleared hot.
  15. Thanks, glad you enjoyed! Certainly a challenge this one, first draft of the mission was with a low total overcast...hardest thing in DCS I ever flew...it had to be changed lol.
  16. Good point! Looks like I'll be busy for the next few years lol
  17. I'd honestly not even considered it before...but now you got me thinking....
  18. Hi thanks for the comments! Hope you enjoy the rest of the campaign as much .
  19. All sorted thanks, campaign is out now!
  20. Ha ha thanks. You know I never thought about it lol, maybe one day but my plates pretty full for the next few years.
  21. Hi, hot topic of discussion this one...I have a feeling the SA-18 has become more dangerous in an update since the campaign was built...but no proof of this lol. There is quite a bit discussion on it, I and others give advice on it here: As for F-16...see here, my campaign is almost complete:
  22. OK this one's easy to solve, you went to the wrong runway. You went to runway 23, not runway 05. Basically after you turned left onto Golf loop you made an extra left on the taxiway and went off to towards runway 23 (the X on the picture). You should have gone straight over instead. Note this can be confusing as you actually take off in the opposite direction to Poodle - this was my mistake in building the mission, but I never wanted to change it back as it can mess up various timings by giving Poodle a shorter taxi.
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