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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Might be worth a look here at this guide, if you've got any mods installed it's always worth trying without:
  2. Ha ha you do start to get over confident after a while! Glad the wingman is being useful...I remain determined to prove that the AI in DCS isn't always bad .
  3. New data-link settings will be added in the next update.
  4. Easiest way is to extend towards the oil plant (Bravo) or the wind farm (Alpha) as you descend, then hook back round. As long as you avoid the town ATC will be happy with you.
  5. Thanks for confirming, I'll have a dig into it and see what's going on.
  6. Thanks very, that's great to hear and love that you are using the intel guide to plan missions, that was always my hope for it! Agreed, would love a save system...maybe one day! But that's why I put the immortal option in...as you will get shot at quite a lot!
  7. No worries, hope you enjoy!
  8. Lol it's funny how many people think of the radio menu as the F10 menu and not realise straight away it means the F10 menu in the radio menu. And so many people do it you can't really criticise anyone for it, just a human thing we do I guess!
  9. It's a fair point. But as the mission are designed to be completable without AAR it would add unnecessary complexity, TOTs are already hard enough to plan as you have the player base taking different amounts of time to even start the aircraft.
  10. ha ha fair enough. Worth checking the coords on the actual TGP screen if not sure in future, in the pics above you can see the coords on the screen match what's on my DED screen so that's a good way to cross check.
  11. No, if you've received the coordinates the units are already active, carried out a quick test to double check the cords, all was good: Both targets exactly where they should be. The updated SOI/SPI logic has caused some people issues, maybe this is the reason. You may need to un-designate previous targets and then hit CZ again on the MFD as your pod starts looking in the wrong direction otherwise.
  12. Are you setting the altitude as well as the coordinates when you enter the waypoint? The coordinates you get given for both those targets should be spot on IIRC.
  13. No the new data link settings aren't implemented yet, they will be in the next update. The TDOA feature (triangulation) will only be of limited use in the campaign, as it wasn't in DCS when the campaign was built so the missions aren't set up to make use of it, we use other more engaging ways of finding sams instead .
  14. The folder will be located in your DCS install location, with Steam the default location is in something to Iike: program files / steam / common (not at my computer now so could be getting some of that wrong). I also host all the docs here: https://drive.google.com/drive/folders/1VlVH_p2J1s9MOJcLCRbUq1hyAQyob3NP?usp=share_link Let me know if you need any more help!
  15. Yep that's right, it's why you can only hear the player, all external radio comms are actually transmitted by the unit in question on the correct frequency.
  16. Thanks very much, I hope you enjoy the rest of the campaign just as much!
  17. Thanks, I really appreciate that. Definitely worth learning the Viper, it's a lot of fun, and Weaseling in it is a blast! I don't feel it's disrespectful to ask for changes like this, if there's ways of making alterations to the experience and that's what you want to do then that's fair enough, so long as you understand you might not be getting the exact experience that was intended. It's a shame the force override option doesn't actually do that, as it would be ideal...like I said above, allowing people to opt in to the changes.
  18. Thanks, that's great to hear, glad you're enjoying. That's probably the most likely cause, I saw this happen once in Persian Freedom - it's rare but it can happen. Unfortunately it's not something that can really be accounted for, as the mission builder has no way of detecting if the radio is not functional, and so can't program in contingencies for this.
  19. I guess it's been my point of view that it's better for the minority that are asking for it to opt in, rather than force everyone else to opt out at the mission start. But if the force override isn't working then that changes the discussion. Always think it's worth the feedback and discussion, I've already opened up allied and weapons views based on your feedback specifically. Ok that's fair enough, thanks for the clear explanation of why that would help, I've always felt neutral dots were pretty visible but it's good to hear a different view point. Given that the override setting isn't working as expected, I'll probably look to change this to coloured dots.
  20. Thanks for the thoughts, some good ideas. Would you find the red dots significantly more useful than the neutral dots?
  21. We've asked ED about it a few times but not happened yet, maybe one day!
  22. My pleasure, if you decide to push on with the campaign then please come back to me if you want any further assistance.
  23. Hi, I was just writing a response to your first post when you sent the above... Thanks for you thoughts, always appreciated. I would agree and say yes it's not for beginners, you will need to be comfortable fighting in the F-16 and I do design missions to challenge players and test not just your piloting ability but ability to build and maintain situational awareness. However, with all that said I like to also give the player lots of guidance, the extensive comms, briefings and documentation will help you build that SA. If struggling to find a target then you'll often find your fellow flight members will assist you in locating it, sometimes even giving you the exact coordinates, sometimes taking the target for you. And if you are struggling with a task...well then you can always abort it and move on, failure in a task is not a problem in this campaign, it is a viable way of completing a mission. I think there are far better ways of helping the player find what they're looking for than just using the F10 map, in fact I would argue that designing in the process of finding targets is a more helpful way of doing it, as it leverages the F-16s systems that are designed for just this thing..would you rather be given the exact coordinates through the mission itself than having to enter the map and write them down? The risk with this campaign of having all the enemy units on the map is that it undermines the basic premise of the entire campaign - that of SAM hunting, you're supposed to be flying around searching for things, playing cat and mouse and baiting them into firing on you. It's hard to execute ambushes with SAMS when you can already see them on the map. Immortal mode is also offered as a player assistance as the campaign can be challenging. The thing with DCS is it's a broad player base, there are types of campaigns for all players - the trick is to find the creator that builds the thing you enjoy and want. Which is why I do in fact offer a demo of mission 1 of all my campaigns. Anyway, thanks for your input, I always welcome the feedback.
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