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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Thanks, I really appreciate that. Definitely worth learning the Viper, it's a lot of fun, and Weaseling in it is a blast! I don't feel it's disrespectful to ask for changes like this, if there's ways of making alterations to the experience and that's what you want to do then that's fair enough, so long as you understand you might not be getting the exact experience that was intended. It's a shame the force override option doesn't actually do that, as it would be ideal...like I said above, allowing people to opt in to the changes.
  2. Thanks, that's great to hear, glad you're enjoying. That's probably the most likely cause, I saw this happen once in Persian Freedom - it's rare but it can happen. Unfortunately it's not something that can really be accounted for, as the mission builder has no way of detecting if the radio is not functional, and so can't program in contingencies for this.
  3. I guess it's been my point of view that it's better for the minority that are asking for it to opt in, rather than force everyone else to opt out at the mission start. But if the force override isn't working then that changes the discussion. Always think it's worth the feedback and discussion, I've already opened up allied and weapons views based on your feedback specifically. Ok that's fair enough, thanks for the clear explanation of why that would help, I've always felt neutral dots were pretty visible but it's good to hear a different view point. Given that the override setting isn't working as expected, I'll probably look to change this to coloured dots.
  4. Thanks for the thoughts, some good ideas. Would you find the red dots significantly more useful than the neutral dots?
  5. We've asked ED about it a few times but not happened yet, maybe one day!
  6. My pleasure, if you decide to push on with the campaign then please come back to me if you want any further assistance.
  7. Hi, I was just writing a response to your first post when you sent the above... Thanks for you thoughts, always appreciated. I would agree and say yes it's not for beginners, you will need to be comfortable fighting in the F-16 and I do design missions to challenge players and test not just your piloting ability but ability to build and maintain situational awareness. However, with all that said I like to also give the player lots of guidance, the extensive comms, briefings and documentation will help you build that SA. If struggling to find a target then you'll often find your fellow flight members will assist you in locating it, sometimes even giving you the exact coordinates, sometimes taking the target for you. And if you are struggling with a task...well then you can always abort it and move on, failure in a task is not a problem in this campaign, it is a viable way of completing a mission. I think there are far better ways of helping the player find what they're looking for than just using the F10 map, in fact I would argue that designing in the process of finding targets is a more helpful way of doing it, as it leverages the F-16s systems that are designed for just this thing..would you rather be given the exact coordinates through the mission itself than having to enter the map and write them down? The risk with this campaign of having all the enemy units on the map is that it undermines the basic premise of the entire campaign - that of SAM hunting, you're supposed to be flying around searching for things, playing cat and mouse and baiting them into firing on you. It's hard to execute ambushes with SAMS when you can already see them on the map. Immortal mode is also offered as a player assistance as the campaign can be challenging. The thing with DCS is it's a broad player base, there are types of campaigns for all players - the trick is to find the creator that builds the thing you enjoy and want. Which is why I do in fact offer a demo of mission 1 of all my campaigns. Anyway, thanks for your input, I always welcome the feedback.
  8. Ah ok, appreciate the clarification.
  9. In DCS it needs the firecan radar, not sure it will fire without it.
  10. Does the over ride settings feature allow you to do this, assuming it works? There are mission design reasons I enforce neutral dots, so as not to spoil surprises for the player and maintain the difficulty balance (SAM hunting is ruined a little by a red label telling you where it is) but on the understanding that you can choose to opt out of this through overriding the settings if you need to. If this isn't the case please let me know.
  11. Not that I've seen, although I'mm sure there must be one
  12. Hi, please make sure you are on the latest open beta version, sounds like that's the most likely problem.
  13. Hi thanks for your thoughts. Might be worth a revisit of the zones as this campaign was built in the dark days when we still only had circular zones. If you get the abort call though everything should just reset to ask you to call in again, did a quick test and all seemed ok for me, did that not happen for you?
  14. Hi thanks for the feedback, always appreciated and great to hear your thoughts on the campaign. Labels vs dots vs nothing is always a hard one, as is player choice vs creators vision for the campaign. I've tended to come down on the decision of neutral dots as I generally want to avoid the blue/red markers being used, a key reason being that there are times in my campaigns where I want to avoid the player being able to identify which side a unit belongs to, but I know some people like some assistance so I feel neutral dots is a good compromise. I'm very open minded to feedback and ideas though, so would be great to hear what people think on the subject...would full labels be that much more helpful? Are dots not enough to assist with spotting. Let me know your thoughts and I'll give it due consideration. Edit - does the enforce your settings in mission option not override this for you?
  15. There's a few common mistakes it could be, please see this thread for guidance.
  16. No stored is fine, never do a full alignment myself. Another issue could be that after the recent update the way SPIs work has changed, if your waypoints are way out, go back into the TGP/wep page and undesignate with TMS down.
  17. Ah that might be int then, thanks!
  18. Yep here you go... https://drive.google.com/drive/folders/1VlVH_p2J1s9MOJcLCRbUq1hyAQyob3NP?usp=share_link
  19. I managed to release ok with CCIP and CCRP (level), but both went long, even when i tried to aim short. Probably a minor bug in the Viper since update. Think there is a note to say drop one bomb in the brief, but I'll check how obvious it is.
  20. Maybe an INS alignment issue?
  21. Thanks very much, glad to hear you're enjoying! Metro Indigo is one of my favorites to fly, really pleased with how that turned out.
  22. Ok thanks, is that just in toss mode?
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