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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Thanks! Great to hear you enjoyed!
  2. The heading allowance is normally around 25020 degrees either way, not being over the IP is usually the culprit. IIRC this will be the task on the two tanks on the ridge? If so the IP is the port, just make sure you are directly overhead when you all in so you're definitely in the IP zone.
  3. Thanks, let me know if it works for you or not. Always helpful to know the impact of mods etc, as can be useful for others.
  4. Still a long way out unfortunately, rough eta right now would be second half of next year.
  5. OK thanks, yes they should always be in that position, there's no randomisation to it. My next question was going to be you have any mods, it's quite possible that could be an issue.
  6. He should break off either when the Mirages arrive or if you drag him far enough north. When he breaks off he'll push to a new WP, never seen an issue with it before, but maybe the last update has created a new problem, I'll see if I can replicate.
  7. Thanks for the comments, the amount of time Poodle gives you has always been a slight issue, I think the TGP zoom was nerfed a bit since the mission was originally developed (I could be wrong but I remember it being easier to spot the Migs). I've not seen Poodle get slow here before, but it sound like one of the Hornet's persistent AI bugs the crops up every now and again. I'll keep an eye on it, hopefully it won't stick around long.
  8. Not had chance to double check myself yet but unlikely anything has changed on the mission. First thought is were you using the TGP as on BHOT or WHOT or on TV? With this recentish FLIR update they may not show up so well on BHOT or WHOT.
  9. To be fair the cluster modelling in DCS needs a bit of work, its usually the frag pattern that causes the issue, so none of the bomblets actually hit, and there's no proper splash damage either. I find the more you can concentrate your dispersal the better, so lower release and burst height and even better, drop in pairs.
  10. I'm not aware of any issues, last time I used them all was OK. I don't tend to use CCRP for Mk20s though, I often use CCIP and release in a dive with a lower burst height for a more focused concentration of munitions.
  11. Indeed, as a kid I just loved the FMV videos in Jane's US Navy Fighters of pilots in the ready room.
  12. Thanks for sharing!
  13. I've also used links to YouTube videos as well in Persian Freedom, but no we don't have proper cut scenes. The ability to embed video in the mission would be awesome though.
  14. Thanks, I'm still learning the Viper but loving it so far, highly recommended.
  15. Introducing 'First in, Weasels Over Syria', an in development Wild Weasel campaign for DCS F-16C Viper! Set during the 'Operation Cerberus North' story-line, FIWOS will put you into the shoes of a Wild Weasel pilot with the 79th Fighter Squadron as they deploy to support the efforts of the Joint Syrian Task Force in establishing air dominance over northern Syria. As with all campaigns by Ground Pounder Sims, this campaign will feature a custom built ATC system, a complex and engaging story, extensive campaign documentation and highly immersive mission design that will react to your approach and allow multiple ways of completing missions. The completed campaign will also feature the 'Weasel System' - a comprehensive air defense network built into every mission, this system covers dozens of fixed and mobile SAM sites and hundreds of pieces of AAA , all tied into a reactive network that brings units online as you enter their area of responsibility. The Weasel system also includes an electronic attack capability to offer jamming support to the Weasels and many SAM sites have weaknesses built in to every mission, that can be learned and exploited. The Weasel system will allow a blending of complex story led missions with dynamic threat behavior, and will push DCS Viper pilots to the limit as they learn to adapt, improvise and overcome in a high threat environment. YGBSM!
  16. Edit - slight change to the campaign title Introducing First in Weasels Over Syria - an in development Wild Weasel campaign for DCS F-16C Viper! Set during the 'Operation Cerberus North' story-line, FIWOS will put you into the shoes of a Wild Weasel pilot with the 79th Fighter Squadron as they deploy to support the efforts of the Joint Syrian Task Force in establishing air dominance over northern Syria. As with all campaigns by Ground Pounder Sims, this campaign will feature a custom built ATC system, a complex and engaging story, extensive campaign documentation and highly immersive mission design that will react to your approach and allow multiple ways of completing missions. The completed campaign will also feature the 'Weasel System' - a comprehensive air defense network built into every mission, this system covers dozens of fixed and mobile SAM sites and hundreds of pieces of AAA , all tied into a reactive network that brings units online as you enter their area of responsibility. The Weasel system also includes an electronic attack capability to offer jamming support to the Weasels and many SAM sites have weaknesses built in to every mission, that can be learned and exploited. The Weasel system will allow a blending of complex story led missions with dynamic threat behavior, and will push DCS Viper pilots to the limit as they learn to adapt, improvise and overcome in a high threat environment. YGBSM!
  17. Campaign Updates 24/08/22: Operation Cerberus North: Mission 4 - Adjusted message text to be clearer on task 1, fixed error where accepting CAS task makes it impossible to score 100, tweaked timing of JTAC system to account for higher altitude bomb releases. Mission 8 - Tweaked timing of JTAC system to account for higher altitude bomb releases.
  18. Hey thanks for the thoughts. Davy should call the moment the SAM is detected by the DCS engine, I guess if the MWS isn't going off it's because its not seeing the SAM based on the MWS coverage, there's no scripts covering this so we should just be dealing with stock DCS behaviour.
  19. Sounds like a DCS issue, although I'm not sure exactly what. If the mission log is showing the Mav as killing the radar, then I'm guessing this is what the triggers detected in the mission (they will be looking for the radar to be dead). Sounds like the mission has recorded the target as dead, but the visuals haven't caught up...very strange. You're not using any mods for anything visual are you?
  20. Hi, thanks for picking up the campaign! Yes you are right, the wingman surviving is worth 10 points in mission 2.
  21. There isn't any campaign specific procedure for the tankers, the campaign was developed with no need to AAR, I just left the tankers in case anyone really wanted/needed them at some point. Everything should just be core DCS behavior for tanking - I've just checked the mission and all settings/tasks/freqs for the tanker are as they should be. If the tankers aren't responding I'm not sure why at this point, I'll have to see if I can figure out why. Mission should be more than complete without tanking though, so it'd always encourage that as the best approach as this is how the missions were designed and you'll have a better experience overall.
  22. No I'm afraid it won't work, like the others said the files are encrypted so there's very little you can alter in the editor. That said you are still able to change the player aircraft I think, you just can't save the file. But even then the missions won't work, a lot of the triggers are specific to each aircraft so the missions will break very quickly.
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