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Everything posted by ChillNG
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Will do thanks! Hopefully we'll see plenty more campaigns on Syria yet, it's such a good quality map.
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"Battle of Qeshm" target not in 3C?
ChillNG replied to dporter22's topic in A-10C Operation Persian Freedom Campaign
You need to be over the IP, which for the tank task is point Charlie I believe. Just make sure you are roughly over this point and on the right approximate heading when you press space bar. There is a little tolerance so doesn't have to be perfectly exact but get as close as you can and you should be ok. -
"Battle of Qeshm" target not in 3C?
ChillNG replied to dporter22's topic in A-10C Operation Persian Freedom Campaign
Yes that's correct, Tomban is about 2 mile NW of the airfield, and the tank is on the road heading for Tomban. It is moving though, so if it took a while to find it may have crossed into another box. -
Release version has had quite a few units chopped from the marine FOB so performance is better.
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Ok, did this happen just once or on multiple attempts? The Blackjack will deactivate once landed, which is recorded as kill, but providing you've started the base scouting task then this won't count as an active flag blocks the trigger. Just checked the triggers - to enable the flag that prevents the despawn counting as a kill you need to press spacebar to clear this message: Proceed south and hold off the coast adjacent to Bassel Al Assad Airport. (N 35°24’34” E 35°56’55”). Press spacebar to remove this message and proceed. Can you confirm you pressed spacebar, the message would stay up a long time if you didn't. Couple of other things to check, there is a similar fail condition set a bit later involving some Mig-29s, most player don't get close to them but there is a scripted moment if you close on them. If these are either hit or if a missile is fired then the fail mission applies...so it's possible jettisoning a missile would fail the mission, can you confirm that neither of these occurred? From what you've described I don't think you're at that bit yet but worth checking.
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Emergency Procedures
ChillNG replied to commiccannon's topic in A-10C Operation Persian Freedom Campaign
Hey, thanks for the comments. Unfortunately there's isn't anything like this built into this campaign, I added similar functionality into my subsequent campaigns but not this one. Something I might look at if I get the time in the future, but not currently planned I'm afraid. -
Hi, the mission will fail if the Blackjack is killed or hit, so it sounds like something is causing this to trigger when it lands. I've not has any other reports if this yet, so it's either a newly introduced bug that you're the first to see or potentially something conflicting on your system. Can I ask if you have any mods installed at all?
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Mission 10 Due South Part 2
ChillNG replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
Lol...SA is everything on this mission. It's easy for me as I built it but I marvel at how fighter pilots do it in real life. -
Mission 10 Due South Part 2
ChillNG replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
Altitude will keep you safe from MANPADS and AAA. To avoid the SAMs, mainly the SA10s at Damascus, you need to be in the area where the Growlers are jamming, mostly south/west of the target IIRC, if you get out of position things get dangerous quickly. -
Mission 2 Feedback: Spoiler
ChillNG replied to speed-of-heat's topic in F/A-18C Operation Cerberus North Campaign
Thank you! -
Thanks, glad to hear you're enjoying. Getting 100 can be very difficult, it is certainly an achievement, we are all proud of you even if you're wife isn't . As for the radar, I'm well outside my area of expertise here and I've barely flown the Hornet since January. I suspect it's to do with the modelling and how it's been updated, there is some discussion about difficulties I saw today linked below. If anyone else a bot more knowledgeable than myself can weigh in that would be awesome.
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Yes to be cleared hot you need to be over the IP and on the right heading. IP for the first task on M5 is point 'Charlie' I believe (from memory so could be wrong), this is a road junction near the airbase, make sure you are roughly overhead when you press spacebar, and so long as the heading is roughly correct (there is a bit of leeway built in ) you will be cleared to attack. You can still destroy the target without clearance, you will just get a small telling off from the FAC but this possibility has been designed in.
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Thanks for the comments, more voice actors arrive in later missions.
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Mission one crashes on mission end
ChillNG replied to mikeguy's topic in F/A-18C Operation Cerberus North Campaign
Ok thanks, at this point in the release both beta and stable should both be pretty similar from the campaigns point of view, possible though the latest update has introduced an issue into core DCS that is conflicting. But hopefully a clean up/update will resolve. -
Mission one crashes on mission end
ChillNG replied to mikeguy's topic in F/A-18C Operation Cerberus North Campaign
I've not had any other reports of this, do you have any mods installed? -
That's great to hear, and no apology necessary. I think the main issue is that the campaign is pretty complex and in every mission there's a lot going on, a lot of statics, a lot of air defences and a lot of stuff to make the world feel alive, this is a manageable workload for most systems I think, and certainly the testing process helps tune it to be so. I suspect though that when the campaign meets another performance heavy element and VR then things get a bit more dicey and it starts to overwhelming our over worked single cores. Hopefully what you've posted here will help anyone else who runs into a similar issue, thanks for sharing!
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Really sorry to hear this, again I can only reiterate the campaign was fully tested in VR, on lesser systems than yours and performance was completely playable. It was one of the most important parts of testing for me and anywhere we felt performance suffered we made cuts to the mission design. There are actually zero scripts in the campaign so the issue can't be in the scripts as such, I guess more an issue in the code of DCS itself and how the data is processed. Now if this is down to units numbers, trigger complexity or the Syria map itself I'm afraid that's still unclear, likewise I can't explain the big disparity in performance between users, I would expect to see these issues impact all users, but up to now I'm only aware of very small numbers with performance problems. That said I'd like to get to the bottom of it and fix it if I can. Do you run any mods that would use scripts in the background? Tacview? Winwing devices with scripts? Device Hotplug enabled? Just a few of the things out there that can cause performance issues. The campaign is certainly more complex than others and if you're only seeing issues in OCN there is clearly something in OCN causing an issue for you, I'm just wondering if there's something in all the complexity that's interacting poorly with your setup, Tacview hitting performance on big unit counts being a prime example. Apologies again for your experience, if you have any further thoughts please let me know and I'll help as much as I'm able.
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Thank you very much!
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Thanks, it's certainly going to be fun, got lots of exciting ideas.
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Thanks for the info, I'll give it some thought. I'm not always looking for total realism - just like to be in the ballpark. Can be a tricky balance between exacting real world load outs and offering plenty of game play options.
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Mission 4: No AKATSIAs found
ChillNG replied to Hillman's topic in F/A-18C Operation Cerberus North Campaign
Lol never a waste, always here to help. Glad you're sorted anyway! -
Mission 7 and the Flankers
ChillNG replied to Nahemoth's topic in F/A-18C Operation Cerberus North Campaign
Just retested this section, didn't see any issues this time, Flanker did what it always has in the past and passed behind me...maybe just one of those things on your occasion. If anyone else reports this issue as well I'll take another look.