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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Campaign is complete, and pending post 2.8 update checks, will be submitted to ED in the coming days.
  2. Campaign is complete and will be submitted in the coming days following a few final tests post 2.8 update.
  3. Yep that looks like all of them
  4. Scoring is: 50 points on mission start 10 points for mission completion 5 points for hitting Wp1 TOT 10 points for killing all primary targets yourself and within time limit 10 points for killing secondary targets 2 points for picking up each of the 4 JTAC comms for total 8 points 1 point for accepting each JTAC task if you find it on the radio for total 4 points 3 points for no penalties on JTAC tasks, these are for not complying with the JTAC instructions. Freqs to unlock each JTAC task in the spolier:
  5. Hi sorry for the late reply, I missed your first post somehow. The JTACs are all contactable, there are 4 IIRC, but you have to be on the right freq at the right time, there is around a 60-90 second window after each task on which you can 'discover' the new task. Let me know if want a specific breakdown of what freq to be on at what time.
  6. Thanks for reporting. I did get the altitude one during testing a couple of times but never did quite figure it out. I figured it might be a barometric air pressure related thing, but if I'm honest that goes over my head . You can use either COMM switch for any F10 radio options, it's that way through all missions. Unfortunately the triggers for monitoring cockpit switch inputs aren't all that effective and there is a slight delay between pressing the comm switch and the F10 option being added, which means the menu opens without the option being there, so you would have to close it then open it again. I could never get it working satisfactorily.
  7. Ah OK I see. Just done some testing and dug back into the triggers as I can see this ones given quite a few of you some grief, below is the definitive guide to defeating this MANPAD,
  8. Just my earlier comments... I would watch your altitude and position, keep high if you can and drop your JDAM first if you have one left. If you have to get low and use guns then try to maximize your distance by putting the building with the MANPAD off your nose and firing at max range. Use your wingman as well if needed. If you fail this task the mission will still complete so don't get too hung up on it either. Are you in burner when trying to evade?
  9. Lol! Gotta to keep changing it up or I'll get bored. Hope to be back in the Hornet one day, but will be a while. I can wholeheartedly recommend the harrier and Viper though, I love them both. It's worth a go, some of it may work, a lot of the zones at the start will detect you ok as long as the unit name stays the same. BUT the landing ATC requires a trigger to fire at the RTB point of the mission before it activates, so you have to be quite a way into the mission to unlock this. So some of the ATC may be ok...but as I'm sure you'd expect, a lot of the missions will break for sure as there's a lot of Hornet specific cockpit triggers that won't transfer across.
  10. Thanks fort the feedback, really appreciate it and great to hear you had a good time with Cerberus North. Next up is my Harrier Campaign which is almost, almost finished. Then we're onto the F-16 Wild Weasel campaign which I'm tentatively aiming at the last part of next year.
  11. The moving clouds that are incoming should hopefully change this up a little, hopefully for the better but we'll have to wait and see.
  12. I'll definitely include this in all campaigns going forward. Already written the Harrier's one, just not had chance to do Persian Freedom's yet. We're still a long way from the Viper campaign though I'm afraid, but for Harrier pilots the Kerman Campaign is almost complete.
  13. No problem, glad all working ok .
  14. Should be there, this function wasadded after the campaign was completed so I've never used it, but the bulls was set in the editor so wp59 should work.
  15. Thanks very much, hope you enjoy!
  16. No it will be probably be because you broke over the base housing, which is one of the noise restriction areas. If doing an overhead break make sure you extend a little past the runway to avoid the housing.
  17. Hi, it was a minor error on my part, I just never included it, I have a feeling there was a reason for it at the time, but that was nearly 2 years ago now when I began the campaign and I honestly can't remember what that reason was .
  18. I think it was the helicopter itself, there's 5 points for shooting it down before it lands so that the Forge Special Forces team isn't threatened. In hindsight the scoring here is maybe a little too tough...think I underestimated the desire of you all to get 100 . For clarity full score breakdown in the spoiler:
  19. Hi, apologies looks like there was a small error in the scoring trigger that slipped through the net, the trigger for arriving early was firing regardless of what time you arrived. Fixed for a future update, thanks for reporting!
  20. If that function isn't working then unfortunately you can't unless you open the campaign mission in the editor and change the option yourself, but this will force you to play each mission as a single mission and not as a campaign.
  21. Ah ok no problem, glad it's sorted!
  22. I'm assuming you must be missing a step as far as I know its an isolated problem and there hasn't been any updates to the campaign recently so I won't have accidentally broken a trigger. The frequency used is a custom one so it won't appear on the briefing screens in game so only go by the kneeboard/briefing pdf. Just to check are you using any mods that might interfere with the radio or something like Vaicom that can mess with the F10 menu? I can't check myself at the moment as I'm decorating and my pc is packed away buy I'll ask my testers to double check if it still works for them.
  23. Yeah I took it down after the WP switch bug broke everyone's campaigns for a week or so. @Steel Jaw my pc is packed away for the next week as I'm redecorating but soon as its back out I'll get you a test version sorted out.
  24. Nothing I'm aware of that's causing an issue and not seen any other reports if problems since the last update. Have you tried both preset and manual settings, there has been issues with presets not working in the past.
  25. Yes we do set those options in the editor, but I was under the impression they could be over ridden by the player settings these days...unless it's bugged slightly.
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