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ChillNG

DLC Campaign Creators
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Everything posted by ChillNG

  1. Thanks for the update, glad it worked out!
  2. Thanks, appreciate the kind words. I did wonder if was F14 related as there are two Iranian F14s active at this part, but they aren't the Heatblur model, they're the years old version from ED. If you do try delaying Overlord and the crash happens really close to whenever you make contact please let me know and I can try and pin it down further.
  3. OK thanks, yeah it is very strange, I thought it could be a specific trigger causing it if it keeps happening at the same moment. Hard to pin down if I can't reproduce, if you can recall the exact moment it happens, dialogue etc that could be useful and I can try a make version with a modified trigger.
  4. Thick smoke is the 150th, which is where the strike eagles attacked. The target is just NW of there.
  5. If you look at the top of this thread there's a post marked as solution (in a spoiler), that will help you find the secondary target. If you need any more help please let me know.
  6. Are you on the latest OB, after todays hot fix? Plus any mods installed?
  7. No IIRC I think the revetments referred to the SA-19 common locations. Always like to throw a curve ball at you as well
  8. Not sure why the mission score is not updating, possibly a new bug introduced in 2.8, there's nothing in the campaign that directly influences this and this is score is pulled directly from the DCS engine. It shouldn't be a factor though, so long as the result is updating correctly. As for the Mig, there's a multiple ways of ending the engagement, for example you can 'time it out' as you fight to a stalemate, and I think if you drag the Mig too far north it will will abort and run for home. Sounds like you launched right before one of these triggers fired, I'll see if I can tidy it up a bit.
  9. Hi Ryan, File will be in : DCS INSTALL --> mods -> campaigns -> FA-18C Operation Cerberus North -> Doc
  10. Locations are in the spoiler if you want them
  11. Could not reproduce, if anyone else experiences this crash please let me know.
  12. Thanks for the report, it will most likely be something introduced in 2.8, nothing in the campaign missions were changed for the 2.8 update and this in a new problem. @NineLine crash logs are attached if it helps ED pin down any post update CTDs.
  13. I'll have a check on the tank, with 2.8 it should now be warmer at the start by default, you have to opt in to the 'cold at start setting'.
  14. Sorry to hear that, I'll see if I can reproduce and if so I'll report to ED - this will be a bug introduced to DCS core in the latest update. If you are able I'd also encourage you to make your own report as well and provide the crash log if able, in case I cannot reproduce.
  15. First report I've had but I'm aware the other campaign devs are seeing some CTDs on 2.8 so think there is a wider issue out there.
  16. Honestly I do not know, I just did it this way as you were already tuned to the tower and most likely a lot of players wouldn't tune to ground on landing. I haven't included ATIS in this campaign. Thanks for the comments and the interest in the campaign!
  17. I'm not aware of any issues here, nothing reported and no changes made to the mission. Just done a quick test at this point in the mission, set 37.6 and pressed space bar and all worked as it should. Usual culprit here is radio settings not being right, double check you're on manual not preset when changing the freq. Unfortunately paid DLC cannot be multiplayer currently, this is a DCS limitation. Thanks
  18. Its a long way away yet, second half of next year is the current ETA. It won't be Co-op as no DLC campaigns can be currently. Like all my campaigns it will use AI controlled through the F10 menu, which gives me full control over the AI and stops the dodgy behavior you normally see.
  19. Campaign is complete, and pending post 2.8 update checks, will be submitted to ED in the coming days.
  20. Campaign is complete and will be submitted in the coming days following a few final tests post 2.8 update.
  21. Yep that looks like all of them
  22. Scoring is: 50 points on mission start 10 points for mission completion 5 points for hitting Wp1 TOT 10 points for killing all primary targets yourself and within time limit 10 points for killing secondary targets 2 points for picking up each of the 4 JTAC comms for total 8 points 1 point for accepting each JTAC task if you find it on the radio for total 4 points 3 points for no penalties on JTAC tasks, these are for not complying with the JTAC instructions. Freqs to unlock each JTAC task in the spolier:
  23. Hi sorry for the late reply, I missed your first post somehow. The JTACs are all contactable, there are 4 IIRC, but you have to be on the right freq at the right time, there is around a 60-90 second window after each task on which you can 'discover' the new task. Let me know if want a specific breakdown of what freq to be on at what time.
  24. Thanks for reporting. I did get the altitude one during testing a couple of times but never did quite figure it out. I figured it might be a barometric air pressure related thing, but if I'm honest that goes over my head . You can use either COMM switch for any F10 radio options, it's that way through all missions. Unfortunately the triggers for monitoring cockpit switch inputs aren't all that effective and there is a slight delay between pressing the comm switch and the F10 option being added, which means the menu opens without the option being there, so you would have to close it then open it again. I could never get it working satisfactorily.
  25. Ah OK I see. Just done some testing and dug back into the triggers as I can see this ones given quite a few of you some grief, below is the definitive guide to defeating this MANPAD,
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