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Everything posted by SFJackBauer
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Fly a Su-25T at 25000 feet. Max IAS with 2xKh-58U+2xFuel is 500km/h, without fuel tanks is 540km/h, towards the Patriot. It will lock on you from 60nm, and at 35nm fire 2 missiles simultaneously (assuming a battery of 8 launchers). Break left, put SAM at 60 deg off right. Missiles will go active but eventually run out of steam. Once RWR goes off and / or you see missiles self-destructing, turn inboud SAM. They launch at you, break right, put SAM at 60 deg off your left. Missiles trashed, turn hot, SAM launch, break left. Missiles trashed. Now you must be close enough (~20nm) to launch, and still around 7km/24000 feet altitude. Turn hot, ripple fire both Kh-58 with 1-2 sec interval. More SAMs inbound at you, but now you can turn around and go home since your job is done. Patriot fires at inboud ARMs but closure is high and hopefully your missiles will come through. Speed of Kh-58 on time of hit would be around 1000 knots / Mach 1.5. In my first test both missiles reached their target. Of course this is not intended to replicate any real life behavior or tactic. But it works in FC2.
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Nice!! :thumbup: Any clue of what is the sim pictured in 0:38?
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I believe you and your source 100%. But then we are talking about the launch aircrafts radar and ECM capabilities (unfortunately not modelled in-game), not only missile performance. Again, hardly what I would call a tactic :) Sometimes you have a choice, sometimes you don't, but me specifically tries to experiment with all the AC represented in the simulation. However even in a MIG/R77 combo firing only one missile in certain situations will have a very low PK. On the other extreme, I frequently see people flying in MP ripple-firing R-77s like they are FFARs :D
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In Desert Storm, the USAF/USN shot 71 Sparrows, downing 26 Iraqi planes - 37% hit rate. And they still won the war. I just question the terminology here. Its not a bad tactic, its a good tactic given the bad PK that only one (SARH) missile have. The whole Flanker/Alamo package was designed with firing salvos in mind (even dedicated cockpit switches for that), otherwise why pack 8 missiles in a fighter that tracks only one target at time (considering earlier Flanker versions). Now lets make a "fair" comparison and put Alamo against Sparrow. How many Sparrows an F-15 must fire against a ER-equipped Flanker to kill it while not being shot down? ;)
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Its not Falcon!. Look at the trees in the valleys, heat blur from engines, and taxi lights. Definitely Lock On or FC. Of course any F-16 cockpit from any sim that is made true to life will look like Falcon 4.0 and vice-versa. x2! AND a russian multi-role too, although finding one-seater would be difficult I think.
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Headphones / Headsets
SFJackBauer replied to SFJackBauer's topic in PC Hardware and Related Software
I liked the TurtleBeach that Crunch owns... Didn't even noticed TurtleBeach was still in activity. The fact it has several speakers, like the Zalman, but also built-in mic, unplug connector for the headset, individual volume control for each channel and split connectors so I can plug my 5.1 externals and switch between them seamlessly... Perfect! Only problem... doesn't ship directly to South America. But I'll keep looking around to see if I can find them... or a similar one. -
Yes yes :) Actually your first post is dead on accurate on all aspects. But then afterwards you said firing 3 missiles is a waste... IMO is not a waste, but a necessity. Of course you keep firing until it is dead, but suppose we didn't had the convenience of kill messages... how would you know the bandit is splashed? Even against bombers, firing only one missile would mean a low PK and probably a wasted sortie.
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Hi Yuri. Give a look at the PDF manual (inside Doc folder on FC2 installation, file is lockon_fc2_flight_manual_en.pdf). Pages 29-47 for russian AC, and pages 105-111 for F-15. Also in http://lockon.co.uk there are tutorial videos you can download. That should give you a wealth of information, if you then have any specific questions post away!
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Dodging incomings is part of the job... but if you feel you can't make it, then disengage and go home. His wingman must be dealt by mine. If I'm alone in a russian AC against two hostiles hot, I just keep distance. Regarding missiles, I'm not far from the soviet doctrine of firing salvoes. But I take it more from experience than anything - Alamos lose lock easily, you may not rely on only one to assure a high PK. If you have any suggestions on how to reliably kill an F-15 in BVR using Su-27 and only one missile, please share :)
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Just curious, what you people use? I wear a Zalman RS6F but looking for a replacement.
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Right now I do not have FSX installed, due to a complete rig rebuild... and FC2 :) But I'll let you know when I get stuff setted up. :thumbup: /offtopic
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But that's the point of firing the ER - fire first, hostile goes defensive, you close in, fire another, if the target still is flying close in more, switch from radar to EOS, he feels secure now, then finish him off with ET or 73. If he doesn't go defensive and keep running straight into the missile, well... bonus! :)
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http://flankertraining.com/ironhand/a2a.htm But take your time to explore the full content of the site. What prop sim have you played? If its a combat one, then you should already have some grasp of BFM (basic fighter maneuvers), if not go research it too.
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Its on lockonfiles, log in and search for RICARDO, should be first or second result.
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Several ways to do that. Some airlines offer those LCD displays on back of the seats as an entertainment center, which also can display your current altitude, speed and position on a map. On domestic flights or cheaper routes that does not have this, normally the pilot makes an announcement to the passengers and tell them current altitude and speed. Also (only in US and Canada) you can track any flight using a service like http://flightaware.com/ that tracks any commercial flight, showing alt and speed. Finally, en-route charts are publicly accessible and available (FSX users like me use them a lot :)), and they often contain the range of altitudes for that route.
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Problem is: 1) 99% of the missions we play, units are immobile. 2) 99% of the missions we play, units are not in a road. 3) 99% of the missions we play, are in Summer, where green vehicles mix up pretty well with green foliage. Now, a green tank parked in the middle of a green patch of land would not be easily distinguishable while flying 5000 feet at 500km/h (given my experience of flying as passenger on airliners and small planes).
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Yes it is modelled in the form that you can bug more than one target in TWS mode (I guess the limit is 4), and then fire several missiles at once. You still have to keep all targets under scan until the missile goes pitbull, thing that can be difficult if the targets maneuver to different altitudes. Also you have to designate all targets before firing the first missile, or you will "waste" 2 missiles on one target. EDIT - Duh Ethereal beat me :) To not waste a post, I just want to remind how useful is to narrow the radar scan azimuth in the F-15, since it will give you faster update rates - and every second count in the modern battlefield. Now, I see the russian aircraft have a narrower radar scan zone by default, and it can't be expanded - only slewed. Maybe this gives russian AC faster scan rates than the F-15 radar, and given this people find targets faster on russian AC? Perhaps people transitioning from russian AC to F-15 should consider this.
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Guess you'll need lots of Vikhrs to sink one of those...:)
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MIG29/SU27/SU33 HUD IAS or TAS in Search
SFJackBauer replied to IvanK's topic in Lock On: Flaming Cliffs 1 & 2
I find it funny that real russian HUD tapes shows that the HUD symbology looks like it is hand drawn, not entirely digital like western HUDs - look how the numbers bottoms doesnt get aligned :) -
Nothing wrong with the F-15 radar. You are describing limitations that can apply to any kind of aircraft - perhaps the contact you are trying to lock has moved out the radar cone, and you are seeing just the history track of it. Or the guy is too far away, or is jamming, or it is in an aspect that makes difficult to lock. The same thing can happen on russian aircrafts - what will happen is that either you won't see them on russian radar, or when trying to lock you woulndt be able. Radar is not a magical device - it has a functional envelope that you must be aware of.
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BlackFallout, you have just grown accostumed to russian fighters. If you want to learn some aircraft, usually you should start clean mentally speaking, and let go of any habits you had before. Reading the manual also helps. You must have in mind that overall the same limitations apply to every type of aircraft, since they are bound by the laws of physics. Example, if a bandit is outside your radar cone, doesnt matter if you are on a Flanker or Eagle, you won't see him on radar. But you will find out that the ability of the F-15 to fire slammers at (multiple) targets while still scanning the sky, makes it the best BVR fighter, while EOS, HMS and AWACS datalink gives an advantage to russian fighters in close range.
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RIPTIDE is right, that is probably the problem OP is experiencing. If you turn laser on manually before firing Vikhrs, you cant fire it.
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In the short amount of time I'm flying FC2 in multiplayer (having flown ED sims since Flanker 1.0, but always offline, and then recently DCS BS online), 99% percent of it has been on 104th server not in detriment of others, but just because: 1) At the time I opened the server browser for the first time, it was the most populated :D 2) When connected, server admins and squadron members were courteous towards everyone, noob or vet. 3) The mission provided variety and evolved given users habits and feedbacks. I have grown used to play in and value teamwork, even though I don't have conditions to be in a squadron regularly, and I feel the lack of interest of some players in flying as a team. But on the other hand I have experienced some very grateful flying moments with people I met by chance on TS, which were willing to concede some of their time be part of something bigger. Even though there are a lot of lonewolfs, I think that we must respect each one decision regarding how to play the game, while trying to show by example that flying in pairs is not only more effective, but more enjoyable than flying alone. Elitism leads only to greater elitism. Also the lack of dynamism in missions (not of mission designers fault, but more an engine limitation) hurts in the long term, because you just simply know by memory what to expect. (more in the case of ground pounders). Still for new players is a nice experience, and specially when you have 40+ players online, lots of unexpected things happen :) Epic! :D
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At 40 miles the scan zone volume covers 40k feet of altitude, so you would need just small elevation adjustments to cover the entire airspace. More probably you need to fiddle with PRF settings, depending on expected hostile aspect to you. Also he could be very low meaning you have to get much closer to see him on radar. Also sometimes the AWACS can lose track of the bandit temporarily depending on the aspect between them - can happen when the AWACS is turning around its route. Point is, the unpredictable nature of human players make it more enjoyable, at least for me, to learn the radar tricks - some scripted missions also have it, but in most of them the aircraft is in a predictable path.